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Added Tlaxcalan units
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Added some HC shipments related to those units
Still need to put them in HC
Icons are placeholders
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AssertiveWall20 committed May 23, 2024
1 parent 37b6cf6 commit 047d6bb
Showing 20 changed files with 1,136 additions and 6 deletions.
303 changes: 303 additions & 0 deletions art/tlaxcalan/tlaxcalanClubman/tlaxcalanClubman.xml
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<animfile>
<definebone>bip01 Prop1</definebone>
<definebone>bone_shield</definebone>
<definebone>Bip01 L ForeArm</definebone>
<definebone>bone_sling_launchpoint</definebone>
<definebone>bone_sling</definebone>
<attachment>torch
<include>effects\projectiles\torch.xml</include>
</attachment>
<attachment>shield_01
<component>shield_01
<assetreference type="GrannyModel">
<file>units\natives\aztec\jaguar_knight\attachment_jaguar_shield</file>
<materialvariant index="1"></materialvariant>
</assetreference>
</component>
<anim>Idle
<component>shield_01</component>
</anim>
</attachment>
<attachment>club
<component>club
<assetreference type="GrannyModel">
<file>units\natives\aztec\coyote_man\coyote_club_age1</file>
</assetreference>
</component>
<anim>Idle
<component>club</component>
</anim>
</attachment>
<component>ModelComp
<assetreference type="GrannyModel">
<file>units\natives\aztec\macehuatlin\macehuatlin_02</file>
</assetreference>
<attach a="shield_01" frombone="bone_shield" tobone="Bip01 L ForeArm" syncanims="0"></attach>
<attach a="club" frombone="MASTER" tobone="bip01 Prop1" syncanims="0"></attach>
<decal>
<effecttype>default</effecttype>
<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
<width>1.0</width>
<height>1.0</height>
</decal>
</component>
<anim>Charge_Attack
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\charge_attack1</file>
<tag type="Attack">0.32</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.29</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\charge_attack2</file>
<tag type="Attack">0.35</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.32</tag>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Volley_standing_attack
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\volley_attack1</file>
<tag type="Attack">0.55</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.50</tag>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Volley_standing_reload
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\volley_reload</file>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Death_by_melee
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\death_standing_rifleman_A</file>
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.52</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\death_standing_rifleman_B</file>
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.18</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\death_standing_rifleman_C</file>
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.73</tag>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Death_by_range
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\death_standing_rifleman_A</file>
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.52</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\death_standing_rifleman_B</file>
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.19</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\death_standing_rifleman_C</file>
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.73</tag>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Death_by_havoc
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\havoc_death</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\havoc_deathB</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\havoc_deathC</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\havoc_deathD</file>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Death_havoc_flail
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\havoc_flail</file>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Death_havoc_spin
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\havoc_spin</file>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Cheer
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\cheer_A</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\cheer_B</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\cheer_C</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\cheer_D</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\cheer_E</file>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Recoil
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\recoil_A</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\recoil_C</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\recoil_E</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\recoil_G</file>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Raze_Idle
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\torch_throw_idle</file>
</assetreference>
<component>ModelComp</component>
<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"></attach>
</anim>
<anim>Raze_Attack
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\torch_throwB</file>
<tag type="Attack">0.56</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.40</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\torch_throwA</file>
<tag type="Attack">0.61</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.47</tag>
</assetreference>
<component>ModelComp</component>
<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"></attach>
</anim>
<anim>Cover_Ranged_Idle
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\cover_idle</file>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Cover_Bored
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\cover_bored</file>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Cover_Walk
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\cover_walk</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.20</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.70</tag>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Cover_Jog
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\jog</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.09</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Cover_Run
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\run</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.05</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Volley_standing_idle
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\volley_idle</file>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Volley_standing_bored
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\volley_idle</file>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Volley_Walk
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\walk</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.03</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.53</tag>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Volley_Jog
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\jog</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.09</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Volley_Run
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\run</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.05</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Defend_Idle
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\defend_idle</file>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Defend_Bored
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\defend_bored</file>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Charge_Idle
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\charge_idle</file>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Charge_Bored
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\charge_idle</file>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Charge_Walk
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\walk</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.03</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.53</tag>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Charge_Jog
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\jog</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.09</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>Charge_Run
<assetreference type="GrannyAnim">
<file>animation_library\natives\macehuatlin\run</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.05</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag>
</assetreference>
<component>ModelComp</component>
</anim>
</animfile>
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Binary file added art/tlaxcalan/tlaxcalanElite/tlaxcalanElite.gr2
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16 changes: 16 additions & 0 deletions art/tlaxcalan/tlaxcalanElite/tlaxcalanElite.material
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<material>
<submaterial name="mata">
<materialdef name="default_doublesided_cutout">
</materialdef>
<parameters>
<texture name="BaseColor" override="units\natives\aztec\macehuatlin\textures\macehuatlin_03_matA_BaseColor">
</texture>
<texture name="Normals" override="units\natives\aztec\macehuatlin\textures\macehuatlin_03_matA_Normals">
</texture>
<texture name="Masks" override="units\natives\aztec\macehuatlin\textures\macehuatlin_03_matA_Masks">
</texture>
<texture name="Details" override="tlaxcalan\tlaxcalanElite\textures\macehuatlin_03_matA_Details">
</texture>
</parameters>
</submaterial>
</material>
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