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Added some HC shipments related to those units Still need to put them in HC Icons are placeholders
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<animfile> | ||
<definebone>bip01 Prop1</definebone> | ||
<definebone>bone_shield</definebone> | ||
<definebone>Bip01 L ForeArm</definebone> | ||
<definebone>bone_sling_launchpoint</definebone> | ||
<definebone>bone_sling</definebone> | ||
<attachment>torch | ||
<include>effects\projectiles\torch.xml</include> | ||
</attachment> | ||
<attachment>shield_01 | ||
<component>shield_01 | ||
<assetreference type="GrannyModel"> | ||
<file>units\natives\aztec\jaguar_knight\attachment_jaguar_shield</file> | ||
<materialvariant index="1"></materialvariant> | ||
</assetreference> | ||
</component> | ||
<anim>Idle | ||
<component>shield_01</component> | ||
</anim> | ||
</attachment> | ||
<attachment>club | ||
<component>club | ||
<assetreference type="GrannyModel"> | ||
<file>units\natives\aztec\coyote_man\coyote_club_age1</file> | ||
</assetreference> | ||
</component> | ||
<anim>Idle | ||
<component>club</component> | ||
</anim> | ||
</attachment> | ||
<component>ModelComp | ||
<assetreference type="GrannyModel"> | ||
<file>units\natives\aztec\macehuatlin\macehuatlin_02</file> | ||
</assetreference> | ||
<attach a="shield_01" frombone="bone_shield" tobone="Bip01 L ForeArm" syncanims="0"></attach> | ||
<attach a="club" frombone="MASTER" tobone="bip01 Prop1" syncanims="0"></attach> | ||
<decal> | ||
<effecttype>default</effecttype> | ||
<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture> | ||
<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture> | ||
<width>1.0</width> | ||
<height>1.0</height> | ||
</decal> | ||
</component> | ||
<anim>Charge_Attack | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\charge_attack1</file> | ||
<tag type="Attack">0.32</tag> | ||
<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.29</tag> | ||
</assetreference> | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\charge_attack2</file> | ||
<tag type="Attack">0.35</tag> | ||
<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.32</tag> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Volley_standing_attack | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\volley_attack1</file> | ||
<tag type="Attack">0.55</tag> | ||
<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.50</tag> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Volley_standing_reload | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\volley_reload</file> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Death_by_melee | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\death_standing_rifleman_A</file> | ||
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.52</tag> | ||
</assetreference> | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\death_standing_rifleman_B</file> | ||
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.18</tag> | ||
</assetreference> | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\death_standing_rifleman_C</file> | ||
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.73</tag> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Death_by_range | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\death_standing_rifleman_A</file> | ||
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.52</tag> | ||
</assetreference> | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\death_standing_rifleman_B</file> | ||
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.19</tag> | ||
</assetreference> | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\death_standing_rifleman_C</file> | ||
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.73</tag> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Death_by_havoc | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\havoc_death</file> | ||
</assetreference> | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\havoc_deathB</file> | ||
</assetreference> | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\havoc_deathC</file> | ||
</assetreference> | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\havoc_deathD</file> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Death_havoc_flail | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\havoc_flail</file> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Death_havoc_spin | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\havoc_spin</file> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Cheer | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\cheer_A</file> | ||
</assetreference> | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\cheer_B</file> | ||
</assetreference> | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\cheer_C</file> | ||
</assetreference> | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\cheer_D</file> | ||
</assetreference> | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\cheer_E</file> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Recoil | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\recoil_A</file> | ||
</assetreference> | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\recoil_C</file> | ||
</assetreference> | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\recoil_E</file> | ||
</assetreference> | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\recoil_G</file> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Raze_Idle | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\torch_throw_idle</file> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"></attach> | ||
</anim> | ||
<anim>Raze_Attack | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\torch_throwB</file> | ||
<tag type="Attack">0.56</tag> | ||
<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.40</tag> | ||
</assetreference> | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\torch_throwA</file> | ||
<tag type="Attack">0.61</tag> | ||
<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.47</tag> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"></attach> | ||
</anim> | ||
<anim>Cover_Ranged_Idle | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\cover_idle</file> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Cover_Bored | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\cover_bored</file> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Cover_Walk | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\cover_walk</file> | ||
<tag type="FootstepLeft" footprinttype="HumanLeft">0.20</tag> | ||
<tag type="FootstepRight" footprinttype="HumanRight">0.70</tag> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Cover_Jog | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\jog</file> | ||
<tag type="FootstepLeft" footprinttype="HumanLeft">0.09</tag> | ||
<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Cover_Run | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\run</file> | ||
<tag type="FootstepLeft" footprinttype="HumanLeft">0.05</tag> | ||
<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Volley_standing_idle | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\volley_idle</file> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Volley_standing_bored | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\volley_idle</file> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Volley_Walk | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\walk</file> | ||
<tag type="FootstepLeft" footprinttype="HumanLeft">0.03</tag> | ||
<tag type="FootstepRight" footprinttype="HumanRight">0.53</tag> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Volley_Jog | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\jog</file> | ||
<tag type="FootstepLeft" footprinttype="HumanLeft">0.09</tag> | ||
<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Volley_Run | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\run</file> | ||
<tag type="FootstepLeft" footprinttype="HumanLeft">0.05</tag> | ||
<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Defend_Idle | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\defend_idle</file> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Defend_Bored | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\defend_bored</file> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Charge_Idle | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\charge_idle</file> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Charge_Bored | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\charge_idle</file> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Charge_Walk | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\walk</file> | ||
<tag type="FootstepLeft" footprinttype="HumanLeft">0.03</tag> | ||
<tag type="FootstepRight" footprinttype="HumanRight">0.53</tag> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Charge_Jog | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\jog</file> | ||
<tag type="FootstepLeft" footprinttype="HumanLeft">0.09</tag> | ||
<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
<anim>Charge_Run | ||
<assetreference type="GrannyAnim"> | ||
<file>animation_library\natives\macehuatlin\run</file> | ||
<tag type="FootstepLeft" footprinttype="HumanLeft">0.05</tag> | ||
<tag type="FootstepRight" footprinttype="HumanRight">0.52</tag> | ||
</assetreference> | ||
<component>ModelComp</component> | ||
</anim> | ||
</animfile> |
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art/tlaxcalan/tlaxcalanElite/textures/macehuatlin_03_matA_Details.ddt
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<material> | ||
<submaterial name="mata"> | ||
<materialdef name="default_doublesided_cutout"> | ||
</materialdef> | ||
<parameters> | ||
<texture name="BaseColor" override="units\natives\aztec\macehuatlin\textures\macehuatlin_03_matA_BaseColor"> | ||
</texture> | ||
<texture name="Normals" override="units\natives\aztec\macehuatlin\textures\macehuatlin_03_matA_Normals"> | ||
</texture> | ||
<texture name="Masks" override="units\natives\aztec\macehuatlin\textures\macehuatlin_03_matA_Masks"> | ||
</texture> | ||
<texture name="Details" override="tlaxcalan\tlaxcalanElite\textures\macehuatlin_03_matA_Details"> | ||
</texture> | ||
</parameters> | ||
</submaterial> | ||
</material> |
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