-
Notifications
You must be signed in to change notification settings - Fork 4
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
3f07a38
commit 52dbcc2
Showing
39 changed files
with
201 additions
and
98 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1 @@ | ||
# If you came here for the guide go to https://bananaturtlesandwich.github.io/UE4-Modding-Guide :) | ||
## If you came here for the guide go to https://bananaturtlesandwich.github.io/UE4-Modding-Guide :) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File renamed without changes.
File renamed without changes
File renamed without changes
File renamed without changes
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,16 +1,14 @@ | ||
# Level Editing/Replacing | ||
**The process is exactly the same as adding any level in unreal engine** | ||
|
||
*For Blue Fire, the process is easier for voids as all other environments do not use dynamic lighting* | ||
*The process is basically the same as adding any level in unreal engine* | ||
|
||
- First export the level model using umodel | ||
For now this just details replacing the course model but I do have a project brewing... | ||
- First export the course model | ||
- Open in your 3d software of choice and start editing/ replacing content | ||
- If there also a model for damage zones then import that too | ||
- All collision will have to be done manually(In blender, to make collision you must put UCX_*corresponding model*_*collision number*(if you put collision all in one model then it will be merged in engine)) | ||
- All collision will have to be done manually | ||
- In blender, to make collision you must name it UCX_*corresponding model*_*collision number* | ||
- When adding collision use shapes with no inward sloping faces(cuboids and triangular prisms) | ||
- Alternatively, you could turn on advanced collision in engine for convenience at the cost of extra processing needed for its calculation or add collision in the model viewer by turning on collision view | ||
- Set up a UE4 project(turn off use pak file) and import the course model into the proper folders | ||
- Import the course model into the proper folders in your unreal project | ||
- Link materials and material instances like normal | ||
- Save content and package | ||
|
||
For editing other things in the level/map parse the umap file using [DRGParser](https://github.com/Buckminsterfullerene02/DRG-Modding/tree/main/DRGParser) and you can view all the names and their location in the umap among other things | ||
- Save content and package |
Oops, something went wrong.