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Releases: bananu7/rts

v0.4.4 - Preview of buildings on grid

06 Aug 17:23
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Pre-release

This is a preview release for testing the "buildings on grid" code - impacting building placement and pathfinding around buildings.

v0.4.3

18 Mar 20:24
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v0.4.3 Pre-release
Pre-release

This is a preview release before the big v0.5 update. I managed to get the GLTF asset pipeline sort of working quicker, so we're rolling with this. It actually features two very prominent updates.

Changes:

  • All units are now rendered with animated 3D models instead of cubes
  • The new horizons scanning collision avoidance code is out (#30)
  • The map has some nice randomized look to it

Fixes:

What's Changed

v0.4.2

18 Oct 16:40
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Performance improvements release.

No new features have been added, but the game should now work considerably better, especially with large numbers of units.

v0.4.1

09 Oct 15:51
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Some small fixes to 0.4 after playtests with @AdiPol1359 and @nabijaczleweli

Fixes:

  • Tooltips over command palette items are back
  • Unit that have just been produced should be easier to select
  • Fixed the issue where the units would flash in the top-left corner
  • Fixed harvesting action when selected from the command palette
  • Fixed UI crash that happened when a unit was killed between pointer-down and pointer-up of selection box

New features

  • Tooltips now additionally show the construction/production time.
  • The icon for attack is now two crossed swords instead of an axe to avoid confusion

v0.4

08 Oct 19:59
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Milestone v0.4 - overall gameplay improvements

In this milestone I've added a couple of features that could be done before the unit collision revamp.

New features:

  • Add/remove units to selection with shift-clicking
  • Queue multiple actions with Shift key
  • Idle nits will now attack enemy units automatically
  • New attack-move command
  • Harvesters now take a bit of time to harvest resources
  • Attackers now properly respect their cooldowns
  • You can now spectate games from the match list

Fixes

  • The main menu now shows up in Lobby and allows leaving the game
  • If multiple Harvesters are selected and issued a build command, only one will go
  • The units doing collision avoidance should no longer keep moving indefinitely past the edge of the map

v0.3.2

07 Oct 17:57
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A second bugfix release to 0.3, it includes some things that have slipped past (and were found by @nabijaczleweli)

New features:

  • Command Palette is now 3x3
  • Command Palette now has a Harvest button

Bug fixes

  • Hopefully fixed the bug with "return to menu" button still visible after leaving finished game
  • Fixed select box only working on every other click
  • Yet another fix for dark mode buttons in Firefox

v0.3.1

07 Oct 17:27
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This is a bugfix release after the 2nd playtest with @ChaliElle.

New features:

  • Buildings can now be placed with left-click instead of right click
  • Keyboard shortcuts for attack (A) and stop (W)

Issues fixed:

  • hover on tooltip appeared when hovered over nothing
  • stop command on building not producing no longer crashes server
  • gray screen after game ends fixed
  • units can no longer follow themsevles
  • main menu will no longer show after leaving game
  • chat messages will now disappear after some time

v0.3

04 Oct 19:54
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This release fixes numerous issues that were found during the first playtest (with @nabijaczleweli and @chloekek), as well as many others:

  • allow clicking single unit on bottom view
  • black buttons on Firefox
  • selection box edge of map
  • bigger clickboxes for smaller units (cylinders)?
  • fix yellow cones
  • command palette tooltips
  • properly show resources missing when building and producing
  • send proper resources to every player
  • show production progress bar instead of a number
  • right clicking stops production??

v0.2

03 Oct 19:47
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First playtest release

Added a single-container build in which Express also serves client assets. This release pulls in the first-playtest branch with numerous fixes and improvements.