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[WIP] Kutjevo Refinery Rework. #6971
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Remove the soul from the game.
Mapping
did you remember to save in tgm format?
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# About the pull request I am working on Kutjevo Rework: #6971 I have plans of adding large quantities of boulders to area called "Stony Fields". # Explain why it's good for the game Some person was sadistic, because for some reason, you can melt wide boulders 1x2, but you are unable to melt 1x1 boulders or large 2x2 boulders, this PR allow you to melt this rocks, if you are not convinced, there is photo of one bullshit spot on trijent dam below. And to be serious, it just don't make sense you can melt wide boulders, but other variants are unmeltable, if its made from same rock, make them all equal, and not some wierd "this one can be melted but other do not" type of logic. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> ![image](https://github.com/user-attachments/assets/9cd6cbb1-7484-413b-9e7d-046814bcc2f9) </details> # Changelog :cl: code: Removed code for some boudlers, removed code makes boulders meltable and destructable by large explosions. /:cl:
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**!!!DISCLAIMER!!! I am very bad at spriting and i am not joking.** **_I recommend to put this PR in Testmerge, so i can find issues caused by swapping paths and find oversights with sprites._** <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> # About the pull request I am working on rework of Kutjevo #6971 Fixes: #7049 Because i plan to add elevation by using large quantities of platform edges, i tough it will be too annoying for players, who are keep dying, like xenos and marines because edge stopped them for 1-2 seconds. **Edit: Its 70% done, i just lack sprites. _(made only one platform sprite set for demonstration in videos below)_** Edit(07.09): I was forced to change paths of platforms so they can play different sounds depending on what they are made of. Edit(15.09): Finally done sprites, now time to wait. Edit(21.09): thanks to **Doubleumc | Casey Walton** and **cuberound** for having time explain me some code related terms, thanks you both for that. Edit(15.10): Added Stair variant of Platform with own sprites and broken states. # Explain why it's good for the game Allow game to be more dynamic by adding little more "terrain destruction" that will benefit gameplay and mappers who like to keep Map elevation but they are worried that platform edges will make experience negative. (people complain a lot) # Testing Photographs and Procedure <!-- Include any screenshots/videos/debugging steps of the modified code functioning successfully, ideally including edge cases. --> <!-- !! If you are modifying sprites, you **must** include one or more in-game screenshots or videos of the new sprites. !! --> <details> <summary>Click HERE to see Videos</summary> Platforms **before** destruction: ![New1](https://github.com/user-attachments/assets/fd8d2149-eced-43f6-9207-d535833b0e7d) Platforms **after** destruction: ![New2](https://github.com/user-attachments/assets/bba20591-8df3-46fa-b72b-67b1f9bf728a) How it work and sound when xeno break them: https://github.com/user-attachments/assets/de9e8c9e-ffaf-4544-beab-a58640b857fa How it will work for Explosions: https://github.com/user-attachments/assets/cbc5e4bb-1603-42bf-aa02-c3e875f86292 </details> # Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly label your changes in the changelog. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- If you add a name after the ':cl', that name will be used in the changelog. You must add your CKEY after the CL if your GitHub name doesn't match. Maintainers freely reserve the right to remove and add tags should they deem it appropriate. --> :cl: Venuska1117 code: Added ability to Destroy Platform Edges by xenos on "Disarm" intent, now depending on xenos "size" they can break Platform Edges quicker or Slower, Now Explosives have chance to destroy Platform Edges by depending on how strong explosion is. imageadd: Added Sprites for Broken Platforms Edges. soundadd: Added Sound for Breaking "Stone" Edges. /:cl: <!-- Both :cl:'s are required for the changelog to work! --> --------- Co-authored-by: Drulikar <drathek@gmail.com>
I will re-open this PR after i do any work on it. |
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Mapping
did you remember to save in tgm format?
Merge Conflict
PR can't be merged because it touched too much code
Sprites
Remove the soul from the game.
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I will improve description later when map will be ready.
About the pull request
Change Kutjevo Refinery base concept by adding more terrain destruction, map patterns and expands areas of contact.
Requires:
Explain why it's good for the game
Makes Game Experience better, add new terrain, more structures, enhance visuals, all of this will improve gameplay and experience.
List of changes:
Testing Photographs and Procedure
high quality image from map maker: (open in browser or download for higher quality)
Click THIS to see image
Last Image Updated: 22.08 at 12:55 (GTM +2)
Changelog
🆑
maptweak: Rework Kutjevo Refinery
/:cl: