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sg nerf #7428
sg nerf #7428
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i would like you to re-read what you just said, think if it makes any sense, re read the pr and then stop making comments on the github about balance |
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we still do not do balance feedback on prs, this is for code review. if you have concerns, take them to the forums where a maintainer will review the feedback |
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As this is, I think the nerf is too heavy handed. But you may want to see if engine is considering again changing SG; e.g. maybe FF toggle switches between two IFF modes: One that doesn't hit hard but shoots over/around people. And then a hard hitting mode that requires a clear line of fire to shoot.
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Know that this may be undone in the future regarding what I previously mentioned if we do have SG toggle between different modes. But we can go with this for now.
# About the pull request This PR is a follow-up to #7428 where AP ammo didn't get adjusted since fall off values are flat not percentage. Essentially now SG regular ammo will be at 0.667% power on screen edge (20) and armor penetrating ammo will be at 0.7% power on screen edge (14). Prior to this change, armor penetrating ammo would be at 50% power on screen edge (10). # Explain why it's good for the game Was not intended for one ammo type to be nerfed heavier than the other for SG. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Drathek balance: Buffed SG armor penetration ammo damage falloff from 5 to 3. /:cl:
About the pull request
nefs sg so they are a bit less effective at having full screen considering they have IFF and are a constant suppressing fire elemetn
Explain why it's good for the game
Xenos have too much stupid firerate stuff to deal with already, sg was buffed way too much, having full control over your entire screen adds way too much dps for xenos to survive with the recent marine changes either fire rate needs to be moderated (hpr, m2c) or xenos health need to be buffed, and i dont want to make xenos even spongier
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
balance: sg effective range nerfed to 5
balance: sg falloff increased
/:cl: