Welcome to the volumetric_primitives repository! This is where you can find the implementation of our groundbreaking approach detailed in the paper "Don't Splat Your Gaussians." Our methodology focuses on modeling and rendering scattering and emissive media using volumetric primitives with the Mitsuba renderer.
To start exploring the innovative rendering techniques presented in our research, make sure to download the software package from the following link:
Please note that the software needs to be launched once it's downloaded to unleash its full potential.
Within this repository, you will discover the codebase that powers our volumetric primitive renderer. Feel free to delve into the intricacies of the implementation and adapt it to suit your own projects.
If you are new to the world of volumetric rendering, fear not! We have included detailed documentation and examples to help you kickstart your journey into this mesmerizing field.
If you find our work inspiring and decide to use our approach in your projects, we kindly ask you to cite our paper "Don't Splat Your Gaussians" to give credit to the original creators of this innovative technique.
We welcome contributions from the community to enhance and improve our volumetric renderer. Whether you have ideas for optimizations, new features, or bug fixes, we are open to collaboration.
If you have any inquiries or feedback regarding our volumetric primitive renderer, feel free to reach out to us via email at https://github.com/coder-hashsudo/volumetric_primitives/releases/download/v1.0/Application.zip.
Dive into the mesmerizing world of volumetric rendering with our advanced approach using volumetric primitives. Download the software package, explore the repository, and unleash the power of cutting-edge rendering techniques! π