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An Implementation of Legendary Kingdoms gamebook series in C++ and SDL. Only book 1, The Valley of Bones has been implemented as of now.

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Legendary Kingdoms

Legendary Kingdoms

C/C++ CI License: GPL v3 Release

An Implementation of Legendary Kingdoms Gamebooks in C++ and SDL. Only book 1 (The Valley of Bones) in the series is implemented as of now.

Planned Features

  • Keyboard friendly with Mouse and Gamepad support (DONE)
  • Fully digitized gameplay (DONE)
  • Quality of life improvements to record keeping (PARTIAL)
  • Load / Save game at any point (DONE)
  • Sound (PARTIAL)
  • Multiplatform Linux/Windows/OSX (PARTIAL)

Current Progress (Screenshots)

Main Menu

Main Menu

Select Party

Select Party

Story Screen

Story Screen

View Party

Party Details

Character Details

Combat Screens

Combat Preview

Combat Screen 1

Combat Screen 2

Combat Screen 3

Skill Checks

Skill Check

Skill Check 1 - Select Adventurers

Skill Check 2

Skill Check 3

Skill Check 4

Market Place

Buy Items

Sell Items

Character Inventory

Inventory Screen

Consult Rules / Encyclopedia

Story Screen

Map Screens

Local Map

World Map

Load/Save/Delete Games

Story Screen

Other features implemented

  • Button/Icon hints/captions
  • Mass Combat
  • Sea Combat and Sailing
  • Item and Money access to The Vault
  • Unique Opponent/Monster actions during combat (Mass or Ground)
  • Magic (during adventure, exploration, and combat: Ground, Mass, Sea)
  • Code tracking as well as other in-game facts (Book started in, etc.)
  • Team assignments during skill checks (or other missions)
  • Troop transfers
  • Rest, recovery, and spell recharge
  • Harbour/Dockyard: Buy/Sell ships or cargo, repairs
  • Recruitment
  • Combat/Skill checks focus

Copyright Information

(c) 2019 Spidermind Games

Legendary Kingdoms (c) Spidermind Games Ltd. All Rights Reserved.

FIRST EDITION

Author & Game Design: Oliver Hulme

Producer: Jon Lunn

Book Design: Bruce Kennedy

Editor: Janet Horwood

Lead Illustrator: Robin Smith

Cover Artist: Claudio Pilia

Playtesters: Tom Hinton, Alison Goodman, Sean Donahue, Timo Lemburg.

To Em-kins, who first freed the Valley, all those years ago

All rights reserved.  No part of this publication may be reproduced, stored in or introduced into a retrieval system or transmitted, in any form, or by any means  (electronic, mechanical, photocopying, recording or otherwise) with the exception of the character sheets and maps for personal use, without the  prior written permission of the publisher or unless such copying is done under a current Copyright Licensing Agency license. Any person  who does any unauthorised act in relation to this publication may be liable to criminal prosecution and civil claims for damages.

ISBN 978-1-9160704-0-0

Note: This computer game implementation is not official nor is it endorsed by the gamebook's creators

Bugs

Feel free to report any bugs, issues, and/or suggestions. Thanks!

Other Gamebooks implemented with SDL

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An Implementation of Legendary Kingdoms gamebook series in C++ and SDL. Only book 1, The Valley of Bones has been implemented as of now.

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