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Fix assets not being saved in exporter #8

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Also refactor some "untyped" assets in ExportSettings (they were UnityEngine.Objects) to reflect their actual type.

And I noticed that ArtifactEditor wasn't in the GUI. If it's not ready yet I can just remove that commit.

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One important change, PrefabEditor doesn't return both GameObjects and ScriptableObjects anymore, as I could not find any info online about ScriptableObjects being prefabs. You can use them in a prefab, but they are not prefabs themselves.

(Also it fit with the generic refactor in BaseSettingsAssetEditor.GetAssetPaths)

Fixes a small bug where the editor and exporter had different opinions
on what a mod contained
Also reflect these changes in methods using them
Also refactor BaseAssetEditor.GetAssetPaths usage to be more generic
@burnedram burnedram force-pushed the burnedram-exportsettings-refactor branch from 4ed87c6 to d186a37 Compare May 21, 2019 15:46
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