Releases: doombubbles/paths-plus-plus
Releases · doombubbles/paths-plus-plus
1.1.8
1.1.7
- Fixed for BTD6 v45
1.1.6
- For modders, added
MultiPathPlusPlus
andMultiUpdatePlusPlus
classes for making paths that apply to multiple towers- Apart from overriding
Towers
instead ofTower
, usage will be the same
- Apart from overriding
1.1.5
- Fixed for BTD6 v43
1.1.4
- Fixed for v42.0
1.1.3
- Fixed for BTD6 v41.1
- The specific patch in question should now also be more resilient to game updates going forward
1.1.2
- Fixed for BTD6 v40.0
- The
UpgradeCount
property no longer needs to be manually specified for Paths, it will be inferred if omitted
1.1.1
- Fix custom upgrade containers not appearing for tier 5+ upgrades on towers with paragons
- Fixed Balanced Mode sometimes allowing you to get one more upgrade than intended
- When Paths++ and Paragon upgrades overlap for a tower, a button now appears on the upgrade to swap which one is showing
- The "Paragon Overlap Default" mod setting controls which is the one it starts off as showing, with Paths++ being the default
- You can also right click the upgrade to swap
- When multiple extensions for the same vanilla path on a tower are installed together, a button now appears in the upgrades screen to cycle through which will be used in games
- Can only swap when not in an active game
- Improved upgrade screen visuals for non 16x9 aspect ratios
PathPlusPlus.ValidTiers
can now override Ultimate Crosspathing when Balanced Mode is on, if the modder so desires- Added
NeedsConfirmation
,ConfirmationTitle
andConfirmationBody
overrides forUpgradePlusPlus
s that work like they do forModUpgrades
s - Added
PathPlusPlus.OnUpgraded
andUpgradePlusPlus.OnUpgraded
overrides to perform effects when upgrades are bought- The
BloonsTD6Mod.OnTowerUpgraded
hook will also be called for your mod's own Paths++ upgrades
- The
1.1.0
- Fixed for BTD6 v39.0
- Added functionality for creating additional tiers for tower upgrade paths, see updated readme for more details
1.0.2
- Fixed for BTD6 v38.1