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Releases: doombubbles/paths-plus-plus

1.1.8

23 Oct 16:29
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  • Fixed bug where upgrading a tower to Tier 6+ in an extra path could visually lock other towers' upgrades in Balanced Mode

1.1.7

09 Oct 05:47
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  • Fixed for BTD6 v45

1.1.6

01 Aug 01:47
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  • For modders, added MultiPathPlusPlus and MultiUpdatePlusPlus classes for making paths that apply to multiple towers
    • Apart from overriding Towers instead of Tower, usage will be the same

1.1.5

29 May 04:45
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  • Fixed for BTD6 v43

1.1.4

08 Apr 05:20
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  • Fixed for v42.0

1.1.3

14 Feb 00:07
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  • Fixed for BTD6 v41.1
    • The specific patch in question should now also be more resilient to game updates going forward

1.1.2

05 Dec 23:52
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  • Fixed for BTD6 v40.0
  • The UpgradeCount property no longer needs to be manually specified for Paths, it will be inferred if omitted

1.1.1

26 Oct 21:41
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  • Fix custom upgrade containers not appearing for tier 5+ upgrades on towers with paragons
  • Fixed Balanced Mode sometimes allowing you to get one more upgrade than intended
  • When Paths++ and Paragon upgrades overlap for a tower, a button now appears on the upgrade to swap which one is showing
    • The "Paragon Overlap Default" mod setting controls which is the one it starts off as showing, with Paths++ being the default
    • You can also right click the upgrade to swap
  • When multiple extensions for the same vanilla path on a tower are installed together, a button now appears in the upgrades screen to cycle through which will be used in games
    • Can only swap when not in an active game
  • Improved upgrade screen visuals for non 16x9 aspect ratios
  • PathPlusPlus.ValidTiers can now override Ultimate Crosspathing when Balanced Mode is on, if the modder so desires
  • Added NeedsConfirmation, ConfirmationTitle and ConfirmationBody overrides for UpgradePlusPluss that work like they do for ModUpgradess
  • Added PathPlusPlus.OnUpgraded and UpgradePlusPlus.OnUpgraded overrides to perform effects when upgrades are bought
    • The BloonsTD6Mod.OnTowerUpgraded hook will also be called for your mod's own Paths++ upgrades

1.1.0

14 Oct 02:58
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  • Fixed for BTD6 v39.0
  • Added functionality for creating additional tiers for tower upgrade paths, see updated readme for more details

1.0.2

28 Jul 02:37
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  • Fixed for BTD6 v38.1