-
Notifications
You must be signed in to change notification settings - Fork 0
Styleground Effects
wip, not completely empty at least but quite minimal atm
Tip
make sure to also check the tooltips in Lönn!!
a variation of the falling stars effect from ch2 that spirals inwards towards the center, similarly to a black hole.
decently customizable.
an adaptation of the hi-res snow seen in the title screen/prologue start + end cutscenes/etc into a general effect usable in maps.
highly customizable.
Note
while contort helper does already implement something similar with its high resolution particle backdrop, there are a few notable things that caused me to make this anyway
- it always stays fixed in place, and doesn't scroll with the camera like most stylegrounds despite looking like it should
- it renders above all ui (including death wipes) which felt a bit awkward and wouldntve worked with parallax anyway
- for some reason i kept noticing that particles were appearing and disappearing randomly, even when on screen?
- contort helper hasn't been updated in over 3.5 years (and isn't in communal helper) so there wasn't really the possibility of it getting changed there
godrays! but customizable and high resolution
supports swapping out the normal godray visuals for an arbitrary high resolution texture specified by the Texture Path
variable (relative to Graphics/Atlases/Overworld/
).
handles entities and decals affected by Entity As Styleground Controllers and <sorbetHelper_styleground>
decal registry attributes.
by itself does nothing but if the map contains any of the aforementioned entities or decals, with matching a matching styleground tag in their Tag
/rendererTag(string)
variables, they will be rendered as if they were part of this styleground.
Tip
remember! stylegrounds support having more than 1 tag at a time, so it's still possible to use it with other things that use styleground tags, or even have 1 renderer handle multiple tags if you want to for some reason