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Habitat Types aka NeoHabitat Classes

frandallfarmer edited this page Aug 14, 2017 · 54 revisions

List of the current status of every Habitat Object Type/NeoHabitat (Elko) Java Class

Notes translating Habitat Object Types


List of classes on the Beta Habitat disk (aka Disk 2 or Disk B) ONLY IMPLEMENT THESE

class_amulet, class_aquarium, class_atm, class_avatar, class_bag, class_ball, class_bed, class_book, class_bottle, class_box, class_bridge, class_building, class_bureaucrat, class_bush, class_chair, class_changomatic, class_chest, class_club, class_coke_machine, class_compass, class_couch, class_countertop, class_crystal_ball, class_die, class_display_case, class_door, class_dropbox, class_drugs, class_elevator, class_escape_device, class_fake_gun, class_fence, class_flag, class_flashlight, class_flat, class_floor_lamp, class_fortune_machine, class_fountain, class_frisbee, class_game_piece, class_garbage_can, class_gemstone, class_ghost, class_glue, class_grenade, class_ground, class_gun, class_hand_of_god, class_head, class_hole, class_hot_tub, class_house_cat, class_key, class_knick_knack, class_knife, class_magic_container, class_magic_immobile, class_magic_lamp, class_magic_staff, class_magic_wand, class_mailbox, class_matchbook, class_movie_camera, class_paper, class_pawn_machine, class_picture, class_plant, class_plaque, class_pond, class_region, class_ring, class_rock, class_safe, class_sensor, class_sex_changer, class_short_sign, class_shovel, class_sign, class_sky, class_spray_can, class_stocks, class_street, class_streetlamp, class_stun_gun, class_super_trapezoid, class_table, class_teleport_booth, class_test, class_ticket, class_tokens, class_trapezoid, class_tree, class_vendo_front, class_vendo_inside, class_wall, class_wind_up_toy, class_window, class_zone

Ongoing/Partially functional

Region, Avatar, Tokens, Bureaucrat, Fountain, *magical* These classes are complex and are being worked on incrementally. They are to be kept operational at all times and no pull request that breaks these will be accepted.

Complete

Amulet, Aquarium (lite), Atm, Bag, Ball, Bed, Book, Bottle, Box, Bridge, Building, Bush, Chair, Changomatic, Club, Chest, Coke_machine, Countertop, Compass, Countertop, Couch, Crystal_ball, Die, Display_case, Door, Dropbox, Drugs, Elevator, Escape_dev, Fake_gun, Fence, Flag, Flat, Flashlight, Floor_lamp, Fortune_machine, Frisbee, Game_piece, Garbage_can, Gemstone, Ghost, Glue, Grenade, Ground, Gun, Head, Hole, Hot_tub, House_cat, Knick_knack, Knife, Key, Magic_immobile (aka Switch), Magic_lamp, Magic_staff, Magic_wand, Mailbox, Movie_camera, Matchbook, Pawn_machine, Paper, Picture, Plant, Plaque, Pond, Ring, Rock, Roof, Safe, Sensor, Sex_changer, Short_sign, Shovel, Sign, Sky, Spray_can, Street, Streetlamp, Stun_gun, Super_trapezoid, Table, Trapezoid, Teleport, Tree, Vendo_front, Vendo_inside, Wall, Window, Windup_toy


All of the Types/Classes above are suitable for use in regions in outward facing NeoHabitat server deployments

Unknown Complexity

Hand_of_God

Never Shipped (missing from C64 data - see list at top of document.)

Beeper, Boat, Boomerang, Car, Credit_card, Fish_food, Hat, Instant_object, Jacket, Jukebox, Microphone, Motorcycle, Parking_meter, Pencil, Radio, River, Road_pizza, Roof, Rubber_ducky, Security_Device, Shirt, Shoes, Sidewalk, Skateboard, Skirt, Stereo, Switch, Tape, Teddy_bear, Telephone, Test, Ticket, Towel, Truck, Walkie_talkie, Water