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Habitat Types aka NeoHabitat Classes
Notes translating Habitat Object Types
class_amulet, class_aquarium, class_atm, class_avatar, class_bag, class_ball, class_bed, class_book, class_bottle, class_box, class_bridge, class_building, class_bureaucrat, class_bush, class_chair, class_changomatic, class_chest, class_club, class_coke_machine, class_compass, class_couch, class_countertop, class_crystal_ball, class_die, class_display_case, class_door, class_dropbox, class_drugs, class_elevator, class_escape_device, class_fake_gun, class_fence, class_flag, class_flashlight, class_flat, class_floor_lamp, class_fortune_machine, class_fountain, class_frisbee, class_game_piece, class_garbage_can, class_gemstone, class_ghost, class_glue, class_grenade, class_ground, class_gun, class_hand_of_god, class_head, class_hole, class_hot_tub, class_house_cat, class_key, class_knick_knack, class_knife, class_magic_container, class_magic_immobile, class_magic_lamp, class_magic_staff, class_magic_wand, class_mailbox, class_matchbook, class_movie_camera, class_paper, class_pawn_machine, class_picture, class_plant, class_plaque, class_pond, class_region, class_ring, class_rock, class_safe, class_sensor, class_sex_changer, class_short_sign, class_shovel, class_sign, class_sky, class_spray_can, class_stocks, class_street, class_streetlamp, class_stun_gun, class_super_trapezoid, class_table, class_teleport_booth, class_test, class_ticket, class_tokens, class_trapezoid, class_tree, class_vendo_front, class_vendo_inside, class_wall, class_wind_up_toy, class_window, class_zone
Region, Avatar, Tokens, Bureaucrat, Fountain, *magical*
These classes are complex and are being worked on incrementally. They are to be kept operational at all times and no pull request that breaks these will be accepted.
Amulet, Aquarium (lite), Atm, Bag, Ball, Bed, Book, Bottle, Box, Bridge, Building, Bush, Chair, Changomatic, Club, Chest, Coke_machine, Countertop, Compass, Countertop, Couch, Crystal_ball, Die, Display_case, Door, Dropbox, Drugs, Elevator, Escape_dev, Fake_gun, Fence, Flag, Flat, Flashlight, Floor_lamp, Fortune_machine, Frisbee, Game_piece, Garbage_can, Gemstone, Ghost, Glue, Grenade, Ground, Gun, Head, Hole, Hot_tub, House_cat, Knick_knack, Knife, Key, Magic_immobile (aka Switch), Magic_lamp, Magic_staff, Magic_wand, Mailbox, Movie_camera, Matchbook, Pawn_machine, Paper, Picture, Plant, Plaque, Pond, Ring, Rock, Roof, Safe, Sensor, Sex_changer, Short_sign, Shovel, Sign, Sky, Spray_can, Street, Streetlamp, Stun_gun, Super_trapezoid, Table, Trapezoid, Teleport, Tree, Vendo_front, Vendo_inside, Wall, Window, Windup_toy
All of the Types/Classes above are suitable for use in regions in outward facing NeoHabitat server deployments
Hand_of_God
Beeper, Boat, Boomerang, Car, Credit_card, Fish_food, Hat, Instant_object, Jacket, Jukebox, Microphone, Motorcycle, Parking_meter, Pencil, Radio, River, Road_pizza, Roof, Rubber_ducky, Security_Device, Shirt, Shoes, Sidewalk, Skateboard, Skirt, Stereo, Switch, Tape, Teddy_bear, Telephone, Test, Ticket, Towel, Truck, Walkie_talkie, Water