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Breakout

Breakout game made in C++ using SDL2 and TinyXML2. Levels are loaded from XML file in format :

		<Level
		RowCount="30"
		ColumnCount="14"
		RowSpacing="20"
		ColumnSpacing="20"
		BackgroundTexture="Images/background.png"
		>

		<BrickTypes>
		<!-- Soft Brick -->
		<BrickType
		Id="S"
		Texture="Images/soft.png"
		HitPoints="1"
		HitSound="Sounds/soft.wav"
		BreakSound="Sounds/break.wav"
		BreakScore="50" />

		....
		</BrickTypes>

		<Bricks>
		_ _ _ _ _ _ _ _ _ _ _ _ _
		_ _ _ _ _ _ _ _ _ _ _ _ _
		_ _ _ _ _ _ _ _ _ _ _ _ _
		_ _ S S M M M M M S S _ _
		_ _ _ S S M M M S S _ _ _
		_ _ _ _ S S M S S _ _ _ _
		_ _ _ _ _ S S S _ _ _ _ _ 
		</Bricks>

		</Level>

Paddle bounce system is divided in four parts : https://atariage.com/2600/manuals/SuperBreakout/m_SuperBreakout_6.jpg Bricks are expected to be the same size, although collisions will work for different brick sizes. Ball is assumed to be real circle.

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