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DevelopingTypes
GAML provides a given number of built-in simple types (int, bool...) and more complex ones (path, graph...). Developing a new type allows, then, to add a new data structure to GAML.
Developing a new type requires the implementation of 2 Java files:
- the first one that describes the data structure (e.g.:
GamaColor.java
to define a type color) - the second one that implements the type itself, wrapping the data structure file (e.g.:
GamaColorType.java
), and providing accessors to data structure attributes.
The class representing the data structure is a Java class annotated by:
- a @vars annotation to describe the attributes of a complex type. The
@vars
annotation contains a set of@variable
elements.
@vars ({
@variable (
name = "red",
type = IType.INT,
doc = { @doc ("Returns the red component of the color (between 0 and 255)") }),
@variable (
name = "green",
type = IType.INT,
doc = { @doc ("Returns the green component of the color (between 0 and 255)") }),
@variable (
name = "blue",
type = IType.INT,
doc = { @doc ("Returns the blue component of the color (between 0 and 255)") }),
})
It is recommended that this class implements the IValue
interface. It provides a clean way to give a string representation of the type and thus eases good serialization of the object. You will need to implement the stringValue
method:
public class GamaColor implements IValue {
@Override
public String stringValue(IScope scope) throws GamaRuntimeException {
...
}
}
You should also have some class attributes that correspond to your custom data type's attributes
public class GamaColor implements IValue {
private int red;
private int green;
private int blue;
...
}
and then you can create setters and/or getters for each of the attributes. Setters and getters are methods annotated by the @getter or @setter annotations.
@getter("red")
public Integer getRed() {
return this.red;
}
@setter("red")
public void setRed(int red) {
this.red = red;
}
The class representing the type is a Java class such that:
- the class should be annotated by the @type annotation,
- the class should extend the class
GamaType<DataStructureFile>
(and thus implement its 3 methods),
Example (from GamaFloatType.java):
@type(
name = IKeyword.FLOAT,
id = IType.FLOAT, wraps = { Double.class,double.class },
kind = ISymbolKind.Variable.NUMBER,
doc = {
@doc("Represents floating point numbers (equivalent to Double in Java)") },
concept = { IConcept.TYPE })
public class GamaFloatType extends GamaType<Double> {
Each java class aiming at implementing a type should inherit from the GamaType abstract class. Example (from GamaColorType.java):
public class GamaColorType extends GamaType<GamaColor>
This class imposes to implement the three following methods (with the example of the GamaColorType):
public boolean canCastToConst()
-
public GamaColor cast(IScope scope, Object obj, Object param)
: the way to cast any object in the type, -
public GamaColor getDefault()
: to define the default value of a variable of the current type.
Remark: for each type, a unary operator is created with the exact name of the type. It can be used to cast any expression in the given type.
This operator calls the previous cast
method.
It provides information necessary to the processor to identify a type.
This annotation contains:
- name (String, "" by default): a String representing the type name in GAML.
- id (int, 0 by default): the unique identifier for this type. User-added types can be chosen between IType.AVAILABLE_TYPE and IType.SPECIES_TYPE (exclusive) (cf. IType.java).
- wraps (tab of Class, null by default): the list of Java Classes this type is "wrapping" (i.e. representing). The first one is the one that will be used preferentially throughout GAMA. The other ones are to ensure compatibility, in operators, with compatible Java classes (for instance, List and GamaList).
- kind (int, ISymbolKind.Variable.REGULAR by default): the kind of Variable used to store this type. See ISymbolKind.Variable.
- internal (boolean, false by default): whether this type is for internal use only.
- doc (set of @doc, empty by default): the documentation associated to the facet.
All these annotations are defined in the file GamlAnnotations.java.
- Installation and Launching
- Workspace, Projects and Models
- Editing Models
- Running Experiments
- Running Headless
- Preferences
- Troubleshooting
- Introduction
- Manipulate basic Species
- Global Species
- Defining Advanced Species
- Defining GUI Experiment
- Exploring Models
- Optimizing Model Section
- Multi-Paradigm Modeling
- Manipulate OSM Data
- Diffusion
- Using Database
- Using FIPA ACL
- Using BDI with BEN
- Using Driving Skill
- Manipulate dates
- Manipulate lights
- Using comodel
- Save and restore Simulations
- Using network
- Headless mode
- Using Headless
- Writing Unit Tests
- Ensure model's reproducibility
- Going further with extensions
- Built-in Species
- Built-in Skills
- Built-in Architecture
- Statements
- Data Type
- File Type
- Expressions
- Exhaustive list of GAMA Keywords
- Installing the GIT version
- Developing Extensions
- Introduction to GAMA Java API
- Using GAMA flags
- Creating a release of GAMA
- Documentation generation