Releases: halfburnttoast/Dungeon-Cross
Release v1.1.0
RELEASE Version 1.1.0
Changes:
- Added map rotation/flipping feature. Multiplies the number of map variations eight times without increasing or changing the main map file.
- Fix from @earlyraven for a Windows compiling issue. Does not affect binary releases.
NOTE: I don't have a developer account with Microsoft or Apple. The binaries listed here are not signed. If you want, you can compile your own binary from the source code or run the Python program directly from the terminal. See README.md for instructions.
SHA256:
b1356172283312a28d0aeac375107d38011d3ad92096fbc77a4de56a0cf890da dungeon_cross_1.1.0_LINUX.zip 644ff83c81bfc45f148618346532773f4fe8f73ddc38f01ac26ff13ff52a1c72 dungeon_cross_1.1.0_MAC.zip 45437c90cce9b0592395f5650039131c5307e180d801e3f95fb5c3a9a567f875 dungeon_cross_1.1.0_WIN.zip
Full Changelog: v1.0.3...v1.1.0
What's Changed
- Added pillow to requirements_to_build_windows_exe.txt file and update… by @earlyraven in #2
- Forgot to merge pull request before pushing branch update by @halfburnttoast in #3
New Contributors
- @earlyraven made their first contribution in #2
Release v1.0.3
RELEASE Version 1.0.3
Changes:
- Bugfix for reset button crashing game.
NOTE: I don't have a developer account with Microsoft or Apple. The binaries listed here are not signed. If you want, you can compile your own binary from the source code or run the Python program directly from the terminal. See README.md for instructions.
Full Changelog: v1.0.2...v1.0.3
SHA256:
4a5051baa4ef88239b74d1d7d0b39d7624aac5da9a8cfb138c12b10d7d39fcad dungeon_cross_1.0.3_LINUX.zip 23b433d65f53b21f4af431740c15c2e7a307b89e3b7e849c0f4f27983d53e63c dungeon_cross_1.0.3_MAC.zip 7cb5b5471f263e39a209c8b1db1dec4f7232f05c9b480166c67ccce3684e7309 dungeon_cross_1.0.3_WIN.zip
Release v1.0.2
RELEASE Version 1.0.2
Changes:
- Colorblind mode sprite improvement.
- Various code improvements and bug fixes.
NOTE: I don't have a developer account with Microsoft or Apple. The binaries listed here are not signed. If you want, you can compile your own binary from the source code or run the Python program directly from the terminal. See README.md for instructions.
Full Changelog: v1.0.0...v1.0.2
SHA256:
61c864abe03688f6ddcaaf3c0fac46d6e0625c08e3435a3c9b8b7079d50ef837 dungeon_cross_1.0.2_LINUX.zip 6627fe5e775a4a93276a35178f94d436200459de96fe821afa42d7ef47908314 dungeon_cross_1.0.2_MAC.zip 5842014888913362d8987eab61871a730377f693816993aa2950ee4475463723 dungeon_cross_1.0.2_WIN.zip
Release v1.0.0
RELEASE Version 1.0.0
NOTE: I don't have a developer account with Microsoft or Apple. The binaries listed here are not signed. If you want, you can compile your own binary from the source code or run the Python program directly from the terminal. See README.md for instructions.
Full Changelog: v0.23.0-beta...v1.0.0
Release v0.23.0 BETA
Game mechanics and features are now complete. The game is now in the final testing/cleanup stage of development for version 1.0.0
Changes:
- Power saving mode added.
- Menu changes for sound and colorblind options.
NOTE: I don't have a developer account with Microsoft or Apple. The binaries listed here are not signed. If you want, you can compile your own binary from the source code or run the Python program directly from the terminal. See README.md for instructions.
Full Changelog: v0.22.0-alpha...v0.23.0-beta
Release v0.22.0
Changes:
- Colorblind mode added to main menu.
- Bug fixes and improvements.
NOTE: I don't have a developer account with Microsoft or Apple. The binaries listed here are not signed. If you want, you can compile your own binary from the source code or run the Python program directly from the terminal. See README.md for instructions.
Full Changelog: v0.21.0-alpha...v0.22.0-alpha
Release v0.21.0
- Adds mute toggling to menu. Mute settings are now stored in the save file.
Release v0.20.1
- Adds support for undo/redo (not fully tested, may be glitchy)
- Adds new songs
Press CTRL+Z for undo and CTRL+Y (or CTRL+SHIFT+Z) to redo.
Undo/redo buffer is not saved in the savegame file, so closing the game mid-puzzle will not save the user's undo/redo history. At least until I figure out a good way to pack a namedtuple into a JSON file. I'm avoiding using Python-based data packers like Pickle because I'd like the format to be cross-language compatible and user-viewable (plus Pickle has potential security issues).
Note: These binaries are not signed. MacOS will complain about this. If MacOS refuses to open the file, you can right click the App icon and click 'open' and it will give you the option to run the unsigned binary.
Release v0.19.5
- Hotfix: Fixes bug where new puzzle wouldn't load after a win.
Release v0.19.4
- Save game support now working.
- Now counts number of wins, stored in save file.
- Puzzle file is compressed to save size.
NOTE: These binaries are not signed. MacOS will complain about this.