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Worldbuilding
This is a kind of world-building checklist:
How did this world come to be? Write your own creation story! Name the main problem with the world and outline how it got like this. I find it helpful to use the good old 5 W’s…
WHO were the major players in the history of this world? Anyone famous? A martyr? A legend? A tyrant? A family member?
WHAT happened to cause the Main Problem?
WHERE did it happen? Everywhere? Or were only certain places in the world affected?
WHEN did it happen?
WHY did the world become like this? This is very different than “what happened” which is more event-based, such as “there was a nuclear blast” or “the zombie virus killed 80% of the population.” When answering WHY, focus on character response. There are many different ways your characters can respond to the WHAT; the WHY regarding that character response is the key to making the story compelling.
Humans are social creatures. Even if your characters aren’t human, you the human writer will naturally bestow upon your characters the social qualities necessary for a compelling story. (See this post about how the fuel of every story is character interaction.) Unless something has happened in your story that turns all humans into lone wolves, you need to outline how people live together.
WHO inhabits this world? Are they all human or not? Think about race, social classes, gender, etc. Who gets along? Who causes trouble? Who are allies and who are enemies? Does everyone speak the same language or not?
WHAT roles do people play in society? What are the social rituals? What traditions do people adhere to regarding birth, marriage, child-rearing and death?
WHERE do they live? Is the community small or large, rural or urban, or a mix of both? Do they live in houses or holes in the ground? Do they share living space with family or friends?
WHEN was this community and its rituals established? How ingrained are the traditions and rituals? Does anyone remember how things used to be?
WHY has this community developed like this?
Again, focus on the characters’ reasons in response to their world. Basically, you can (and should) ask “why?” of all the answers to the questions above.
Even the friendliest communities have a leader of some sort (or multiple leaders, or wannabe leaders) who could potentially butt heads with others. Hello conflict!
WHO is in charge? Is there a system of government? Is there religion? Is there a community leader?
WHAT type of government (democracy, monarchy, dictatorship) or religion (monotheist, polytheist, mysticism, occultism) or community leader (mentor, tyrant)?
WHERE are the leaders? Living amongst the commoners or high in an ivory castle?
WHEN was this leadership established?
WHY are they the leaders? Were they born into the position, or elected, or did they take power by force?
Besides work and money, I cover fashion and possessions to this category as well. After all, those things are tied to the economy!
WHO works? Who doesn’t work? Are there employers and employees, or is this a society where everyone chips in equally?
WHAT are the jobs in this world? What is the payment: money (paper, coins, gold bars) or a barter system? Do people make enough to acquire personal possessions, or are they barely putting food on the table?
WHERE do they work? Is there a main industry? Is there a uniform?
WHEN do people start working (age, time of day)?
WHY do people work? Because they want to or because they have to?
How do the inhabitants of the world acquire, share and spread knowledge?
WHO is educated? Everyone or only certain classes/races/genders?
WHAT types of education are available? Formal schooling? Apprenticeships? A smart chip in one’s brain?
WHERE do they learn? Public or private schools? Libraries? Religious centres? The Community Leader’s living room? On the farm?
WHEN do people start and finish their education (age, time of day)?
WHY do people learn or not learn? Again, what are the human reasons behind this?
This section covers many things necessary to society (technology, transportation, communication, food production, water supply, waste disposal, health, law) that we don’t always think about because they operate in the background of our lives. After all, if you’re lucky enough to live in the developed world, a simple turn of a tap provides you with clean water, and a porcelain machine sucks away your poop. Amazing! But in a post-apocalyptic state, how will you get safe, drinkable water? What will you do with human waste now that the sewer system no longer works? How will you get food once the grocery stores are raided and stripped bare? And so on and so forth. I’m not going to go through the 5 W’s for all of these subcategories in this blog post (that would take too long), but here are some more general questions to get you started:
- What kind of technology does this world have? Are they still working on the wheel, or have they perfected space travel?
- How do people get around? Cars? Horses? Foot? Transit? Magic carpet?
- How do people communicate? What media (if any) is available to spread news and entertainment?
- Are there laws? How are they enforced? Is there an established legal system? Are there law enforcement officers?
- Is there health care? What happens if someone gets sick or injured? Do they go to the hospital or call the local shaman?
So those are the six main categories of worldbuilding that I’m using. But what about that super important question that trumps everything? Well, it’s worked into the above section but not noticeably highlighted, so here goes: WHY?
Yep, “WHY?” Many of the worldbuilding checklists I found online had dozens if not hundreds of questions to ask, but didn’t always get to the meat of the issue, which is basically: WHY are things like this? Writers can come up with all kinds of cool stuff for their made-up worlds, but if there is no reasoning behind that stuff, if they haven’t asked why and come up with answers, they may end up with a world that at best feels underdeveloped and at worst doesn’t make sense. So every time you build something into your fictional world, ask why it’s there and why it’s like that. You may conclude that it doesn’t fit or make sense at all and you need to change it, or you’ll come up with a fantastic reason that strengthens the story.
What is twine and interactive fiction
Exampl. SuperSimpleStory
What are storyformats
Why snowman
Setup tweego and snowman
Switching between Tweego and Twine
Snowman template methods
Snowman markup
javascript usage
debugging your story
Common issues with template methods and scripting
Story Telling in general
General concepts for IF
Scenes & Sequels
Designing Puzzles
See here about my js-framework running in snowman:
==> problems & solutions <==