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disable save in a scene
Even with the sophisticated save-functions, sometimes you would prefer to just not allow saving a game because
- of the gameplay
- the passage has script variables involved that store data outside window.story.state
- there are dynamicly mapped event-handlers or functions that would be very hard to reconstruct on game-load
Therefore you can add the tag [_nosave] to a passage. This will disable the save buttons in the save-dialog until you get into a passage that doesnt have this tag.
Instead you could also set window.story.state._gm.nosave = true before (!) the save-dialog gets rendered.
What is twine and interactive fiction
Exampl. SuperSimpleStory
What are storyformats
Why snowman
Setup tweego and snowman
Switching between Tweego and Twine
Snowman template methods
Snowman markup
javascript usage
debugging your story
Common issues with template methods and scripting
Story Telling in general
General concepts for IF
Scenes & Sequels
Designing Puzzles
See here about my js-framework running in snowman:
==> problems & solutions <==