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Releases: kaosnyrb/Undaunted

Navmesh demo version

04 Jun 18:12
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Undaunted with the Navmesh tool shown in the youtube demo

v1.2.1: Address Library

16 May 07:39
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This release should use address library to access:

PlayerCharacter
_PlaceAtMe_Native
DataHandler
_MoveRefrToPosition

Which I believe is everything.
If you find any errors please let me know on nexus: https://www.nexusmods.com/users/87907
or as an issue here.

Updated to include moveref address.

v0.5: Microdungeons

09 May 08:32
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v0.5: Microdungeons Pre-release
Pre-release

Youtube: https://www.youtube.com/watch?v=VvVT04Nxe3Y

New features:

Voice acted NPC

Added a voice acted NPC to give some context and give you the Undaunted Invocation

Microdungeons

Bounties can spawn doors to interior cells, including objective handling and respawning. 3 Exists currently, Sigil stone room for oblivion gate, Bandit cave and Dwemer Ruin.

52 Different Bounties

Expanded the bounties that can spawn.

Reward weighting system

Configurable reward randomisation system via weighting. Added Potions and Scrolls to the reward types.

v0.4: Bounty Chaining and Reward Keys

03 May 09:19
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Pre-release

New features:

Spell Based Bounty Starting

There is now a power that starts a bounty chain in your current area. Works everywhere in every world. Bounties should work anywhere but spawning an oblivion gate in a small room will look silly.

Bounty Chains

Bounties now come in pairs of threes, with the final bounty granting you the reward.

Reward Keys

Rewards for bounty chains are now Undaunted keys. This means you can do several bounty chains before having to return to collect your reward.

New bountytypes:

  • Scripted: Relies on a script telling Undaunted when the object is complete. Used currently for Activation and Destructible type.

  • Ally: A friendly NPC who is deleted from the game when the bounty ends.

Settings file

No more hard coded values, everything is now loaded from settings.json including the reward scaling numbers.

Bounty Spawning improvements

Bounty spawning now has configuration around the min and max distance a bounty can spawn from the player. Removes bounties spawning on the other side of the world and important for the bounty chains.

GetBountyObjectRefs

Papyrus function which can retrieve all the object refs the current bounty references.

v0.3: Rewards

01 May 09:00
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v0.3: Rewards Pre-release
Pre-release

New features:

18 new Encounters

Quest Text:
Dynamically loaded quest objective text, replacing "Clear out the location" with "Kill the bandits" etc

Reward System:
Added code that rewards either weapons or armour from any loaded mod.
To make it balanced it uses the players level and compares the stats of the items to the vanilla armour/damage scaling.

Spawning Improvements:
Better use of random generation and new offset system to prevent everyone spawning in a clump. Should cut down on Oblivion gates spawning in mid air.

Directory based grouplists:
Grouplists now span multiple files, allowing for easier adding of new group lists. This allows mod managers to add new grouplists.

Group Headers:
A line in each group which defines parameters of the group, currently the objective name

System Init
The setting up of groups,badregions and worldspaces was being ran at the start of each bounty. Changed to just run once at the start of the session.

v0.2: Simple Oblivion Gates

28 Apr 14:06
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Pre-release

Various upgrades around how group data format, allows the spawning of Simple Oblivion Gates.
Currently only the Oblivion Gate Bounty is available.

Quickly thrown together video:
https://youtu.be/3igoZVReoZE

v0.1: Initial alpha release

27 Apr 13:40
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Pre-release

Initial release to get some feedback and see how other peoples mod lists play with Undaunted