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v0.4: Bounty Chaining and Reward Keys

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@kaosnyrb kaosnyrb released this 03 May 09:19
· 178 commits to master since this release

New features:

Spell Based Bounty Starting

There is now a power that starts a bounty chain in your current area. Works everywhere in every world. Bounties should work anywhere but spawning an oblivion gate in a small room will look silly.

Bounty Chains

Bounties now come in pairs of threes, with the final bounty granting you the reward.

Reward Keys

Rewards for bounty chains are now Undaunted keys. This means you can do several bounty chains before having to return to collect your reward.

New bountytypes:

  • Scripted: Relies on a script telling Undaunted when the object is complete. Used currently for Activation and Destructible type.

  • Ally: A friendly NPC who is deleted from the game when the bounty ends.

Settings file

No more hard coded values, everything is now loaded from settings.json including the reward scaling numbers.

Bounty Spawning improvements

Bounty spawning now has configuration around the min and max distance a bounty can spawn from the player. Removes bounties spawning on the other side of the world and important for the bounty chains.

GetBountyObjectRefs

Papyrus function which can retrieve all the object refs the current bounty references.