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Releases: katriellucas/lecarde-2

1.4.5 - beta

21 Mar 23:11
e9515b7
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ADDED - Alternate build method of game binary and Infos for alternate build method at readme. (Aceearly1993)
FIXED - A irregular behavior that sound effects will get overlap when healing at the save point statue under negative status. (Aceearly1993)
FIXED - An oversight that one text size will exceed length of text box in guide section in German language. (Aceearly1993)

1.4.4 - beta

13 Mar 04:12
5d0d3f6
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CHANGED - Terminate dx11 text size problems once and for all without breaking the vanilla dx9 text formula. (Aceearly1993)
ADDED - Instructions to make the game run in 1:1 pixel perfect mode. (Aceearly1993)
FIXED - A irregular behavior that Attack motion will pull out after choosing a destination of ferryman/Garden of the Dead entrance statue. (Aceearly1993)
FIXED - Hunter skeleton's HP information in enemy bestiary which was wrong in vanilla. (Aceearly1993)
FIXED - Red glowing effect in Alucard reinforce animation which only had one direction in vanilla. (Aceearly1993)

1.4.3 - beta

12 Mar 09:10
ab71303
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(Catoblepas)
ADDED - Port the Gorgon 1.4.2 changes on Air Dash (Github issue #43) to Catoblepas build (1.4.0). (Aceearly1993)

(Gorgon)
ADDED - Translations to enemy description:
English/Portuguese/Simplified Chinese - The Lecarde 2 rework project team (Aceearly1993, Katriel, ThePlotTwist, Jeffrey Montoya)
French - Chernabogue
Spanish - Jorge Fuentes
German - Exorion Hagen
Italian - TheCarsEdge
Japanese - 狼王之2型
ADDED - "S" and "T" labels on save spots and warp spots in oder to let color weak/color blind people
easier to recognize the location of save spots and warp spots on mini map. (Aceearly1993)
ADDED - Important UIs on start screen to make players not get lost quickly. (Aceearly1993)
ADDED - A hotkey set so that the game's anti-alias can be toggled on/off to fit the preference of more people. (Aceearly1993)
CHANGED - In-game credit text to match up the translation contributor lists of Reworked edition. (Aceearly1993)
CHANGED - Position of text objects in sub screen that got missed for some reason. (Aceearly1993)
FIXED - Now the game window's position will be automatically re-centered once a window size is chosen in video option screen. (Aceearly1993)
FIXED - A phenomenon that causes the resized window to flash repeatedly by disabling the ability to run while resizing. (Aceearly1993)

1.4.2 - alpha

19 Feb 03:29
09b08a6
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(Shared)
FIXED - Some Map chip layering errors at Rivoire Cave. (Aceearly1993)
FIXED - A bug to text size after resizing the windows display scale to be higher than 100%. (Aceearly1993)
CHANGED - In-depth adjust of text formats to fit screen resize situations. (Aceearly1993)
ADDED - Regulations in keyboard remap function so that hardcoded system keys won't get accidently recognized as valid input in keyboard remap. (Aceearly1993)
CHANGED - Terminated the mentioning of small keyboard region due to redundant. (Aceearly1993)
ADDED - Regulations in keyboard remap function so that multiple keyboard keys won't get registered the same key function. (Aceearly1993)
(Catoblepas)
ADDED - Port the Gorgon 1.4.1 changes to graphic variations to Catoblepas builds (1.4.0). (Aceearly1993)
(Gorgon)
FIXED - A bug that causes the capability of air dash to be temporarily locked up after performing a chain of air dash>sword attack actions.

1.4.1 - alpha

15 Jan 12:08
bc3fdda
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(Gorgon build only)
ADDED - Simplified Chinese and Japanese variation of misc. enemy bestiary embedded text. (Aceearly1993)
ADDED - Enemy description (currently only in English/Simplified Chinese). (Aceearly1993)
ADDED - Simplified Chinese variation of boss rush character selection screen embedded text. (Aceearly1993)
CHANGED - In-depth adjust of text formats in enemy bestiary screen to fit localizations. (Aceearly1993)

v1.4.0 - alpha

10 Jan 09:58
995c36a
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CHANGED - Mini Map: The red ghost rooms will now be marked in a different color scheme, which makes them more recognizible on mini map. (Aceearly1993)
CHANGED - Garden of the Dead: Make the A-letter panel temporarily blink in order to reduce progression problem. (Aceearly1993)
CHANGED - Terminated the mentioning of small keyboard region due to redundant. (Aceearly1993)
CHANGED - In-depth adjust of text formats to fit screen resize situations. (Aceearly1993)
CHANGED - Position of text objects in sub screen that got missed for some reason. (Aceearly1993)
FIXED - Some Map chip layering errors at Rivoire Cave. (Aceearly1993)
FIXED - A bug to text size after resizing the windows display scale to be higher than 100%. (Aceearly1993)
FIXED - A bug that causes the capability of air dash to be temporarily locked up after performing a chain of air dash>sword attack actions. (Aceearly1993)
FIXED - A phenomenon that causes the resized window to flash repeatedly by disabling the ability to run while resizing. (Aceearly1993)
FIXED - Now the game window's position will be automatically re-centered once a window size is chosen in video option screen. (Aceearly1993)
FIXED - Hunter skeleton's HP information in enemy bestiary which was wrong in vanilla. (Aceearly1993)
FIXED - Red glowing effect in Alucard reinforce animation which only had one direction in vanilla. (Aceearly1993)
ADDED - Regulations in keyboard remap function so that hardcoded system keys won't get accidently recognized as valid input in keyboard remap. (Aceearly1993)
ADDED - Regulations in keyboard remap function so that multiple keyboard keys won't get registered the same key function. (Aceearly1993)
ADDED - More new event notes and restored more event notes from source document file regarding the changed parts. (Aceearly1993)
ADDED - A hotkey set so that the game's anti-alias can be toggled on/off to fit the preference of more people. (Aceearly1993)
ADDED - Important UIs on start screen to make players not get lost quickly. (Aceearly1993)

v1.3.9 - public

28 Dec 00:54
afff294
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CHANGED - Direct X 9: Bold settings and text format to prevent pickup item text (CHS/JPN) from clipping out of text box on some computers. (Aceearly1993)
CHANGED - Direct X 9: Tweak and adjusts to prevent weapon/equipment text - pause menu (CHS/JPN) from clipping out of text box on some computers. (Aceearly1993)

v1.3.8 - public

24 Dec 15:44
dcb479d
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CHANGED - Ditch red text variations for better visibility. (Aceearly1993)
CHANGED - La Tourvelle castle: Coloring on a ring object for better visibility. (Aceearly1993)
CHANGED - Tweak and adjusts on descriptions in readme. (Aceearly1993)
CHANGED - Minor position tweak on Simplified Chinese text embedded as pictures - Monster chart screen/Teleport spots. (Aceearly1993)

v1.3.7 - public

20 Dec 23:40
2254d74
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FIXED - A bug carried from LC1 which will cause invincibility potion timer HUD to be gone after a scene swap. (Aceearly1993)
FIXED - Several text corruptions in multilanguage texts that can only be seen on Direct X 11 mode. (Aceearly1993)
ADDED - More event notes. (Aceearly1993)
ADDED - Direct X 11 counterpart of text events. (Aceearly1993)
ADDED - Video option application for VSync toggle. (Aceearly1993)
CHANGED - Reorganized text events that will be affected by Direct X 11 mode. (Aceearly1993)
CHANGED - Slightly tweaked JPN/CHS text phrasing for Direct X 11 mode. (Aceearly1993)
REMOVED - A global event in jumping sound that will cause sound bugs.
The adjust of sound volume jumping sound will be predefined in sound clip instead of being adjusted through events. (Aceearly1993)

v1.3.6 - public

11 Dec 05:23
72629d2
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ADDED - More event notes. (Aceearly1993)
CHANGED - Load method of Sounds to improve loading time when changing scenes. (Aceearly1993 & Mig)