This project and all of my CG projects will be compiled with CMake, if you open the project directly with Visual Studio, you should be able to directly compile it. Though, as CMake permits it, you will be easily able to compile on other platforms.
You can launch the Raytracer.exe
directly, if you already have Visual C++ Redistribuable.
The program was compiled in Release mode.
As it is displayed in the program, here are the controls by order of priority for the assignment: