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Spells: Mysticism

Kyle Huckins edited this page Nov 15, 2020 · 1 revision

Mysticism

Cantrips

Mental Interference

  • Range: 18m
  • Damage: 1d8 Psychic or 1d8 Force

Project Object

  • Range: 9m
  • Teleport item

Spectral Shield

  • Range: Self
  • Status: Spectral Shield
    • AC+1
    • Safe from Magic Missile
    • Duration: 1 turn

1st Level Spells

Brand

  • Range: 9m
  • Status: Brand
    • You know this target's location, even when hidden/invisible
    • Duration: 18 turns

Nightshield

  • Range: Self
  • Status: Nightshield
    • Resistance to Force
    • Magic Missile Protection
    • Bonus to Saving Throws
    • Fades in sunlight
    • Duration: 9 turns

Pester

  • Range: 18m
  • Status: Pester
    • Disadvantage on attack rolls
    • Disadvantage on Wisdom checks
    • Duration: 9 turns

Prophesized Strike

  • Melee Weapon Attack (Using Spell Modifier)
  • Damage: +2d6
  • Status: Vulnerable
    • Attacks against this creature have Advantage
    • Duration: 1 turn

2nd Level Spells

Knight's Move

  • Range: 9m
  • Status: Knight's Move
    • Duration: 1 turn
    • Triple Movement Speed
    • Ignore Reactions from leaving attack range

Spelldrinker

  • Range: Self
  • Status: Spelldrinker
    • Duration: 5 turns
    • When hit by a Spell attack, restore 1 1st-Level Spell Slot
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