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Subclass: Nightblade

Kyle Huckins edited this page Nov 17, 2020 · 2 revisions

Nightblade

Upon reaching Level 3, and choosing the Nightblade Subclass, you gain the ability to cast spells. You learn 3 Cantrips: Thaumaturgy, and two of your choice from the Illusion cantrips list. You may also choose three spells from the Illusion spell list. You do not have to prepare these spells.

Spellcasting

You may record an additional spell at Level 4. Each level, you have the option to replace a spell in your spellbook with another spell from the Illusion spell list.

Verisimilitude

Upon reaching Level 3, and choosing the Nightblade Subclass, you gain the Verisimilitude feature, granting you advantage in Sleight of Hand, and +1 to Performance and Intimidation.

Magical Ambush (unimplemented)

At 9th Level, if you are hidden from a creature when you cast a spell on it, it has disadvantage on all saving throws relating to spells this turn.

Arcane Fingers (unimplemented)

At 13th level, whenever you cast a melee spell, you may use a cunning action to pickpocket the target.

Spell Thief (unimplemented)

Starting at 17th level, immediately after a creature casts a spell targeting you or including you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier for the spell. The DC equals your Illusion Spell Save DC. On a failed save, you negate the spell's effect against you, and for the next 24 hours, you retain knowledge of how to cast the spell. You may only use this feature once per long rest.