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Mattéo RENAUD
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# Description | ||
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## Sous-ensemble des objectifs pédagogiques | ||
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### Comprendre la territorialisation et la déterritorialisation | ||
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**Territorialisation :** | ||
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La reterritorialisation correspond au processus par lequel les personnes renforcent leur lien et contrôle sur le territoire. Celui-ci subit des changements à cause des nombreuses activités, fragmentées sur toute sa surface. Les changements sont de type social, économique et écologique. | ||
En outre, elle permet aux individus de profiter du territoire et adapter de nombreuses activités économiques selon les possibilités disponibles ; par la suite, le développement de ces activités entraîne des enjeux socio-économiques qui vont impacter l'environnement. Ces activités s'étalent à partir de sa création en fonction de sa rentabilité et les ressources disponibles. | ||
La reterritorialisation sera représentée par l’étude du quartier Est du Koenigshoffen, qui se voit pourvu d’une nouvelle ligne ferroviaire (et une gare) passant par un territoire vide et exploitable. | ||
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**Déterritorialisation :** | ||
Utilisation du territoire en prenant en compte la capacité de déplacement accrue des ressources, et en faisant moins attention à la proximité directe de ceux-ci. Exemple : Construire une usine de planches à proximité de la gare plutôt qu’à proximité de la forêt. | ||
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Le joueur doit intégrer les différences entre chaque choix de flux d’échanges. | ||
(Définition : un flux d’échange est le chemin que parcourt un matériau, en fonction de son échelle (mondiale, nationale, locale)). | ||
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Il doit saisir l’importance de respecter l’environnement de nos jours | ||
(= bilan carbone positif, espaces verts dans le quartier) , tout en restant rentable (= le quartier rapporte + qu’il ne coûte à la ville) et surtout sociologiquement acceptable (= l’image que renvoie le quartier est éthique écologiquement). | ||
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## Sommaire du jeu | ||
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**Type de jeu :** CITY-BUILDER - Gestion de quartier | ||
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**Thème :** Re-territorialiser par la matière. Approche du métabolisme urbain à l'échelle d'un quartier. Koenigshoffen-Est à Strasbourg TW : Géographie. | ||
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## Gameplay | ||
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**Tour par Tour :** | ||
Le jeu se déroule au tour par tour, où chaque choix affecte les axes principaux : économie, écologie, sociologie <br> | ||
![Image du boutton pour acceder au prochain tour](./GitImages/TourSuivant.png) | ||
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**Construction et Destruction :** | ||
Le joueur peut poser et détruire des bâtiments qui génèrent des ressources.<br> | ||
![Image des bouttons de construction et destruction](./GitImages/ConstructionDestruction.png) | ||
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**Importation et Exportation :** | ||
Possibilité d'importer et d'exporter des ressources.<br> | ||
![Image des menu d'import et export](./GitImages/ImportExport.png) | ||
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**Objectif :** | ||
Montrer comment la matière peut modifier un territoire. | ||
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## Actions du joueur | ||
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1. **Développement Urbain :** Construire des infrastructures et des zones résidentielles.<br> | ||
![Image de batiment représentant une zone industriel](./GitImages/ZoneIndustriel.png) | ||
2. **Gestion des Ressources :** Sélectionner les ressources à exploiter, importer ou exporter.<br> | ||
![Image de ressources](./GitImages/ressource.png) | ||
3. **Impact Environnemental :** Prendre des décisions qui affectent l'écologie du quartier.<br> | ||
![Image d'eolienne et de panneau solaire](./GitImages/EnergieRenouvelable.png) | ||
4. **Équilibre Économique :** Assurer la rentabilité du quartier.<br> | ||
![Image de la jauge de money](./GitImages/argent.png) | ||
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## Feedback au joueur | ||
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- **Indicateurs de Performance :** Des jauges indiquent l'état de l'économie, de la sociabilité et de l'écologie du quartier.<br> | ||
![Image des jauges](./GitImages/Jauge.png) | ||
- **Visualisation de l'Impact :** Des représentations graphiques montrent l'impact des actions du joueur sur le quartier. | ||
- **Conseils et Aide :** Des conseils sont donnés pour aider à la prise de décision stratégique.<br> | ||
![Logo du telephone](./GitImages/ClosePhone.png) ![Telepone ouvert](./GitImages/PhoneOpen.png) | ||
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# **HAN23-T3-D** | ||
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## **RETER - La reterritorialisation par la matière** | ||
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## **Le projet** | ||
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Le projet HAN23-T3-D issu du projet tuteuré T4 a pour objectif la création d'un jeu sérieux sur le sujet suivant : Re-territorialiser par la matière. Approche du métabolisme urbain à l'échelle d'un quartier. | ||
Ce jeu a pour objectif pédagogique de rendre accessible cette notion via l'exploitation de mécaniques de jeu simples et intuitives. | ||
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## **Le jeu** | ||
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Pour véhiculer cette notion de re-territorialisation par la matière RETER se base sur les mécaniques d'un CITY-BUILDER classique en y ajoutant l'aspect de la gestion des ressources, en permettant ainsi au joueur d'influer sur l'import/export, la gestion de la production locale et la gestion de l'espace urbain. | ||
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### **Vue de la version de démonstration** | ||
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![Image de RETER](./GitImages/game.png) | ||
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<br> | ||
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## **Lien de téléchargement** | ||
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- **Windows (x64) :** https://git.unistra.fr/ungo/han23-t3-d/-/archive/main/han23-t3-d-main.zip?path=Windows_release | ||
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- **Linux (x64) :** https://git.unistra.fr/ungo/han23-t3-d/-/archive/main/han23-t3-d-main.zip?path=Linux_release | ||
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- **MacOS (ARM) :** Indisponible | ||
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<br> | ||
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## **Guide d'installation** | ||
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Une fois l'exécutable téléchargé, de-ziper le dossier télechargé et lancez-le. | ||
Le jeu ne nécessite aucune installation sur votre système ! | ||
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<br> | ||
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**Instruction particulière pour linux** | ||
```| | ||
Une fois l'exécutable téléchargé ouvrez un terminal et effectuez les commandes suivantes pour pouvoir jouer au jeu : | ||
- chmod u+x ./RETER (accord du droit d'exécution sur le système) | ||
- ./RETER | ||
``` | ||
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<br> | ||
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# FAQ | ||
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## Dois-je installer GODOT pour jouer au jeu ? | ||
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Non, toutes les dépendances dont votre système aura besoin sont enpaquettés dans l'éxecutable. | ||
<br> | ||
Vous n'avez donc pas besoin d'avoir une installation de GODOT pour jouer au jeu. | ||
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## Comment modifier le code source du jeu ? | ||
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Si vous souhaitez développer un module ou modifier le code source de RETER il n'y a rien de plus simple !<br><br> | ||
Pour cela, créez un fork via l'interface de GitLab, clonez-le sur votre machine et commencez à développer. | ||
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## Comment configurer GODOT pour ouvrir et compiler le projet ? | ||
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Pour pouvoir ouvrir et compiler le projet dans GODOT il vous faut : | ||
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- Télécharger le module FBX2GLTF de godot et spécifier son chemin d'accès au premier démarrage | ||
- Dans la fenêtre "Asset Library" il vous faudra télécharger le module "SQLITE3" | ||
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Lien vers le module FBX2GLTF : https://godotengine.org/fbx-import/ | ||
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## Quelle est la version minimale de GODOT que je dois utiliser pour ce projet ? | ||
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Pour modifier ce projet, vous aurez besoin d'au moins la **version 4.2 de GODOT**. | ||
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Lien vers le site de GODOT : https://godotengine.org/ | ||
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<br> |
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# Normalize EOL for all files that Git considers text files. | ||
* text=auto eol=lf |
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# Godot 4+ specific ignores | ||
.godot/ |
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[gd_resource type="Theme" load_steps=3 format=3 uid="uid://bot8iiqtbbp65"] | ||
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[sub_resource type="SystemFont" id="SystemFont_p7ver"] | ||
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_popt6"] | ||
content_margin_left = 0.0 | ||
content_margin_top = 0.0 | ||
content_margin_right = 0.0 | ||
content_margin_bottom = 0.0 | ||
bg_color = Color(1, 1, 1, 1) | ||
border_width_left = 2 | ||
border_width_top = 2 | ||
border_width_right = 2 | ||
border_width_bottom = 2 | ||
border_color = Color(0.362829, 0.362829, 0.362829, 1) | ||
corner_radius_top_left = 15 | ||
corner_radius_top_right = 15 | ||
corner_radius_bottom_right = 15 | ||
corner_radius_bottom_left = 15 | ||
corner_detail = 5 | ||
shadow_size = 4 | ||
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[resource] | ||
Panel/font_sizes/t = 16 | ||
Panel/fonts/txt = SubResource("SystemFont_p7ver") | ||
Panel/styles/panel = SubResource("StyleBoxFlat_popt6") |
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MIT License | ||
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Copyright (c) 2019-2023 Piet Bronders & Jeroen De Geeter | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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[configuration] | ||
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entry_symbol = "sqlite_library_init" | ||
compatibility_minimum = 4.1 | ||
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[libraries] | ||
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macos = "res://addons/godot-sqlite/bin/libgdsqlite.macos.template_debug.framework" | ||
macos.template_release = "res://addons/godot-sqlite/bin/libgdsqlite.macos.template_release.framework" | ||
windows.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.windows.template_debug.x86_64.dll" | ||
windows.template_release.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.windows.template_release.x86_64.dll" | ||
linux.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.linux.template_debug.x86_64.so" | ||
linux.template_release.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.linux.template_release.x86_64.so" | ||
android.arm64 = "res://addons/godot-sqlite/bin/libgdsqlite.android.template_debug.arm64.so" | ||
android.template_release.arm64 = "res://addons/godot-sqlite/bin/libgdsqlite.android.template_release.arm64.so" | ||
android.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.android.template_debug.x86_64.so" | ||
android.template_release.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.android.template_release.x86_64.so" | ||
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[dependencies] | ||
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macos = {} | ||
macos.template_release = {} | ||
windows.x86_64 = {} | ||
windows.template_release.x86_64 = {} | ||
linux.x86_64 = {} | ||
linux.template_release.x86_64 = {} | ||
android.arm64 = {} | ||
android.template_release.arm64 = {} | ||
android.x86_64 = {} | ||
android.template_release.x86_64 = {} |
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# ############################################################################ # | ||
# Copyright © 2019-2023 Piet Bronders & Jeroen De Geeter <piet.bronders@gmail.com> | ||
# Licensed under the MIT License. | ||
# See LICENSE in the project root for license information. | ||
# ############################################################################ # | ||
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@tool | ||
extends EditorPlugin | ||
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func _enter_tree(): | ||
pass | ||
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func _exit_tree(): | ||
pass |
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[plugin] | ||
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name="Godot SQLite" | ||
description="GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games." | ||
author="Piet Bronders & Jeroen De Geeter" | ||
version="4.2" | ||
script="godot-sqlite.gd" |
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[remap] | ||
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importer="scene" | ||
importer_version=1 | ||
type="PackedScene" | ||
uid="uid://d0tucliegltsi" | ||
path="res://.godot/imported/ancre.fbx-5067e9e89ce1ab903141c578e5b32a1d.scn" | ||
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[deps] | ||
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source_file="res://assets/3D_assets/fbx/ancre.fbx" | ||
dest_files=["res://.godot/imported/ancre.fbx-5067e9e89ce1ab903141c578e5b32a1d.scn"] | ||
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[params] | ||
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nodes/root_type="Node3D" | ||
nodes/root_name="Scene Root" | ||
nodes/apply_root_scale=true | ||
nodes/root_scale=1.0 | ||
meshes/ensure_tangents=true | ||
meshes/generate_lods=true | ||
meshes/create_shadow_meshes=true | ||
meshes/light_baking=1 | ||
meshes/lightmap_texel_size=0.2 | ||
meshes/force_disable_compression=false | ||
skins/use_named_skins=true | ||
animation/import=true | ||
animation/fps=30 | ||
animation/trimming=false | ||
animation/remove_immutable_tracks=true | ||
import_script/path="" | ||
_subresources={} | ||
gltf/naming_version=0 | ||
gltf/embedded_image_handling=1 |
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[remap] | ||
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importer="scene" | ||
importer_version=1 | ||
type="PackedScene" | ||
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path="res://.godot/imported/barriere_passage_a_niveau_assemblee.fbx-8a662eaed68cbcaea0ecc6adb708f702.scn" | ||
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[deps] | ||
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source_file="res://assets/3D_assets/fbx/barriere_passage_a_niveau_assemblee.fbx" | ||
dest_files=["res://.godot/imported/barriere_passage_a_niveau_assemblee.fbx-8a662eaed68cbcaea0ecc6adb708f702.scn"] | ||
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[params] | ||
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nodes/root_type="Node3D" | ||
nodes/root_name="Scene Root" | ||
nodes/apply_root_scale=true | ||
nodes/root_scale=1.0 | ||
meshes/ensure_tangents=true | ||
meshes/generate_lods=true | ||
meshes/create_shadow_meshes=true | ||
meshes/light_baking=1 | ||
meshes/lightmap_texel_size=0.2 | ||
meshes/force_disable_compression=false | ||
skins/use_named_skins=true | ||
animation/import=true | ||
animation/fps=30 | ||
animation/trimming=false | ||
animation/remove_immutable_tracks=true | ||
import_script/path="" | ||
_subresources={} | ||
gltf/naming_version=0 | ||
gltf/embedded_image_handling=1 |
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importer="scene" | ||
importer_version=1 | ||
type="PackedScene" | ||
uid="uid://dy68xvlr4qvov" | ||
path="res://.godot/imported/bateau_transport.fbx-3139ee78469bcad5fcb90d87fb42d715.scn" | ||
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[deps] | ||
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source_file="res://assets/3D_assets/fbx/bateau_transport.fbx" | ||
dest_files=["res://.godot/imported/bateau_transport.fbx-3139ee78469bcad5fcb90d87fb42d715.scn"] | ||
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[params] | ||
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nodes/root_type="Node3D" | ||
nodes/root_name="Scene Root" | ||
nodes/apply_root_scale=true | ||
nodes/root_scale=1.0 | ||
meshes/ensure_tangents=true | ||
meshes/generate_lods=true | ||
meshes/create_shadow_meshes=true | ||
meshes/light_baking=1 | ||
meshes/lightmap_texel_size=0.2 | ||
meshes/force_disable_compression=false | ||
skins/use_named_skins=true | ||
animation/import=true | ||
animation/fps=30 | ||
animation/trimming=false | ||
animation/remove_immutable_tracks=true | ||
import_script/path="" | ||
_subresources={} | ||
gltf/naming_version=0 | ||
gltf/embedded_image_handling=1 |
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RETER - DEMO/assets/3D_assets/fbx/batiment_reacteur.fbx.import
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[remap] | ||
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importer="scene" | ||
importer_version=1 | ||
type="PackedScene" | ||
uid="uid://b0pdcni5c0phx" | ||
path="res://.godot/imported/batiment_reacteur.fbx-89cebf2b82691ca03c32a527707fb2a7.scn" | ||
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[deps] | ||
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source_file="res://assets/3D_assets/fbx/batiment_reacteur.fbx" | ||
dest_files=["res://.godot/imported/batiment_reacteur.fbx-89cebf2b82691ca03c32a527707fb2a7.scn"] | ||
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[params] | ||
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nodes/root_type="Node3D" | ||
nodes/root_name="Scene Root" | ||
nodes/apply_root_scale=true | ||
nodes/root_scale=1.0 | ||
meshes/ensure_tangents=true | ||
meshes/generate_lods=true | ||
meshes/create_shadow_meshes=true | ||
meshes/light_baking=1 | ||
meshes/lightmap_texel_size=0.2 | ||
meshes/force_disable_compression=false | ||
skins/use_named_skins=true | ||
animation/import=true | ||
animation/fps=30 | ||
animation/trimming=false | ||
animation/remove_immutable_tracks=true | ||
import_script/path="" | ||
_subresources={} | ||
gltf/naming_version=0 | ||
gltf/embedded_image_handling=1 |
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