LiveAudioReact is a sample showing how to use WindowsAudioCapture plugin.
AudioBar is a C++ Actor using the WindowsAudioCaptureActor as audio provider.
We can add multiple AudioBar (or any kind of Actor) using the WindowsAudioCaptureActor to manage the capture audio data.
Niagara integration: you can modify particles properties by using audio data (see video)
Both particles type are supported: CPU & GPU
A quick demo:
- First demo - CPU Particles: https://youtu.be/GSNBc6DQiM8
- 4K demo (GPU Particles) : https://youtu.be/6EdDkVG8EbI