Scripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX.
-
Updated
May 1, 2020 - Python
Scripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX.
Fluid simulation(SPH) and water rendering in Unreal Engine 5 Niagara(GPU simulation stage)
Unreal Engine 4 Niagara particles system collection of samples.
Pyhaystack is a module that allow python programs to connect to a haystack server project-haystack.org. Connection can be established with Niagara Platform running the nhaystack, Skyspark and Widesky. For this to work with Anaconda IPython Notebook in Windows, be sure to use "python setup.py install" using the Anaconda Command Prompt in Windows.…
Niagara module for Project Haystack
Flocking simulation(Boids) in Unreal Engine 4 Niagara(GPU simulation stage)
UE5 Compute Shader Boids Niagara Example
Niagara powered ocean simulation example in Unreal Engine 5.3
A Wireshark dissector for the Niagara FOX protocol written in LUA
Fractal tree(Fibonacci tree) implementation in Unreal Engine 5 Niagara(GPU Simulation Stage).
Master repo for my UE5 metasound synths
Particle based Fluid Simulation using Niagara in Unreal Engine 5
Game of life implementation in Unreal Engine 5 Niagara
LiveAudioReact is a sample UE4 project using the enhanced WindowsAudioCapture plugin.
Missile effect in Unreal Engine 4 Niagara. inspired by Itano Circus
Add a description, image, and links to the niagara topic page so that developers can more easily learn about it.
To associate your repository with the niagara topic, visit your repo's landing page and select "manage topics."