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Translate /GodotHub/Resources/Strings.resx in es
translation completed for the source file '/GodotHub/Resources/Strings.resx' on the 'es' language.
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<?xml version="1.0" encoding="utf-8"?> | ||
<root> | ||
<!-- | ||
Microsoft ResX Schema | ||
Version 2.0 | ||
The primary goals of this format is to allow a simple XML format | ||
that is mostly human readable. The generation and parsing of the | ||
various data types are done through the TypeConverter classes | ||
associated with the data types. | ||
Example: | ||
... ado.net/XML headers & schema ... | ||
<resheader name="resmimetype">text/microsoft-resx</resheader> | ||
<resheader name="version">2.0</resheader> | ||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | ||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | ||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | ||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | ||
<value>[base64 mime encoded serialized .NET Framework object]</value> | ||
</data> | ||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | ||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | ||
<comment>This is a comment</comment> | ||
</data> | ||
There are any number of "resheader" rows that contain simple | ||
name/value pairs. | ||
Each data row contains a name, and value. The row also contains a | ||
type or mimetype. Type corresponds to a .NET class that support | ||
text/value conversion through the TypeConverter architecture. | ||
Classes that don't support this are serialized and stored with the | ||
mimetype set. | ||
The mimetype is used for serialized objects, and tells the | ||
ResXResourceReader how to depersist the object. This is currently not | ||
extensible. For a given mimetype the value must be set accordingly: | ||
Note - application/x-microsoft.net.object.binary.base64 is the format | ||
that the ResXResourceWriter will generate, however the reader can | ||
read any of the formats listed below. | ||
mimetype: application/x-microsoft.net.object.binary.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.soap.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.bytearray.base64 | ||
value : The object must be serialized into a byte array | ||
: using a System.ComponentModel.TypeConverter | ||
: and then encoded with base64 encoding. | ||
--> | ||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root"> | ||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/> | ||
<xsd:element name="root" msdata:IsDataSet="true"> | ||
<xsd:complexType> | ||
<xsd:choice maxOccurs="unbounded"> | ||
<xsd:element name="metadata"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0"/> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" use="required" type="xsd:string"/> | ||
<xsd:attribute name="type" type="xsd:string"/> | ||
<xsd:attribute name="mimetype" type="xsd:string"/> | ||
<xsd:attribute ref="xml:space"/> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="assembly"> | ||
<xsd:complexType> | ||
<xsd:attribute name="alias" type="xsd:string"/> | ||
<xsd:attribute name="name" type="xsd:string"/> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="data"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/> | ||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/> | ||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/> | ||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/> | ||
<xsd:attribute ref="xml:space"/> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="resheader"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required"/> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:choice> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:schema> | ||
<resheader name="resmimetype"> | ||
<value>text/microsoft-resx</value> | ||
</resheader> | ||
<resheader name="version"> | ||
<value>2.0</value> | ||
</resheader> | ||
<resheader name="reader"> | ||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<resheader name="writer"> | ||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<data name="InstallCommandDescription" xml:space="preserve"> | ||
<value>Instalar una versión de Godot </value> | ||
</data> | ||
<data name="InstallCommandUnstableOptionDescription" xml:space="preserve"> | ||
<value>Verifique si hay versiones inestables</value> | ||
</data> | ||
<data name="InstallCommandVersionArgumentDescription" xml:space="preserve"> | ||
<value>La versión para instalar </value> | ||
</data> | ||
<data name="ListCommandDescription" xml:space="preserve"> | ||
<value>Listas instaladas (y disponibles) Godot </value> | ||
</data> | ||
<data name="ListCommandOnlineOptionDescription" xml:space="preserve"> | ||
<value>Enumere las versiones de Godot disponibles en línea </value> | ||
</data> | ||
<data name="RootCommandDescription" xml:space="preserve"> | ||
<value>Instalador y administrador de versiones de Godot </value> | ||
</data> | ||
<data name="UnsupportedOSExceptionMessage" xml:space="preserve"> | ||
<value>SO no compatible </value> | ||
</data> | ||
<data name="UnsupportedArchitectureExceptionDefaultMessage" xml:space="preserve"> | ||
<value>No se puede determinar la arquitectura </value> | ||
</data> | ||
<data name="UnsupportedArchitectureExceptionMessageWithParameter" xml:space="preserve"> | ||
<value>No se puede determinar la arquitectura del paquete {0}</value> | ||
</data> | ||
<data name="CreateLocalConfigurationCommandDescription" xml:space="preserve"> | ||
<value>Crea una configuración local para la carpeta</value> | ||
</data> | ||
<data name="LocalConfigurationCommandMigrateOptionDescription" xml:space="preserve"> | ||
<value>Migra el archivo antiguo .godot-version </value> | ||
</data> | ||
<data name="CreateLocalConfigurationCommandUseVersionOptionDescription" xml:space="preserve"> | ||
<value>Especifica la versión que se utilizará en la configuración local</value> | ||
</data> | ||
<data name="InstallCommandMonoOptionDescription" xml:space="preserve"> | ||
<value>Instale una versión que tenga Mono</value> | ||
</data> | ||
<data name="InstallCommandHeadlessOptionDescription" xml:space="preserve"> | ||
<value>Instalar una versión "headless"</value> | ||
</data> | ||
<data name="InstallCommandCheckAvailabilityMessage" xml:space="preserve"> | ||
<value>Comprobando la disponibilidad de {0} (mono = {1}) (headless = {2}) </value> | ||
</data> | ||
<data name="InstallCommandLatestVersionMessage" xml:space="preserve"> | ||
<value>La última {0} versión es {1}</value> | ||
</data> | ||
<data name="InstallCommandVersionNotFoundMessage" xml:space="preserve"> | ||
<value>No se encontró la versión {0} en el repositorio </value> | ||
</data> | ||
<data name="InstallCommandMonoNotFoundMessage" xml:space="preserve"> | ||
<value>La versión {0} no tiene paquete con Mono </value> | ||
</data> | ||
<data name="InstallCommandPackageNotFoundMessage" xml:space="preserve"> | ||
<value>No se puede encontrar un paquete para {0} - {1}</value> | ||
</data> | ||
<data name="InstallCommandInstallationCompleteMessage" xml:space="preserve"> | ||
<value>Versión {0} (Mono = {1} ) ("headless" = {2}) instalada </value> | ||
</data> | ||
<data name="InstallCommandDownloadingMessage" xml:space="preserve"> | ||
<value>Descargando</value> | ||
</data> | ||
<data name="ListCommandInstalledVersionsHeader" xml:space="preserve"> | ||
<value>Versiones Godot instaladas | ||
</value> | ||
</data> | ||
<data name="ListCommandExternalVersionFormat" xml:space="preserve"> | ||
<value>- {0} (externa)</value> | ||
</data> | ||
<data name="ListCommandLocalVersionFormat" xml:space="preserve"> | ||
<value>- {0}</value> | ||
</data> | ||
<data name="ListCommandOnlineVersionsHeader" xml:space="preserve"> | ||
<value>Versiones Godot disponibles | ||
</value> | ||
</data> | ||
<data name="ListCommandOnlineVersionFormat" xml:space="preserve"> | ||
<value>- {0} (mono disponible = {1}) </value> | ||
</data> | ||
<data name="RegisterCommandDescription" xml:space="preserve"> | ||
<value>Registrar una instalación externa de Godot </value> | ||
</data> | ||
<data name="RegisterCommandCustomVersionArgumentDescription" xml:space="preserve"> | ||
<value>El identificador de versión personalizado que se utilizará (es decir, X.Y-dev)</value> | ||
</data> | ||
<data name="RegisterCommandPathArgumentDescription" xml:space="preserve"> | ||
<value>El camino a la instalación de Godot </value> | ||
</data> | ||
<data name="RegisterCommandCompletedMessage" xml:space="preserve"> | ||
<value>Registrada {0}de {1}</value> | ||
</data> | ||
<data name="RunCommandDescription" xml:space="preserve"> | ||
<value>Lanches Godot en el directorio actual</value> | ||
</data> | ||
<data name="RunCommandUseVersionOptionDescription" xml:space="preserve"> | ||
<value>La versión para lanzar </value> | ||
</data> | ||
<data name="RunCommandCmdLineArgumentDescription" xml:space="preserve"> | ||
<value>La línea de comando para pasar a Godot </value> | ||
</data> | ||
<data name="RunCommandCannotFindVersionMessage" xml:space="preserve"> | ||
<value>No se puede encontrar una versión para ejecutar. Especifíquelo con el parámetro -u <version></value> | ||
</data> | ||
<data name="UninstallCommandDescription" xml:space="preserve"> | ||
<value>Desinstalar una versión específica de Godot </value> | ||
</data> | ||
<data name="UninstallCommandVersionArgumentDescription" xml:space="preserve"> | ||
<value>La versión para instalar </value> | ||
</data> | ||
<data name="UninstallCommandUninstallingMessage" xml:space="preserve"> | ||
<value>Desinstalar {0}</value> | ||
</data> | ||
<data name="UninstallCommandUninstallCompleteMessage" xml:space="preserve"> | ||
<value>Godot {0} desinstalado</value> | ||
</data> | ||
<data name="UnregisterCommandDescription" xml:space="preserve"> | ||
<value>Anular el registro de una instalación externa de Godot</value> | ||
</data> | ||
<data name="UnregisterCommandCustomVersionArgumentDescription" xml:space="preserve"> | ||
<value>La versión personalizada para anular el registro (es decir, X.Y-dev) </value> | ||
</data> | ||
<data name="UnregisterCommandUnregisterCompleteMessage" xml:space="preserve"> | ||
<value>No registrado {0}</value> | ||
</data> | ||
<data name="UnregisterCommandVersionNotExternalMessage" xml:space="preserve"> | ||
<value>La versión {0} no corresponde a una versión externa</value> | ||
</data> | ||
</root> |