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Translate /GodotHub/Resources/Strings.resx in es
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translation completed for the source file '/GodotHub/Resources/Strings.resx'
on the 'es' language.
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transifex-integration[bot] authored and mattiascibien committed Dec 1, 2021
1 parent f41625f commit e0ad246
Showing 1 changed file with 248 additions and 0 deletions.
248 changes: 248 additions & 0 deletions GodotHub/Resources/Strings.es.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="InstallCommandDescription" xml:space="preserve">
<value>Instalar una versión de Godot </value>
</data>
<data name="InstallCommandUnstableOptionDescription" xml:space="preserve">
<value>Verifique si hay versiones inestables</value>
</data>
<data name="InstallCommandVersionArgumentDescription" xml:space="preserve">
<value>La versión para instalar </value>
</data>
<data name="ListCommandDescription" xml:space="preserve">
<value>Listas instaladas (y disponibles) Godot </value>
</data>
<data name="ListCommandOnlineOptionDescription" xml:space="preserve">
<value>Enumere las versiones de Godot disponibles en línea </value>
</data>
<data name="RootCommandDescription" xml:space="preserve">
<value>Instalador y administrador de versiones de Godot </value>
</data>
<data name="UnsupportedOSExceptionMessage" xml:space="preserve">
<value>SO no compatible </value>
</data>
<data name="UnsupportedArchitectureExceptionDefaultMessage" xml:space="preserve">
<value>No se puede determinar la arquitectura </value>
</data>
<data name="UnsupportedArchitectureExceptionMessageWithParameter" xml:space="preserve">
<value>No se puede determinar la arquitectura del paquete {0}</value>
</data>
<data name="CreateLocalConfigurationCommandDescription" xml:space="preserve">
<value>Crea una configuración local para la carpeta</value>
</data>
<data name="LocalConfigurationCommandMigrateOptionDescription" xml:space="preserve">
<value>Migra el archivo antiguo .godot-version </value>
</data>
<data name="CreateLocalConfigurationCommandUseVersionOptionDescription" xml:space="preserve">
<value>Especifica la versión que se utilizará en la configuración local</value>
</data>
<data name="InstallCommandMonoOptionDescription" xml:space="preserve">
<value>Instale una versión que tenga Mono</value>
</data>
<data name="InstallCommandHeadlessOptionDescription" xml:space="preserve">
<value>Instalar una versión "headless"</value>
</data>
<data name="InstallCommandCheckAvailabilityMessage" xml:space="preserve">
<value>Comprobando la disponibilidad de {0} (mono = {1}) (headless = {2}) </value>
</data>
<data name="InstallCommandLatestVersionMessage" xml:space="preserve">
<value>La última {0} versión es {1}</value>
</data>
<data name="InstallCommandVersionNotFoundMessage" xml:space="preserve">
<value>No se encontró la versión {0} en el repositorio </value>
</data>
<data name="InstallCommandMonoNotFoundMessage" xml:space="preserve">
<value>La versión {0} no tiene paquete con Mono </value>
</data>
<data name="InstallCommandPackageNotFoundMessage" xml:space="preserve">
<value>No se puede encontrar un paquete para {0} - {1}</value>
</data>
<data name="InstallCommandInstallationCompleteMessage" xml:space="preserve">
<value>Versión {0} (Mono = {1} ) ("headless" = {2}) instalada </value>
</data>
<data name="InstallCommandDownloadingMessage" xml:space="preserve">
<value>Descargando</value>
</data>
<data name="ListCommandInstalledVersionsHeader" xml:space="preserve">
<value>Versiones Godot instaladas
</value>
</data>
<data name="ListCommandExternalVersionFormat" xml:space="preserve">
<value>- {0} (externa)</value>
</data>
<data name="ListCommandLocalVersionFormat" xml:space="preserve">
<value>- {0}</value>
</data>
<data name="ListCommandOnlineVersionsHeader" xml:space="preserve">
<value>Versiones Godot disponibles
</value>
</data>
<data name="ListCommandOnlineVersionFormat" xml:space="preserve">
<value>- {0} (mono disponible = {1}) </value>
</data>
<data name="RegisterCommandDescription" xml:space="preserve">
<value>Registrar una instalación externa de Godot </value>
</data>
<data name="RegisterCommandCustomVersionArgumentDescription" xml:space="preserve">
<value>El identificador de versión personalizado que se utilizará (es decir, X.Y-dev)</value>
</data>
<data name="RegisterCommandPathArgumentDescription" xml:space="preserve">
<value>El camino a la instalación de Godot </value>
</data>
<data name="RegisterCommandCompletedMessage" xml:space="preserve">
<value>Registrada {0}de {1}</value>
</data>
<data name="RunCommandDescription" xml:space="preserve">
<value>Lanches Godot en el directorio actual</value>
</data>
<data name="RunCommandUseVersionOptionDescription" xml:space="preserve">
<value>La versión para lanzar </value>
</data>
<data name="RunCommandCmdLineArgumentDescription" xml:space="preserve">
<value>La línea de comando para pasar a Godot </value>
</data>
<data name="RunCommandCannotFindVersionMessage" xml:space="preserve">
<value>No se puede encontrar una versión para ejecutar. Especifíquelo con el parámetro -u &lt;version&gt;</value>
</data>
<data name="UninstallCommandDescription" xml:space="preserve">
<value>Desinstalar una versión específica de Godot </value>
</data>
<data name="UninstallCommandVersionArgumentDescription" xml:space="preserve">
<value>La versión para instalar </value>
</data>
<data name="UninstallCommandUninstallingMessage" xml:space="preserve">
<value>Desinstalar {0}</value>
</data>
<data name="UninstallCommandUninstallCompleteMessage" xml:space="preserve">
<value>Godot {0} desinstalado</value>
</data>
<data name="UnregisterCommandDescription" xml:space="preserve">
<value>Anular el registro de una instalación externa de Godot</value>
</data>
<data name="UnregisterCommandCustomVersionArgumentDescription" xml:space="preserve">
<value>La versión personalizada para anular el registro (es decir, X.Y-dev) </value>
</data>
<data name="UnregisterCommandUnregisterCompleteMessage" xml:space="preserve">
<value>No registrado {0}</value>
</data>
<data name="UnregisterCommandVersionNotExternalMessage" xml:space="preserve">
<value>La versión {0} no corresponde a una versión externa</value>
</data>
</root>

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