Conversation
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Nice! "From what I've gathered, this game does not seem to have traditional private companies, it has something called "Assets", but If I look at the Asset Print Sheet somebody posted on BGG, these look like they just give companies special abilities but there's not worth tied to them. I assume I don't need to add them?" "If I understood it correctly, there's no bank pool limit. I've put a 1 as in 100% for bank pool, is that correct?" "f buying from the bank pool, players are allowed to buy over the usual 60% share limit of a company. Does this mean I should also add values of 0.7 and above to ownership? Other games like 1889 allow to hold more than 60% if the company is within the brown area of the stock market but I don't see any values above 0.6 in the ownership field of 1889." Look at how the revenue calculator 1889 looks in the app, it renders an "Exceptional" table for the payouts. The result caluclator will then allow for 100% ownership of a company for end of game calculations. |
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Sorry for the late reply, I'm not spending so much time on my private laptop anymore these days. I have added pretty much exactly what you've added for 1889, except that I changed the bank pool size to 1, as according to the rules there's no limit for the bank pool. At this point I'm not really familiar with that these values do, I've looked at how it looks for 1889 in the app and I guess that's about correct. If I'll ever have some corrections, I'll send them your way. With that, this PR is ready to merge from my side. |
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As far as I understand from reading the rulebook, you can give up a company for auction to start it, so there's nothing like par values or number of shares needed to be sold to float the company.
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Crazy game designer. Alright, thanks! |
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I guess it's technically 20% to float, as you auction off a president certificate. Depending on the initial price (par price) you wanna go for, you need double that in cash (the way I read it, is the you have to pay the winning price of the auction + double the share value). So in theory, you could set Let me ask my friend who played the game already real quick. |
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Okay I got some confirmation. There is a range for the initial Stock Value that you can choose, but the rulebook does not mention this when explaining this tock round auctions, but only at the end in the Appendix 🙄 Writing rules is an art form of its own I guess. The range is 60-100 before the Korean War and 60-200 after. I suppose the app does not have a feature for changes like these, so I would just add 60-200 as the par values, with 20% to float. It's true, that you have to pay the winning price of the auction into the bank, plus twice the initial par value into the company, but I think par + percent to float is enough to help players to figure out how much they can spend on the auction at most. Thanks for being thorough with that, it's hard to add files for a game that I haven't played myself (and maybe even never will), my friend just asked me if I could cause he doesn't know how to do it. I'll make the necessary changes later. |
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Everything's added, unless there's a way make a toggle to switch between pre- and post-Korean War par values. Nothing else to add from my side I think. |
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The exceptional ownership was a first implementation of this functionality. When I built the corporate structure api to support other more complex 18xx features, I removed this api because the corporate structure api provided what I needed. |
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All right, then I think this one is ready to merge : ) |
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ty for the contribution! |

18Korea
BGG: 18Korea
Rules: English Rulebook
A friend asked me to add this one to your app, I neither own the game nor have I played it, I scraped all the information from the rulebook and photos of the game on BGG.
As last time, I have a couple of questions, sorry for the trouble:
1as in 100% forbank pool, is that correct?0.7and above toownership? Other games like 1889 allow to hold more than 60% if the company is within the brown area of the stock market but I don't see any values above0.6in the ownership field of 1889.A small note, if you use a squash merge to merge the PR, all the commits in the PR will be squashed into one commit that's merged into your main branch, then you don't have all the small commits from the branch (unless you actually want them). My workflow is usually to commit it small steps in the PRs and then squash merge it into main/master such that the history is cleaner and you can also revert it easily, in case it did break something.
As always, thank you so much for what you did with that app, it's such a lifesaver when playing 18XX titles.