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Developer FAQ
HOME > PROJECT & COMMUNITY > ABOUT > FREQUENTLY ASKED QUESTIONS
- Is ConGaLi real-time?
- Does ConGaLi have a graphical user interface?
- Does ConGaLi use first- or third-party cookies?
- Does ConGaLi scale?
- What's next on the roadmap?
- How can I contribute to ConGaLi?
- Any other question?
It's as realtime compliant as it can be using WebSockets.
Yes, but is not restricted to that interface to work. Currently there's only one GUI that's the project ConGaLi Web Project.
This implementation doesn't enforce the client to use neither cookies or other kind of client storage. It will support JWT on the future though, but we still will leave the desition of storage facilities to the GUI system.
That's the idea! In fact we designed ConGaLi primarily with scalability in mind. In particular:
- All ConGaLi components are designed to be horizontally scalable
- ConGaLi is architected as a loosely coupled system, to minimize the chance of performance bottlenecks
- ConGaLi is a protocol-first solution - meaning that an under-performing implementation of any component can be replaced by a more-performant version, as long as it respects ConGaLi's input/output protocols
Plenty! Checkout our Product roadmap for details.
The ConGaLi team welcomes contributions! The core team (ConGaLi Ltd) is small so we would love more people to join in and help realise our objectives of building the world's most cool and flexible Conway's Game Simulation. Stay tuned for a more detailed update on how best you can contribute to ConGaLi.
Get in touch with us and ask it! See our Talk to us page for contact details.
ABOUT CONGALI
Introduction
Thanks
External resources