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mikerochip/README.md

Welcome to my Jit Hoob 👋

You're probably here to learn more about my tech schtuff. Hello! Sup! How are you? My name's Mike.

I'm a generalist engineer in video games. My claims to fame are working on World of Warcraft (UI), Hearthstone (Gameplay), and Marvel Snap (Everything).

I was one of the decision makers for moving Hearthstone from a custom game engine to Unity, and did the initial Unity project setup. I was the technical co-founder of Second Dinner and built the core tech and backend for Marvel Snap, from nothing. I also built a custom C++/Lua game engine to power my self-published iOS game Mecha Drop. I try to make code easy to work with and learn. That usually means thinking deeply about how people will interact with what I build. However, I also include healthy doses of pragmatism in what I do, otherwise I wouldn't get anything done.

Checkout my website if you want to know more about me, and checkout my pinned repositories if you're interested in some game dev utilities.

Pinned Loading

  1. unity-websocket unity-websocket Public

    Easy-to-use WebSocket MonoBehaviour for Unity. NativeWebSocket alternative.

    C# 36 5

  2. unity-git-tools unity-git-tools Public

    Improve your Unity project's Git integration, mostly for LFS locks

    C# 3

  3. unity-selection-history unity-selection-history Public

    Forked from acoppes/unity-history-window

    A simple selection history window for Unity.

    C# 1

  4. repo-boilerplate repo-boilerplate Public

    Stuff needed when starting a game monorepo

    PowerShell 2

  5. addressables-training-manual addressables-training-manual Public

    Bringing clarity to Unity's Addressables system

    18

  6. msbuild-training-manual msbuild-training-manual Public

    Tracking knowledge I'll definitely forget about MSBuild