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Releases: mysurvive/pf2e-thaum-vuln

v0.18.0

12 Feb 21:50
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Features:

  • Exploit Vulnerability as an Action: provides extra context to the Exploit Vulnerability rolls, which (among other things) allows for assurance on the roll.
  • Exploit Vulnerability dialog has been migrated to AppV2
  • Allow trait weaknesses on Mortal Weakness (for example, the Holy trait will properly trigger as its own trait rather than part of the damage dice)
  • Add settings to choose whether the Exploit Vulnerability module (default) will create rule elements on managed implements or not. In the latter case, the system's implements should be managed.
  • Add the implement-held roll option to implements that are managed by the system so that Implement's Empowerment works properly on them

Bugfixes:

  • Found and fixed yet another breached defenses regression

v0.17.1

11 Jan 20:32
fbd2e0b
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Fixes a regression on Breached Defenses. This should work properly again.

v0.17.0

27 Dec 20:39
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Bugfixes:

  • Fix an error when there was a token on the scene without an actor
  • Some handlers were acting on old messages in the chat log and are no longer evaluating every chat message in the chat history
  • Fixed esoteric warden issue that was applying the bonus to targets that were not the Exploit Vulnerability target
  • Moved some handlers to more appropriate hooks
  • Changed where the target of a strike was gathered - now it is retrieved directly from the message instead of from a flag
  • Speed up esoteric warden checks
  • Fix the visual indicator on the character sheet to no longer show "undefined implement" - it now shows the correct implement name
  • Fix error introduced in system version 6.8.1 where managing implements would error after re-leveling
  • Fix error introduced in system version 6.8.0 where thaumaturge implement ranks would never progress beyond initiate

Features:

  • Enable bypass of complex monster resistances with Breached Defenses (for example: vampire physical resistance [except magical silver]). There are some monsters (such as the Adamantine Golem) who have resistances that cannot be bypassed still, but this is a system limitation. The module will, however, correctly show that it can be bypassed now.

v0.16.7

11 Sep 17:13
1515bc7
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Change effect.flags.core.sourceId to effect.sourceId when checking if the chalice enabled effect is on an actor

v0.16.6

11 Sep 14:44
9aac1cf
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Fix Tome Adept & Paragon proficiency scaling - @EpicatSupercell
Fix Chalice Adept Enabled application and ensure only one effect is active at a time

V0.16.5

03 Sep 11:42
9e3b102
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  • Refactor Manage Implements (@xyzzy42 )
  • Strip unnecessary fields during extractPacks (@xyzzy42 )
  • Fix chalice sip effect

v0.16.4

05 Aug 17:19
029a6cf
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Fixes Shared Weakness

v0.16.3

24 Jul 13:29
e82536a
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  • Fixed an error that broke data preparation if the game wasn't ready.
  • Added publication information to the module's effects (Just in case)
  • Added Portuguese translations
  • Fixed a warning spawning from getFlag("core", "sourceId")
  • updated module.json

0.15.4

25 Jun 03:00
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Fixes an error when trying to perform Esoteric Lore Recall Knowledge
Fixes an error in console when striking with no target

0.16.2

25 Jun 00:09
a7fcf03
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  • Fixes an error when trying to perform Esoteric Lore Recall Knowledge
  • Fixes an error in console when striking with no target