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Releases: mysurvive/pf2e-thaum-vuln

v0.4.4

11 Feb 03:42
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Fix for another issue found from a system update. Applying damage was applying 0 damage instead of the weakness value.

v0.4.3

11 Feb 01:35
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Another quick release for an error deleting effects. This was caused by a change in how an element was returned that contained a '.'.

v0.4.2

10 Feb 23:44
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This is a very small update to fix a method call I broke with the last update. Nothing meaningful happened on a normal failure because of the broken code.

v0.4.1

07 Feb 17:45
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-Changed the Exploit Vulnerability macro to use one created by Trent. This includes more roll options in the roll, which should fix where some of the previous one was lacking

v0.4.0

07 Feb 15:36
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This release finalizes the core functionality of the module (no feat functionality has been added yet)
-Running the Exploit Vulnerability macro removes all instances of the Thaumaturge's existing personal antithesis and mortal weakness effects on any actor on the scene
-The ForceEV macro can be run by the GM by targeting one or more actors in the scene, selecting the proper thaumaturge, and running the macro. It will apply an appropriate effect to the targeted tokens.
-Weakness is applied per-effect. i.e. you can have several thaumaturges in the scene and their individual effects only affect their damage and not anyone else's.
-Cleaned up some code that wasn't necessary

v0.3.2

02 Feb 05:50
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Fixed a permissions issue when trying to update the target effects

v0.3.1

01 Feb 00:32
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This release kind of overhauls the way effects are applied to targets
When a strike is made, the module will read who is making the strike, and update the weakness effect accordingly.
This means that there has to be a strike in order to apply weakness properly. I know this is kind of hacky, and I apologize, but it's automated.
Also fixed a predicate that was stopping attacks from being magical when under the effects of exploit vulnerability. Sorry about that.

v0.3.0

30 Jan 16:43
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The way damage is handled has completely changed.
A weakness effect is now applied to the target, rather than a damage bonus. This will cause the weakness to be exclusive to any other weaknesses on the target
damage modifiers due to EV won't show in the damage roll anymore, but they are handled on applyDamage correctly.
New macro added to force the target's EV Weakness effect on another target (critical success EV rolls)

v0.2.2

28 Jan 19:00
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Changed the effect to not double on crits (whoops)

v0.2.1

24 Jan 02:19
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Fixed the magical trait for weapons and unarmed attacks on the EV effects