Releases: mysurvive/pf2e-thaum-vuln
v0.4.4
v0.4.3
v0.4.2
v0.4.1
v0.4.0
This release finalizes the core functionality of the module (no feat functionality has been added yet)
-Running the Exploit Vulnerability macro removes all instances of the Thaumaturge's existing personal antithesis and mortal weakness effects on any actor on the scene
-The ForceEV macro can be run by the GM by targeting one or more actors in the scene, selecting the proper thaumaturge, and running the macro. It will apply an appropriate effect to the targeted tokens.
-Weakness is applied per-effect. i.e. you can have several thaumaturges in the scene and their individual effects only affect their damage and not anyone else's.
-Cleaned up some code that wasn't necessary
v0.3.2
v0.3.1
This release kind of overhauls the way effects are applied to targets
When a strike is made, the module will read who is making the strike, and update the weakness effect accordingly.
This means that there has to be a strike in order to apply weakness properly. I know this is kind of hacky, and I apologize, but it's automated.
Also fixed a predicate that was stopping attacks from being magical when under the effects of exploit vulnerability. Sorry about that.
v0.3.0
The way damage is handled has completely changed.
A weakness effect is now applied to the target, rather than a damage bonus. This will cause the weakness to be exclusive to any other weaknesses on the target
damage modifiers due to EV won't show in the damage roll anymore, but they are handled on applyDamage correctly.
New macro added to force the target's EV Weakness effect on another target (critical success EV rolls)