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Server
Constructor:
Server: server
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server.getObject (Integer object);
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server.getCheckPoint (Integer checkpoint);
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server.createCoordBlip ();
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server.setAltitudeLimit (Integer Altitude);
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server.banAddress ();
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server.unbanAddress ();
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server.addRadioStream ();
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server.getPickup (Integer pickup);
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server.getPlayer (Integer player);
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server.setGameSpeed (Integer Speed);
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server.getGameSpeed ();
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server.showMapObject ();
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server.getAltitudeLimit ();
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server.setOption (args,args1);
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server.isAddressBanned ();
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server.getCoordBlipInfo (Blip)
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server.getAllPlayers ();
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server.getWaterLevel ();
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server.hideMapObject ();
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server.removeKeyBind ();
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server.getOption ();
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server.getVehicle (Integer vehicle);
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server.getAllVehicles ();
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server.getGravity ();
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server.destroyCoordBlip ();
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server.resetWeaponData ();
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server.findPlayer (String name);
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server.playSound ();
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server.getKeyBind ();
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server.registerKeyBind ();
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server.setWaterLevel ();
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server.sendGameMessage (Instance, RGB, "string");
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server.setTimeRate ();
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server.setHour ();
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server.getHour ();
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server.rewireEvents ();
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server.setMinute ();
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server.getMinute ();
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server.setUnloaded ();
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server.getTimeRate ();
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server.setWeather ();
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server.setFallTimer ();
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server.getWeather ();
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server.getFallTimer ();
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server.setGravity ();
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server.setServerName (Server Name);
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server.getServerName ();
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server.getServerVersion ();
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server.getServerPort ();
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server.getPlayerLimit ();
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server.getGameModeText ();
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server.setPlayerLimit (Integer PlayerLimit);
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server.shutdownServer ();
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server.setGameModeText (String GameMode);
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server.setWorldBounds (Integer bounds);
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server.getWorldBounds ();
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server.sendPluginCommand ();
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server.setSpawnScreenPlayerPos (Pos x, Pos y, Pos z);
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server.getServerPassword ();
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server.getVehiclesForcedRespawnAltitude ();
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server.sendGameMessageToAll (RGB, "String");
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server.setKillCommandDelay (Integer delay);
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server.setServerPassword (String password);
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server.showAllMapObjects ();
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server.removeAllKeyBinds ();
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server.setSpawnScreenCameraLookAt (Pos x, Pos y, Pos z);
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server.getWastedSettings ();
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server.setSpawnScreenCameraPos (Pos x, Pos y, Pos z);
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server.setWeaponDataValue (); - empty
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server.resetAllWeaponData ();
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server.sendClientMessage (); - empty
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server.sendClientMessageToAll (); - empty
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server.setWastedSettings ();
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server.setVehiclesForcedRespawnAltitude (bool);
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server.getUnusedKeybindSlot ();
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server.isWeaponDataValueModified ();
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server.removeRadioStream ();
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server.getWeaponDataValue ();
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server.resetWeaponDataValue ();
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server.getKillCommandDelay ();
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server.print ();
server.handlingRuleExists(Integer rule);
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server.setHandlingRule(Integer
rules, Float value);
server.getHandlingRule(Integer rule);
server.resetHandling(Integer rule);
server.resetAllVehicleHandlings();
server.resetHandlingRule(Integer rule);
server.createCheckPoint: function ( arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10 );
server.createPickup: funtion (model, world, quantity, pos x, pos y, pos z, alpha, automatic);
server.createObject: function (model, world, pos x, pos y, pos z, alpha);
server.createExplosion: function (world, type, pos x, pos y, pos z, source id, bool groundlevel);
server.createVehicle: function (model, world, pos x, pos y, pos z, angle, primary colour, secondary colour );
server.addPlayerClass: function ();