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newk5 edited this page May 16, 2021 · 43 revisions

Constructor:

Server: server

  • server.getObject (Integer object);

  • server.getCheckPoint (Integer checkpoint);

  • server.createCoordBlip ();

  • server.setAltitudeLimit (Integer Altitude);

  • server.banAddress ();

  • server.unbanAddress ();

  • server.addRadioStream ();

  • server.getPickup (Integer pickup);

  • server.getPlayer (Integer player);

  • server.setGameSpeed (Integer Speed);

  • server.getGameSpeed ();

  • server.showMapObject ();

  • server.getAltitudeLimit ();

  • server.setOption (args,args1);

  • server.isAddressBanned ();

  • server.getCoordBlipInfo (Blip)

  • server.getAllPlayers ();

  • server.getWaterLevel ();

  • server.hideMapObject ();

  • server.removeKeyBind ();

  • server.getOption ();

  • server.getVehicle (Integer vehicle);

  • server.getAllVehicles ();

  • server.getGravity ();

  • server.destroyCoordBlip ();

  • server.resetWeaponData ();

  • server.findPlayer (String name);

  • server.playSound ();

  • server.getKeyBind ();

  • server.registerKeyBind ();

  • server.setWaterLevel ();

  • server.sendGameMessage (Instance, RGB, "string");

  • server.setTimeRate ();

  • server.setHour ();

  • server.getHour ();

  • server.rewireEvents ();

  • server.setMinute ();

  • server.getMinute ();

  • server.setUnloaded ();

  • server.getTimeRate ();

  • server.setWeather ();

  • server.setFallTimer ();

  • server.getWeather ();

  • server.getFallTimer ();

  • server.setGravity ();

  • server.setServerName (Server Name);

  • server.getServerName ();

  • server.getServerVersion ();

  • server.getServerPort ();

  • server.getPlayerLimit ();

  • server.getGameModeText ();

  • server.setPlayerLimit (Integer PlayerLimit);

  • server.shutdownServer ();

  • server.setGameModeText (String GameMode);

  • server.setWorldBounds (Integer bounds);

  • server.getWorldBounds ();

  • server.sendPluginCommand ();

  • server.setSpawnScreenPlayerPos (Pos x, Pos y, Pos z);

  • server.getServerPassword ();

  • server.getVehiclesForcedRespawnAltitude ();

  • server.sendGameMessageToAll (RGB, "String");

  • server.setKillCommandDelay (Integer delay);

  • server.setServerPassword (String password);

  • server.showAllMapObjects ();

  • server.removeAllKeyBinds ();

  • server.setSpawnScreenCameraLookAt (Pos x, Pos y, Pos z);

  • server.getWastedSettings ();

  • server.setSpawnScreenCameraPos (Pos x, Pos y, Pos z);

  • server.setWeaponDataValue (); - empty

  • server.resetAllWeaponData ();

  • server.sendClientMessage (); - empty

  • server.sendClientMessageToAll (); - empty

  • server.setWastedSettings ();

  • server.setVehiclesForcedRespawnAltitude (bool);

  • server.getUnusedKeybindSlot ();

  • server.isWeaponDataValueModified ();

  • server.removeRadioStream ();

  • server.getWeaponDataValue ();

  • server.resetWeaponDataValue ();

  • server.getKillCommandDelay ();

  • server.print ();

Handlings

  • server.handlingRuleExists(Integer rule);
  • server.setHandlingRule(Integerrules, Float value);
  • server.getHandlingRule(Integer rule);
  • server.resetHandling(Integer rule);
  • server.resetAllVehicleHandlings();
  • server.resetHandlingRule(Integer rule);

Constructors

  • server.createCheckPoint: function ( arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10 );
  • server.createPickup: funtion (model, world, quantity, pos x, pos y, pos z, alpha, automatic);
  • server.createObject: function (model, world, pos x, pos y, pos z, alpha);
  • server.createExplosion: function (world, type, pos x, pos y, pos z, source id, bool groundlevel);
  • server.createVehicle: function (model, world, pos x, pos y, pos z, angle, primary colour, secondary colour );
  • server.addPlayerClass: function ();
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