Antistasi Mod 3.4.0
Version 3.4.0 - 05th November 2023
Changes from version 3.3.3 to 3.4.0
================ Major updates ================
#2384 Added Base Building Tool "Teamleader Base Placer"
- Buyable and transportable boxes which allow building of assets in a set radius
- Can be set to Teamleader only, Engineer only or available for both
- Different sets of buildable assets based on the map
- System also allows to repair already existing buildings
- Variable build time based on asset
- Allows to deconstruct built assets
#2890 Added Self-Revive Feature and modified damage system
- Self-revive option for when playing without ACE
- Uses first aid kit and has 5 minute cooldown
- During 5min timeout, adds desaturation effect and increased sway
- Multiple modifications to Antistasi damage system which allows this system to work properly
Western Sahara Templates
- #2935 WS Civs and Tura Rebels
- #2939 WS ION AI template
- #2938 WS SFIA AI template
- #2937 WS Arganian Defence Force template
- #2936 WS North African CSAT template
- #2934 WS NATO-Desert template
================ Minor ================
- #3027 Updated Arma version checking
- #3012 & #3011 & #2978 Updated Antistasi based on ACE 3.16.0 / 3.16.1 updates
- #2997 Fixed SPE Panterfaust and mortyAI issues
- #2975 Fixed High Command Squad Icons being visible in 3D Display
- #2956 Moved Headless Clients with HQ to theoretically improve AI responses
- #2930 Adds Global Mobilization radiotowers to be compatible with Antistasi
- #2899 Enabled rebel AI to utilize rifle+muzzle combo grenade launchers
- #2876 PATCOM Garrison adjustments and minor fixes
- #2860 Improved Garage source checking
- #2842 Moved ACE Init and added ACE event handling for especially grenade throwing and injection
- #2829 Added member & guest lock limits to garage
- #2804 Unit names are being set according to their factions
- #2686 Added ACE ropes to starting Arsenal
================ Template updates ================
- #2933 Militia offroads and Civilian CH-49 config entries and additions for Vanilla templates
- #2811 Added new 3CB AAF Desert/Brown template
- #2960 Added vehiclesLightTanks template category
- #2955 Updated RHS ChDKZ AI template with adjusted vehicle lineup and some gear changes
- #2953 Updated 3CB FIA and TKM rebel templates with starting Enfields
- #2951 Updated 3CB CNM rebel template with starting Mosin and Shotgun
- #2928 Updated RHS ChDKZ AI template with retextured Mi8s
- #2919 Added CUP Civilian Vehicles Pack
- #2916 Added transport planes to Enoch and Arid CSAT templates
- #2910 Added APEX Jets and UAVs to CSAT and NATO templates
- #2932 Added Marksmen DLC rifles and MGs to Vanilla templates when enabled
- #2931 Added different DLC and WS CDLC assets to Vanilla templates when enabled
- #2885 Updated RHS ChDKZ templates with retextured tanks
================ Localization ================
- [Multiple PRs] - Multiple hundreds of hard coded strings converted into strings
- [Multiple PRs] - Multiple thousand new translations accumulative for all the supported languages
================ Bugfixes ================
- #3026 Fixed logistics JIP bugs
- #3021 Improved createSupport logging
- #3016 Fixed broken UI config dependencies
- #3013 Fixed basic/medical gear missing in SPE/IFA templates
- #3008 & #3004 Fixed config errors for Vanilla/Mod assets
- #3001 Map Fixes - Fixed vehicle markers on Livonia, removed seaport_6 on Malden and moved outposts _1 and _14 on Malden
- #2994 Fixed spam in Zeus Logging
- #2987 Fixed theBoss var not being published in Autostart case
- #2979 Fixed non-basic backpack in SPE rebel template
- #2959 Fixed RPT error when admin disconnects
- #2947 Fixed Huron not using gear on combat landing
- #2945 Added missing Land_Cargo_HQ_V4_F building to array of static spawners
- #2942 Autumn Cleaning - removed dead IFA templates, fixed a typo and small map issues on Anizay and Malden
- #2922 Multiple Bug Fixes found by LordGolias using his sqf-analyzer
- #2917 Fixed AI not being able to use light helis in QRFs
- [Multiple PRs] small typos, in-production fixes for new systems and such
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.