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Antistasi Mod 3.4.0

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@Bob-Murphy Bob-Murphy released this 06 Nov 00:15
· 342 commits to master since this release
2f1de6b

Version 3.4.0 - 05th November 2023

Changes from version 3.3.3 to 3.4.0

================ Major updates ================

#2384 Added Base Building Tool "Teamleader Base Placer"

  • Buyable and transportable boxes which allow building of assets in a set radius
  • Can be set to Teamleader only, Engineer only or available for both
  • Different sets of buildable assets based on the map
  • System also allows to repair already existing buildings
  • Variable build time based on asset
  • Allows to deconstruct built assets

#2890 Added Self-Revive Feature and modified damage system

  • Self-revive option for when playing without ACE
  • Uses first aid kit and has 5 minute cooldown
  • During 5min timeout, adds desaturation effect and increased sway
  • Multiple modifications to Antistasi damage system which allows this system to work properly

Western Sahara Templates

  • #2935 WS Civs and Tura Rebels
  • #2939 WS ION AI template
  • #2938 WS SFIA AI template
  • #2937 WS Arganian Defence Force template
  • #2936 WS North African CSAT template
  • #2934 WS NATO-Desert template

================ Minor ================

  • #3027 Updated Arma version checking
  • #3012 & #3011 & #2978 Updated Antistasi based on ACE 3.16.0 / 3.16.1 updates
  • #2997 Fixed SPE Panterfaust and mortyAI issues
  • #2975 Fixed High Command Squad Icons being visible in 3D Display
  • #2956 Moved Headless Clients with HQ to theoretically improve AI responses
  • #2930 Adds Global Mobilization radiotowers to be compatible with Antistasi
  • #2899 Enabled rebel AI to utilize rifle+muzzle combo grenade launchers
  • #2876 PATCOM Garrison adjustments and minor fixes
  • #2860 Improved Garage source checking
  • #2842 Moved ACE Init and added ACE event handling for especially grenade throwing and injection
  • #2829 Added member & guest lock limits to garage
  • #2804 Unit names are being set according to their factions
  • #2686 Added ACE ropes to starting Arsenal

================ Template updates ================

  • #2933 Militia offroads and Civilian CH-49 config entries and additions for Vanilla templates
  • #2811 Added new 3CB AAF Desert/Brown template
  • #2960 Added vehiclesLightTanks template category
  • #2955 Updated RHS ChDKZ AI template with adjusted vehicle lineup and some gear changes
  • #2953 Updated 3CB FIA and TKM rebel templates with starting Enfields
  • #2951 Updated 3CB CNM rebel template with starting Mosin and Shotgun
  • #2928 Updated RHS ChDKZ AI template with retextured Mi8s
  • #2919 Added CUP Civilian Vehicles Pack
  • #2916 Added transport planes to Enoch and Arid CSAT templates
  • #2910 Added APEX Jets and UAVs to CSAT and NATO templates
  • #2932 Added Marksmen DLC rifles and MGs to Vanilla templates when enabled
  • #2931 Added different DLC and WS CDLC assets to Vanilla templates when enabled
  • #2885 Updated RHS ChDKZ templates with retextured tanks

================ Localization ================

  • [Multiple PRs] - Multiple hundreds of hard coded strings converted into strings
  • [Multiple PRs] - Multiple thousand new translations accumulative for all the supported languages

================ Bugfixes ================

  • #3026 Fixed logistics JIP bugs
  • #3021 Improved createSupport logging
  • #3016 Fixed broken UI config dependencies
  • #3013 Fixed basic/medical gear missing in SPE/IFA templates
  • #3008 & #3004 Fixed config errors for Vanilla/Mod assets
  • #3001 Map Fixes - Fixed vehicle markers on Livonia, removed seaport_6 on Malden and moved outposts _1 and _14 on Malden
  • #2994 Fixed spam in Zeus Logging
  • #2987 Fixed theBoss var not being published in Autostart case
  • #2979 Fixed non-basic backpack in SPE rebel template
  • #2959 Fixed RPT error when admin disconnects
  • #2947 Fixed Huron not using gear on combat landing
  • #2945 Added missing Land_Cargo_HQ_V4_F building to array of static spawners
  • #2942 Autumn Cleaning - removed dead IFA templates, fixed a typo and small map issues on Anizay and Malden
  • #2922 Multiple Bug Fixes found by LordGolias using his sqf-analyzer
  • #2917 Fixed AI not being able to use light helis in QRFs
  • [Multiple PRs] small typos, in-production fixes for new systems and such

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.