Skip to content

Releases: official-antistasi-community/A3-Antistasi

Antistasi Mod 3.7.1

08 Oct 20:52
cc96c01
Compare
Choose a tag to compare

Version 3.7.1 - 8th October 2024

Changes from version 3.7.0 to 3.7.1

================ Bugfixes ================

  • #3409 Fix CUP disposable missile launchers breaking init after CBA 3.18 update

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.

Antistasi Mod 3.7.0

18 Aug 21:40
858b653
Compare
Choose a tag to compare

Version 3.7.0 - 18th August 2024

Changes from version 3.6.0 to 3.7.0

================ Major updates ================

#3371 Added Map Port of Mortain - 1.1 Update of the Spearhead 1944 CDLC

#3356 Updated SPE-IFA Templates - 1.1 Update of the Spearhead 1944 CDLC

================ Minor ================

  • #3327 Reduced artillery/mortar ratio at high war tiers
  • #3334 Added a tooltip for vehicle locktime
  • #3335 Improve CUP and IFA plane turn rates when flown by AI
  • #3343 Slowed down self-revive timeout when downed
  • #3349 Created new classes for Antistasi AI units - Fixes ACE action blocking
  • #3370 Added attributeMoreTrucks and IFV-only option to ground transport selection
  • #3372 Made dive bomb runs less accurate against infantry targets
  • #3377 Added flashlights to unit definitions (currently only SPE specific usage)

================ Template updates ================

  • #3363 Removed CUP Cluster MLRS

================ Bugfixes ================

  • #3320 Skip Time Improvements
  • #3338 Fixed slow-server UI issue and incorrect licensing in arsenal limits
  • #3359 Fixed issue where running destroyCity with CUP interiors could crash
  • #3362 Disallowed sling-loading HQ objects
  • #3364 Added workaround for Arma bug with CDLC detection and arma3.cfg mod loading method
  • #3365 Small sell price rework
  • #3367 Fixed support crew being provided for free and then refunded
  • #3368 Fixed inability to rebuild non-outpost radio towers
  • #3369 Added Ammobox Protection
  • #3375 Replaced all uses of GETOUT waypoints
  • #3381 Fixed SoldierGB inheritance chain for CBA XEH.

================ Groundwork ================

  • #3333 Adjusted DoomMetal GUI Header and license

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.

Antistasi Mod 3.6.0

30 Jun 20:22
201e925
Compare
Choose a tag to compare

Version 3.6.0 - 30th June 2024

Changes from version 3.5.4 to 3.6.0

================ Major updates ================

#3214 Added Map Port of Pulau

================ Minor ================

  • #3229 Added GUI prefix and Experimental Battle Menu
  • #3233 Switched respawn & self-revive keys to custom keybinds
  • #3234 Allowed guests to use of arsenal limits dialog and set default guest limit to 0
  • #3237 Added Garage Sell Button
  • #3238 Added Parameter fencing for debug commands
  • #3250 Reworked anti-air support response balance
  • #3255 Converted corpse/wreck timed cleanup into a server queue with max cap
  • #3257 Removed restriction from AILoadInfo action
  • #3259 Added Parachutes to airbase crates
  • #3261 Added a few RHS items to Garbage Cleaner
  • #3269 Added Setup GUI Factions Info
  • #3274 Added tank platoon support as alternative to CAS
  • #3278 Updated SF spawn locations on Livonia
  • #3282 Allowed commanders to make custom HC squads
  • #3284 Added logging for temporary membership
  • #3295 Added explosiveSpecialist and UAVHacker traits to default commander slot
  • #3319 Adjusted air support response for cheap planes

================ Template updates ================

================ Bugfixes ================

  • #3172 Added/Fixed planes from RHS and 3CB (A-29 & T-28)
  • #3205 Fixed case where seats may not be unlocked when dead crew are deleted
  • #3228 Updated fn_vehiclePrice to not fail on absent vehicles
  • #3231 Fixed artillery not rotating to target before firing
  • #3242 Added Cargo nodes for 3CB Hilux (Covered)
  • #3251 Fixed breaking error in citySupportChange type-safety checks
  • #3254 Fixed Refugee mission timer
  • #3256 Fixed destroy Heli mission
  • #3260 Applied Artillery marker improvements
  • #3264 Fixed lootToCrate issues with IFA gear
  • #3266 Improved getArtilleryRanges & fixed IFA mortar case
  • #3273 Prevented concurrent major attacks, and added a planning cost
  • #3281 Fixed 3CB Factions baseWeapon config
  • #3283 Fixed incorrect config array specifier for diveParams
  • #3286 Fixed inconsistent parameter bug with createAttackForceLand
  • #3293 Fixed potential double-carry or double-drop errors under heavy script load
  • #3294 Fixed fetching current arsenal data before displaying the arsenal limits dialog
  • #3297 Switched over init order to fix error in initRemoteObject JIP function
  • #3315 Buffed IFA mortars to be closer to MK6
  • #3322 Fixed conflicting addon messages from aircraft loadout configs

================ Groundwork ================

  • #3200 Added vehiclesHeavyTanks template category
  • #3208 Added vehiclesAirPatrol template category
  • #3287 Fixed WW2 factions using SAM supports

================ Localization ================

  • [Multiple PRs] - Added tons of new translations to different languages

================ Refactor ================

  • #3210 Merged item carrying code and switch to blacklist for carry blocking
  • #3227 Moved Airplane loadouts to configs

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.

Antistasi Mod 3.5.4

28 Apr 17:25
87170ed
Compare
Choose a tag to compare

Version 3.5.4 - 28th April 2024

Changes from version 3.5.3 to 3.5.4

================ Bugfixes ================

  • #3226 Fixed reordering and unlockedXXX arrays in initial unlocks
  • #3235 Fixed case where HC vehicles are remote-spawned with no roads near HQ

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.

Antistasi Mod 3.5.3

14 Apr 20:31
3519b19
Compare
Choose a tag to compare

Version 3.5.3 - 14th April 2024

Changes from version 3.5.2 to 3.5.3

================ Minor ================

  • #3188 Removed separate case-sensitive checks from fn_initZones in favour of overall toLower implementation
  • #3206 Added ACE Painkillers to the rebel starting gear

================ Template updates ================

  • #3192 Added missing heavy vests for the vanilla ION factions
  • #3211 Fixed some swapped helicopters in the Reaction Forces CDLC integration
  • #3217 Factions with higher DLC dependencies will now appear lower on the faction selection list
  • #3220 Fixed an issue with 3CB where the wrong magazines were being given to certain guns

================ Bugfixes ================

  • #3195 Fixed a start-up hang when mods with too many cosmetic items were loaded
  • #3196 Fixed incorrect order of strings for fast travel parameters
  • #3196 Fixed an exploit in the fast travel function
  • #3197 Fixed an issue where bipods would sometimes be deleted by the arsenal
  • #3207 Fixed a script error with CBA when spawning AI units
  • #3212 Fixed a script error from a debug command in the Garage
  • #3215 Player corpses should now not be deleted until 15 minutes have passed, fixing an issue where many respawning players would delete corpses

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.

Antistasi Mod 3.5.2

31 Mar 20:44
Compare
Choose a tag to compare

Version 3.5.2 - 31st March 2024

Changes from version 3.5.1 to 3.5.2

================ Major updates ================

#3185 Reaction Forces CDLC Compatibility

================ Minor ================

  • #3152 Added more "hardcore" parameters to disable fast travel completely and to deactivate the heal function on the vehicle box at HQ

================ Template updates ================

  • #3177 Added Vanilla AI NATO UK templates for Arid and Tropical climates
  • #3176 Added Vanilla AI PMC template (not climate specific)
  • #3175 Fixed minor issues in WS templates and minor asset adjustments
  • #3170 Updated 3CB templates with some new weapons
  • #3167 Removed old Kajman and Orca versions from Vanilla CSAT templates

================ Bugfixes ================

  • #3179 Fixed RHS ChDKZ T-72 Event Handler Inheritance
  • #3162 Fixed broken WS template
  • #3162 Fixed troop training GUI closing after training
  • #3162 Fixed animation persistence over fast travel
  • #3162 Fixed small typos and localization
  • #3154 Fixed marksmen not having ammunition
  • #3136 Fixed one network spam issue

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.

Antistasi Mod 3.5.1

18 Feb 17:57
31609ef
Compare
Choose a tag to compare

Version 3.5.1 - 18th February 2024

Changes from version 3.5.0 to 3.5.1

================ Bugfixes ================

  • #3155 Applied Kujari map fixes
  • #3151 Disabled forced marker spawn in artySupport
  • #3150 Deleted rogue variable in vanilla LDF template
  • #3147 Fixed issues regarding undercover and HQ defense

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.

Antistasi Mod 3.5.0

11 Feb 20:59
0e754b2
Compare
Choose a tag to compare

Version 3.5.0 - 11th February 2024

Changes from version 3.4.1 to 3.5.0

================ Major updates ================

#3075 Weferlingen Map Ports

  • Complete port for Weferlingen Summer - requires Global Mobilisation CDLC
  • Complete port for Weferlingen Winter - requires Global Mobilisation CDLC
  • In the summer and in the winter, resistance fighters armed with their R-700 bolt-action rifles trudge through the fields towards ill-prepared Bundeswehr and NVA roadblocks. In an occupied post-WW2 Germany, the citizens are ready to take up arms for freedom, no matter which time of the year.

#3073 UMB Colombia Map Port

  • Complete port for UMB Colombia - requires UMB Colombia
  • The rebellion has never gotten it's money through fully ... legitimate sources. Using face paint and camouflage, the rebel squads begin their rush to the poorly-guarded poppy field. The South American jungle, just as warm as advertised.

#3072 Kujari Map Port

  • Complete port for Kujari - requires Kujari
  • Specks of sand in his sandals, a rebel cell leader watches the road with a pair of binoculars and a clacker. The enemy ammunition convoy is carrying high value weaponry, and they have no idea what's about to happen. Sub-Saharan Africa is a harsh climate, but is a excellent battle-ground for mercenaries and revolutionaries alike.

New Templates

  • #3082 Vanilla Rebel LFF template
  • #3081 3CB Rebel LSM template
  • #3022 CUP AFRF Desert template
  • #2935 WS Civs and Tura Rebels
  • #2802 GM BW Desert template
  • #2802 GM NVA Desert template

================ Minor ================

  • #3137 Added vehicle discount functionality based on war level for maps without seaports.
  • #3134 Added hint on old build button in Y menu to help older players find the new construction system.
  • #3131 Added debug functions to test-spawn units and vehicles from templates checking.
  • #3115 Rebel and enemy airstrikes will now be shown in the log.
  • #3110 Aircraft can now be accessed from any garage, but cannot be removed unless the player is at an airbase.
  • #3102 Seaports will only cut 5% of vehicle price each (changed from 10% each) and now cap at 6 maximum, for a total of a max 30% discount on vehicles.
  • #3102 Garage will now delete blacklisted vehicles, so hopefully no more empty "Vehicle" entities.
  • #3102 Added the last victim to the hint admins receive for friendly fire.
  • #3098 & #3139 Added one additional builder box with capacity of 1500.
  • #3088 ACE Hunger - Added bananas! And sunflower seeds and humanitarian rations, but more importantly, bananas.
  • #3087 Kat's Advanced Medical (KAM) support has been updated to 2.13.3.
  • #3083 Rebel AI will now sometimes be equipped with pistols if they don't have any good primary weapons.
  • #3049 APCs in the default Arma 3 factions will now use slat cages to boost their combat effectiveness where able.

================ Template updates ================

  • #3091 WS ION - Multiple small changes to the template, mostly vehicles and weapons.
  • #3037 RHS ChDKZ - Added additional uniforms and unit templates.
  • #2802 GM templates - Fixed mag issues, added rebel uniforms, added additional logistic nodes and adjusted some trucks.

================ Bugfixes ================

  • #3126 Fixed an exploit where helicopters could retain undercover in enemy airspace.
  • #3116 Fixed a minor issue with outpost vehicle spawns.
  • #3114 Fixed a bug where remote-controlling players could despawn garrisons.
  • #3110 Fixed crew mounting statics while under active attack.
  • #3110 Added that garbage cleans now move dead soldiers out of their vehicle, fixing a bug with ACE where seats would be locked if bodies were deleted in a seat.
  • #3102 Fixed a bug where the hint would be empty if you tried to purchase vehicles at HQ with enemies nearby.
  • #3102 Fixed a bug where refugee missions would spawn on top of people.
  • #3102 Fixed a bug where the Kill the Traitor mission would break if the traitor surrendered.
  • #3102 Fixed Guided launchers being unlockable from large intel.
  • #3102 Fixed ASFs climbing endlessly during circling.
  • #3102 Added vehicles now have a few more restrictions before being turned into airstrikes, which fixes a few exploits.
  • #3102 Added that the garage now deletes bugged vehicles instead of registering them.
  • #3093 Fixed a bug where garrisons would have trouble spawning without buildings.
  • #3092 Fixed a check broken in #3031 for patrols.
  • #3090 Fixed a tiny bug where garage interactions would cause a logs error.
  • #3086 Fixed packed objects (e.g. repair station) not returning money when sold.
  • #3079 Fixed a bug where trying to breach whilst undercover will do nothing and an exploit where you could breach for free under certain circumstances.
  • #3053 Fixed an issue where fuel trucks could spawn fuel out of thin air with ACE.

================ Groundwork ================

  • #3102 Added a system for blacklisting vehicles from the garage.

================ Localization ================

  • [Multiple PRs] - Localized a few hundred hard coded strings for them to be translated.
  • [Multiple PRs] - Multiple thousand new translations accumulative for all the supported languages

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.

Antistasi Mod 3.4.1

03 Dec 20:15
Compare
Choose a tag to compare

Version 3.4.1 - 03rd December 2023

Changes from version 3.4.0 to 3.4.1

================ Minor ================

  • #3061 & #3078 Added additional params options for the Friendly Fire Punishment System
  • #3058 Updated default values of some parameters to give a better experience when starting a mission without any params adjustment

================ Template updates ================

  • #3018 Adds Kozlice 12G rebel equipment when Contact DLC is loaded

================ Bugfixes ================

  • #3068 Fixed magazine for RHS 2S1 Artillery which caused it simply not firing
  • #3066 Fixed multiple minor template issues, mostly incorrect scopes, nothing critical
  • #3064 Fixed multiple Assassination missions related issues where hints where not displayed correctly
  • #3063 Fixed minor issues with multiple hints where titles where not displayed correclty
  • #3059 Fixed revive system being disabled after a player was killed by damage when downed
  • #3055 Added missing condition check on Vanilla CSAT templates leading to marksmen dlc content not being loaded
  • #3051 Fixed multiple strings in regard to typos, wording and such
  • #3041 Fixed SFIA faction name in relevant files
  • #3044 Fixed units continuing revive attempts after their target was revived by someone else.
  • #3043 Fixed issue with garrison spawning when no buildings are present which led to garrisons being broken/deleted
  • #3042 Fixed issue where autoloading an old save with a newer version could break respawns
  • #3031 Fixed patrol starting locations being too close to players by implementing min distance check

================ Localization ================

  • [Multiple PRs] - Multiple hundred new translations accumulative for all the supported languages

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.

Antistasi Mod 3.4.0

06 Nov 00:15
2f1de6b
Compare
Choose a tag to compare

Version 3.4.0 - 05th November 2023

Changes from version 3.3.3 to 3.4.0

================ Major updates ================

#2384 Added Base Building Tool "Teamleader Base Placer"

  • Buyable and transportable boxes which allow building of assets in a set radius
  • Can be set to Teamleader only, Engineer only or available for both
  • Different sets of buildable assets based on the map
  • System also allows to repair already existing buildings
  • Variable build time based on asset
  • Allows to deconstruct built assets

#2890 Added Self-Revive Feature and modified damage system

  • Self-revive option for when playing without ACE
  • Uses first aid kit and has 5 minute cooldown
  • During 5min timeout, adds desaturation effect and increased sway
  • Multiple modifications to Antistasi damage system which allows this system to work properly

Western Sahara Templates

  • #2935 WS Civs and Tura Rebels
  • #2939 WS ION AI template
  • #2938 WS SFIA AI template
  • #2937 WS Arganian Defence Force template
  • #2936 WS North African CSAT template
  • #2934 WS NATO-Desert template

================ Minor ================

  • #3027 Updated Arma version checking
  • #3012 & #3011 & #2978 Updated Antistasi based on ACE 3.16.0 / 3.16.1 updates
  • #2997 Fixed SPE Panterfaust and mortyAI issues
  • #2975 Fixed High Command Squad Icons being visible in 3D Display
  • #2956 Moved Headless Clients with HQ to theoretically improve AI responses
  • #2930 Adds Global Mobilization radiotowers to be compatible with Antistasi
  • #2899 Enabled rebel AI to utilize rifle+muzzle combo grenade launchers
  • #2876 PATCOM Garrison adjustments and minor fixes
  • #2860 Improved Garage source checking
  • #2842 Moved ACE Init and added ACE event handling for especially grenade throwing and injection
  • #2829 Added member & guest lock limits to garage
  • #2804 Unit names are being set according to their factions
  • #2686 Added ACE ropes to starting Arsenal

================ Template updates ================

  • #2933 Militia offroads and Civilian CH-49 config entries and additions for Vanilla templates
  • #2811 Added new 3CB AAF Desert/Brown template
  • #2960 Added vehiclesLightTanks template category
  • #2955 Updated RHS ChDKZ AI template with adjusted vehicle lineup and some gear changes
  • #2953 Updated 3CB FIA and TKM rebel templates with starting Enfields
  • #2951 Updated 3CB CNM rebel template with starting Mosin and Shotgun
  • #2928 Updated RHS ChDKZ AI template with retextured Mi8s
  • #2919 Added CUP Civilian Vehicles Pack
  • #2916 Added transport planes to Enoch and Arid CSAT templates
  • #2910 Added APEX Jets and UAVs to CSAT and NATO templates
  • #2932 Added Marksmen DLC rifles and MGs to Vanilla templates when enabled
  • #2931 Added different DLC and WS CDLC assets to Vanilla templates when enabled
  • #2885 Updated RHS ChDKZ templates with retextured tanks

================ Localization ================

  • [Multiple PRs] - Multiple hundreds of hard coded strings converted into strings
  • [Multiple PRs] - Multiple thousand new translations accumulative for all the supported languages

================ Bugfixes ================

  • #3026 Fixed logistics JIP bugs
  • #3021 Improved createSupport logging
  • #3016 Fixed broken UI config dependencies
  • #3013 Fixed basic/medical gear missing in SPE/IFA templates
  • #3008 & #3004 Fixed config errors for Vanilla/Mod assets
  • #3001 Map Fixes - Fixed vehicle markers on Livonia, removed seaport_6 on Malden and moved outposts _1 and _14 on Malden
  • #2994 Fixed spam in Zeus Logging
  • #2987 Fixed theBoss var not being published in Autostart case
  • #2979 Fixed non-basic backpack in SPE rebel template
  • #2959 Fixed RPT error when admin disconnects
  • #2947 Fixed Huron not using gear on combat landing
  • #2945 Added missing Land_Cargo_HQ_V4_F building to array of static spawners
  • #2942 Autumn Cleaning - removed dead IFA templates, fixed a typo and small map issues on Anizay and Malden
  • #2922 Multiple Bug Fixes found by LordGolias using his sqf-analyzer
  • #2917 Fixed AI not being able to use light helis in QRFs
  • [Multiple PRs] small typos, in-production fixes for new systems and such

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.