Releases: official-antistasi-community/A3-Antistasi
Antistasi Mod 3.7.1
Version 3.7.1 - 8th October 2024
Changes from version 3.7.0 to 3.7.1
================ Bugfixes ================
- #3409 Fix CUP disposable missile launchers breaking init after CBA 3.18 update
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.7.0
Version 3.7.0 - 18th August 2024
Changes from version 3.6.0 to 3.7.0
================ Major updates ================
#3371 Added Map Port of Mortain - 1.1 Update of the Spearhead 1944 CDLC
#3356 Updated SPE-IFA Templates - 1.1 Update of the Spearhead 1944 CDLC
================ Minor ================
- #3327 Reduced artillery/mortar ratio at high war tiers
- #3334 Added a tooltip for vehicle locktime
- #3335 Improve CUP and IFA plane turn rates when flown by AI
- #3343 Slowed down self-revive timeout when downed
- #3349 Created new classes for Antistasi AI units - Fixes ACE action blocking
- #3370 Added attributeMoreTrucks and IFV-only option to ground transport selection
- #3372 Made dive bomb runs less accurate against infantry targets
- #3377 Added flashlights to unit definitions (currently only SPE specific usage)
================ Template updates ================
- #3363 Removed CUP Cluster MLRS
================ Bugfixes ================
- #3320 Skip Time Improvements
- #3338 Fixed slow-server UI issue and incorrect licensing in arsenal limits
- #3359 Fixed issue where running destroyCity with CUP interiors could crash
- #3362 Disallowed sling-loading HQ objects
- #3364 Added workaround for Arma bug with CDLC detection and arma3.cfg mod loading method
- #3365 Small sell price rework
- #3367 Fixed support crew being provided for free and then refunded
- #3368 Fixed inability to rebuild non-outpost radio towers
- #3369 Added Ammobox Protection
- #3375 Replaced all uses of GETOUT waypoints
- #3381 Fixed SoldierGB inheritance chain for CBA XEH.
================ Groundwork ================
- #3333 Adjusted DoomMetal GUI Header and license
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.6.0
Version 3.6.0 - 30th June 2024
Changes from version 3.5.4 to 3.6.0
================ Major updates ================
#3214 Added Map Port of Pulau
================ Minor ================
- #3229 Added GUI prefix and Experimental Battle Menu
- #3233 Switched respawn & self-revive keys to custom keybinds
- #3234 Allowed guests to use of arsenal limits dialog and set default guest limit to 0
- #3237 Added Garage Sell Button
- #3238 Added Parameter fencing for debug commands
- #3250 Reworked anti-air support response balance
- #3255 Converted corpse/wreck timed cleanup into a server queue with max cap
- #3257 Removed restriction from AILoadInfo action
- #3259 Added Parachutes to airbase crates
- #3261 Added a few RHS items to Garbage Cleaner
- #3269 Added Setup GUI Factions Info
- #3274 Added tank platoon support as alternative to CAS
- #3278 Updated SF spawn locations on Livonia
- #3282 Allowed commanders to make custom HC squads
- #3284 Added logging for temporary membership
- #3295 Added explosiveSpecialist and UAVHacker traits to default commander slot
- #3319 Adjusted air support response for cheap planes
================ Template updates ================
- #2800 Added Swedish Forces Pack (SFP) templates (requires CUP Units, Vehicles and Weapons loaded)
- Make sure you use SFP - ACE Compatibility when playing with ACE
- #3166 Added Iron Front AiO templates
- Plus optional support for WW2 Tanks
- Plus optional support for WW2 Armoured Cars
- Plus optional support for Bystrokhodny Tanks - BT7 And Variants
- Make sure you use Iron Front in Arma 3 ACE compatibility when playing with ACE
- #3203 Added Poseidon II to RHS NAPA
- #3204 Added Reaction Forces CDLC compatibility for Western Sahara templates
- #3208 Added vehicles for vehiclesAirPatrol to some RHS templates
- #3209 Added RHS HIDF template
- #3258 "Re-added" the RPD to the 3CB SOV template
- #3271 Added RHS VDV templates
- #3267 Added RHS Tanoan Liberation Army (TLA) template
- #3277 Updated buyable vehicles for CUP
================ Bugfixes ================
- #3172 Added/Fixed planes from RHS and 3CB (A-29 & T-28)
- #3205 Fixed case where seats may not be unlocked when dead crew are deleted
- #3228 Updated fn_vehiclePrice to not fail on absent vehicles
- #3231 Fixed artillery not rotating to target before firing
- #3242 Added Cargo nodes for 3CB Hilux (Covered)
- #3251 Fixed breaking error in citySupportChange type-safety checks
- #3254 Fixed Refugee mission timer
- #3256 Fixed destroy Heli mission
- #3260 Applied Artillery marker improvements
- #3264 Fixed lootToCrate issues with IFA gear
- #3266 Improved getArtilleryRanges & fixed IFA mortar case
- #3273 Prevented concurrent major attacks, and added a planning cost
- #3281 Fixed 3CB Factions baseWeapon config
- #3283 Fixed incorrect config array specifier for diveParams
- #3286 Fixed inconsistent parameter bug with createAttackForceLand
- #3293 Fixed potential double-carry or double-drop errors under heavy script load
- #3294 Fixed fetching current arsenal data before displaying the arsenal limits dialog
- #3297 Switched over init order to fix error in initRemoteObject JIP function
- #3315 Buffed IFA mortars to be closer to MK6
- #3322 Fixed conflicting addon messages from aircraft loadout configs
================ Groundwork ================
- #3200 Added vehiclesHeavyTanks template category
- #3208 Added vehiclesAirPatrol template category
- #3287 Fixed WW2 factions using SAM supports
================ Localization ================
- [Multiple PRs] - Added tons of new translations to different languages
================ Refactor ================
- #3210 Merged item carrying code and switch to blacklist for carry blocking
- #3227 Moved Airplane loadouts to configs
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.5.4
Version 3.5.4 - 28th April 2024
Changes from version 3.5.3 to 3.5.4
================ Bugfixes ================
- #3226 Fixed reordering and unlockedXXX arrays in initial unlocks
- #3235 Fixed case where HC vehicles are remote-spawned with no roads near HQ
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.5.3
Version 3.5.3 - 14th April 2024
Changes from version 3.5.2 to 3.5.3
================ Minor ================
- #3188 Removed separate case-sensitive checks from fn_initZones in favour of overall toLower implementation
- #3206 Added ACE Painkillers to the rebel starting gear
================ Template updates ================
- #3192 Added missing heavy vests for the vanilla ION factions
- #3211 Fixed some swapped helicopters in the Reaction Forces CDLC integration
- #3217 Factions with higher DLC dependencies will now appear lower on the faction selection list
- #3220 Fixed an issue with 3CB where the wrong magazines were being given to certain guns
================ Bugfixes ================
- #3195 Fixed a start-up hang when mods with too many cosmetic items were loaded
- #3196 Fixed incorrect order of strings for fast travel parameters
- #3196 Fixed an exploit in the fast travel function
- #3197 Fixed an issue where bipods would sometimes be deleted by the arsenal
- #3207 Fixed a script error with CBA when spawning AI units
- #3212 Fixed a script error from a debug command in the Garage
- #3215 Player corpses should now not be deleted until 15 minutes have passed, fixing an issue where many respawning players would delete corpses
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.5.2
Version 3.5.2 - 31st March 2024
Changes from version 3.5.1 to 3.5.2
================ Major updates ================
#3185 Reaction Forces CDLC Compatibility
- Reaction Forces added to Vanilla Templates when RF is loaded on the server - requires Reaction Forces CDLC or the Compat Data
================ Minor ================
- #3152 Added more "hardcore" parameters to disable fast travel completely and to deactivate the heal function on the vehicle box at HQ
================ Template updates ================
- #3177 Added Vanilla AI NATO UK templates for Arid and Tropical climates
- #3176 Added Vanilla AI PMC template (not climate specific)
- #3175 Fixed minor issues in WS templates and minor asset adjustments
- #3170 Updated 3CB templates with some new weapons
- #3167 Removed old Kajman and Orca versions from Vanilla CSAT templates
================ Bugfixes ================
- #3179 Fixed RHS ChDKZ T-72 Event Handler Inheritance
- #3162 Fixed broken WS template
- #3162 Fixed troop training GUI closing after training
- #3162 Fixed animation persistence over fast travel
- #3162 Fixed small typos and localization
- #3154 Fixed marksmen not having ammunition
- #3136 Fixed one network spam issue
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.5.1
Version 3.5.1 - 18th February 2024
Changes from version 3.5.0 to 3.5.1
================ Bugfixes ================
- #3155 Applied Kujari map fixes
- #3151 Disabled forced marker spawn in artySupport
- #3150 Deleted rogue variable in vanilla LDF template
- #3147 Fixed issues regarding undercover and HQ defense
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.5.0
Version 3.5.0 - 11th February 2024
Changes from version 3.4.1 to 3.5.0
================ Major updates ================
#3075 Weferlingen Map Ports
- Complete port for Weferlingen Summer - requires Global Mobilisation CDLC
- Complete port for Weferlingen Winter - requires Global Mobilisation CDLC
- In the summer and in the winter, resistance fighters armed with their R-700 bolt-action rifles trudge through the fields towards ill-prepared Bundeswehr and NVA roadblocks. In an occupied post-WW2 Germany, the citizens are ready to take up arms for freedom, no matter which time of the year.
#3073 UMB Colombia Map Port
- Complete port for UMB Colombia - requires UMB Colombia
- The rebellion has never gotten it's money through fully ... legitimate sources. Using face paint and camouflage, the rebel squads begin their rush to the poorly-guarded poppy field. The South American jungle, just as warm as advertised.
#3072 Kujari Map Port
- Complete port for Kujari - requires Kujari
- Specks of sand in his sandals, a rebel cell leader watches the road with a pair of binoculars and a clacker. The enemy ammunition convoy is carrying high value weaponry, and they have no idea what's about to happen. Sub-Saharan Africa is a harsh climate, but is a excellent battle-ground for mercenaries and revolutionaries alike.
New Templates
- #3082 Vanilla Rebel LFF template
- #3081 3CB Rebel LSM template
- #3022 CUP AFRF Desert template
- #2935 WS Civs and Tura Rebels
- #2802 GM BW Desert template
- #2802 GM NVA Desert template
================ Minor ================
- #3137 Added vehicle discount functionality based on war level for maps without seaports.
- #3134 Added hint on old build button in Y menu to help older players find the new construction system.
- #3131 Added debug functions to test-spawn units and vehicles from templates checking.
- #3115 Rebel and enemy airstrikes will now be shown in the log.
- #3110 Aircraft can now be accessed from any garage, but cannot be removed unless the player is at an airbase.
- #3102 Seaports will only cut 5% of vehicle price each (changed from 10% each) and now cap at 6 maximum, for a total of a max 30% discount on vehicles.
- #3102 Garage will now delete blacklisted vehicles, so hopefully no more empty "Vehicle" entities.
- #3102 Added the last victim to the hint admins receive for friendly fire.
- #3098 & #3139 Added one additional builder box with capacity of 1500.
- #3088 ACE Hunger - Added bananas! And sunflower seeds and humanitarian rations, but more importantly, bananas.
- #3087 Kat's Advanced Medical (KAM) support has been updated to 2.13.3.
- #3083 Rebel AI will now sometimes be equipped with pistols if they don't have any good primary weapons.
- #3049 APCs in the default Arma 3 factions will now use slat cages to boost their combat effectiveness where able.
================ Template updates ================
- #3091 WS ION - Multiple small changes to the template, mostly vehicles and weapons.
- #3037 RHS ChDKZ - Added additional uniforms and unit templates.
- #2802 GM templates - Fixed mag issues, added rebel uniforms, added additional logistic nodes and adjusted some trucks.
================ Bugfixes ================
- #3126 Fixed an exploit where helicopters could retain undercover in enemy airspace.
- #3116 Fixed a minor issue with outpost vehicle spawns.
- #3114 Fixed a bug where remote-controlling players could despawn garrisons.
- #3110 Fixed crew mounting statics while under active attack.
- #3110 Added that garbage cleans now move dead soldiers out of their vehicle, fixing a bug with ACE where seats would be locked if bodies were deleted in a seat.
- #3102 Fixed a bug where the hint would be empty if you tried to purchase vehicles at HQ with enemies nearby.
- #3102 Fixed a bug where refugee missions would spawn on top of people.
- #3102 Fixed a bug where the Kill the Traitor mission would break if the traitor surrendered.
- #3102 Fixed Guided launchers being unlockable from large intel.
- #3102 Fixed ASFs climbing endlessly during circling.
- #3102 Added vehicles now have a few more restrictions before being turned into airstrikes, which fixes a few exploits.
- #3102 Added that the garage now deletes bugged vehicles instead of registering them.
- #3093 Fixed a bug where garrisons would have trouble spawning without buildings.
- #3092 Fixed a check broken in #3031 for patrols.
- #3090 Fixed a tiny bug where garage interactions would cause a logs error.
- #3086 Fixed packed objects (e.g. repair station) not returning money when sold.
- #3079 Fixed a bug where trying to breach whilst undercover will do nothing and an exploit where you could breach for free under certain circumstances.
- #3053 Fixed an issue where fuel trucks could spawn fuel out of thin air with ACE.
================ Groundwork ================
- #3102 Added a system for blacklisting vehicles from the garage.
================ Localization ================
- [Multiple PRs] - Localized a few hundred hard coded strings for them to be translated.
- [Multiple PRs] - Multiple thousand new translations accumulative for all the supported languages
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.4.1
Version 3.4.1 - 03rd December 2023
Changes from version 3.4.0 to 3.4.1
================ Minor ================
- #3061 & #3078 Added additional params options for the Friendly Fire Punishment System
- #3058 Updated default values of some parameters to give a better experience when starting a mission without any params adjustment
================ Template updates ================
- #3018 Adds Kozlice 12G rebel equipment when Contact DLC is loaded
================ Bugfixes ================
- #3068 Fixed magazine for RHS 2S1 Artillery which caused it simply not firing
- #3066 Fixed multiple minor template issues, mostly incorrect scopes, nothing critical
- #3064 Fixed multiple Assassination missions related issues where hints where not displayed correctly
- #3063 Fixed minor issues with multiple hints where titles where not displayed correclty
- #3059 Fixed revive system being disabled after a player was killed by damage when downed
- #3055 Added missing condition check on Vanilla CSAT templates leading to marksmen dlc content not being loaded
- #3051 Fixed multiple strings in regard to typos, wording and such
- #3041 Fixed SFIA faction name in relevant files
- #3044 Fixed units continuing revive attempts after their target was revived by someone else.
- #3043 Fixed issue with garrison spawning when no buildings are present which led to garrisons being broken/deleted
- #3042 Fixed issue where autoloading an old save with a newer version could break respawns
- #3031 Fixed patrol starting locations being too close to players by implementing min distance check
================ Localization ================
- [Multiple PRs] - Multiple hundred new translations accumulative for all the supported languages
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.4.0
Version 3.4.0 - 05th November 2023
Changes from version 3.3.3 to 3.4.0
================ Major updates ================
#2384 Added Base Building Tool "Teamleader Base Placer"
- Buyable and transportable boxes which allow building of assets in a set radius
- Can be set to Teamleader only, Engineer only or available for both
- Different sets of buildable assets based on the map
- System also allows to repair already existing buildings
- Variable build time based on asset
- Allows to deconstruct built assets
#2890 Added Self-Revive Feature and modified damage system
- Self-revive option for when playing without ACE
- Uses first aid kit and has 5 minute cooldown
- During 5min timeout, adds desaturation effect and increased sway
- Multiple modifications to Antistasi damage system which allows this system to work properly
Western Sahara Templates
- #2935 WS Civs and Tura Rebels
- #2939 WS ION AI template
- #2938 WS SFIA AI template
- #2937 WS Arganian Defence Force template
- #2936 WS North African CSAT template
- #2934 WS NATO-Desert template
================ Minor ================
- #3027 Updated Arma version checking
- #3012 & #3011 & #2978 Updated Antistasi based on ACE 3.16.0 / 3.16.1 updates
- #2997 Fixed SPE Panterfaust and mortyAI issues
- #2975 Fixed High Command Squad Icons being visible in 3D Display
- #2956 Moved Headless Clients with HQ to theoretically improve AI responses
- #2930 Adds Global Mobilization radiotowers to be compatible with Antistasi
- #2899 Enabled rebel AI to utilize rifle+muzzle combo grenade launchers
- #2876 PATCOM Garrison adjustments and minor fixes
- #2860 Improved Garage source checking
- #2842 Moved ACE Init and added ACE event handling for especially grenade throwing and injection
- #2829 Added member & guest lock limits to garage
- #2804 Unit names are being set according to their factions
- #2686 Added ACE ropes to starting Arsenal
================ Template updates ================
- #2933 Militia offroads and Civilian CH-49 config entries and additions for Vanilla templates
- #2811 Added new 3CB AAF Desert/Brown template
- #2960 Added vehiclesLightTanks template category
- #2955 Updated RHS ChDKZ AI template with adjusted vehicle lineup and some gear changes
- #2953 Updated 3CB FIA and TKM rebel templates with starting Enfields
- #2951 Updated 3CB CNM rebel template with starting Mosin and Shotgun
- #2928 Updated RHS ChDKZ AI template with retextured Mi8s
- #2919 Added CUP Civilian Vehicles Pack
- #2916 Added transport planes to Enoch and Arid CSAT templates
- #2910 Added APEX Jets and UAVs to CSAT and NATO templates
- #2932 Added Marksmen DLC rifles and MGs to Vanilla templates when enabled
- #2931 Added different DLC and WS CDLC assets to Vanilla templates when enabled
- #2885 Updated RHS ChDKZ templates with retextured tanks
================ Localization ================
- [Multiple PRs] - Multiple hundreds of hard coded strings converted into strings
- [Multiple PRs] - Multiple thousand new translations accumulative for all the supported languages
================ Bugfixes ================
- #3026 Fixed logistics JIP bugs
- #3021 Improved createSupport logging
- #3016 Fixed broken UI config dependencies
- #3013 Fixed basic/medical gear missing in SPE/IFA templates
- #3008 & #3004 Fixed config errors for Vanilla/Mod assets
- #3001 Map Fixes - Fixed vehicle markers on Livonia, removed seaport_6 on Malden and moved outposts _1 and _14 on Malden
- #2994 Fixed spam in Zeus Logging
- #2987 Fixed theBoss var not being published in Autostart case
- #2979 Fixed non-basic backpack in SPE rebel template
- #2959 Fixed RPT error when admin disconnects
- #2947 Fixed Huron not using gear on combat landing
- #2945 Added missing Land_Cargo_HQ_V4_F building to array of static spawners
- #2942 Autumn Cleaning - removed dead IFA templates, fixed a typo and small map issues on Anizay and Malden
- #2922 Multiple Bug Fixes found by LordGolias using his sqf-analyzer
- #2917 Fixed AI not being able to use light helis in QRFs
- [Multiple PRs] small typos, in-production fixes for new systems and such
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.