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    • Human-friendly, hierarchical and serializable state machines for games and apps in C#.
      C#
      MIT License
      718331Updated Oct 13, 2024Oct 13, 2024
    • GameDemo

      Public
      The Chickensoft Game Demo — a fully tested, third-person 3D game built with Godot and C#. Now with saving and loading!
      C#
      MIT License
      2333522Updated Oct 13, 2024Oct 13, 2024
    • Easy to use serializable models with AOT compilation support and System.Text.Json compatibility.
      C#
      MIT License
      33811Updated Oct 13, 2024Oct 13, 2024
    • Lightweight collections, utilities, and general interface types to help make maintainable code.
      C#
      MIT License
      32010Updated Oct 13, 2024Oct 13, 2024
    • GoDotTest

      Public
      C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests.
      C#
      MIT License
      98120Updated Oct 13, 2024Oct 13, 2024
    • Official Chickensoft website, blogs, and documentation.
      TypeScript
      3601Updated Oct 13, 2024Oct 13, 2024
    • Make it possible to fully test Godot nodes and scenes with the appropriate adapters and interfaces.
      C#
      MIT License
      01611Updated Oct 13, 2024Oct 13, 2024
    • A .NET template for quickly creating a C# nuget package for use with Godot 4.
      MIT License
      0600Updated Oct 13, 2024Oct 13, 2024
    • Godot-specific JSON converters for Chickensoft.Serialization.
      C#
      MIT License
      31010Updated Oct 12, 2024Oct 12, 2024
    • A .NET template for quickly creating a C# nuget package for use with Godot 4.
      PowerShell
      MIT License
      43210Updated Oct 12, 2024Oct 12, 2024
    • GodotEnv

      Public
      Manage Godot versions and addons from the command line on Windows, macOS, and Linux.
      C#
      MIT License
      1532560Updated Oct 12, 2024Oct 12, 2024
    • C# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, and spell check working out-of-the-box!
      MIT License
      11100Updated Oct 10, 2024Oct 10, 2024
    • GoDotLog

      Public
      Opinionated Godot logging interface and console implementation for C#
      C#
      MIT License
      32010Updated Oct 9, 2024Oct 9, 2024
    • GodotGame

      Public
      C# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, and spell check working out-of-the-box!
      Shell
      MIT License
      1721620Updated Oct 9, 2024Oct 9, 2024
    • Node-based dependency injection for C# Godot scripts at build-time, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.
      C#
      MIT License
      59200Updated Oct 2, 2024Oct 2, 2024
    • Compose chunks of save data into a single data type by creating loosely coupled save chunks at various points in the scene tree.
      C#
      MIT License
      1900Updated Sep 30, 2024Sep 30, 2024
    • Create mixins and generate metadata about types at build time to enable reflection in ahead-of-time (AOT) environments.
      C#
      MIT License
      12600Updated Sep 30, 2024Sep 30, 2024
    • Setup Godot for headless use with macOS, Windows, and Linux CI/CD runners.
      TypeScript
      MIT License
      88605Updated Jul 2, 2024Jul 2, 2024
    • Easy integration testing for Godot with simulated input, node drivers, and fixtures.
      C#
      MIT License
      12600Updated Jul 1, 2024Jul 1, 2024
    • PowerUps

      Public archive
      A collection of power-ups for your C# Godot game scripts that work with the SuperNodes source generator.
      C#
      MIT License
      11600Updated Jun 8, 2024Jun 8, 2024
    • Chickensoft's EditorConfig for C#.
      MIT License
      1100Updated May 17, 2024May 17, 2024
    • SuperNodes

      Public archive
      Supercharge your Godot nodes with power-ups and third party source generators.
      C#
      MIT License
      65410Updated Apr 29, 2024Apr 29, 2024
    • Compute the next version of a C# project based on its current version, the version of Godot it is using, and a version bump strategy (major, minor, or patch).
      TypeScript
      MIT License
      1208Updated Apr 1, 2024Apr 1, 2024
    • This library provides an API that simplifies writing integration tests for Godot projects.
      C#
      MIT License
      2000Updated Jan 13, 2024Jan 13, 2024
    • GoDotNet

      Public archive
      State machines, notifiers, and other utilities for C# Godot development.
      C#
      MIT License
      24610Updated Aug 26, 2023Aug 26, 2023
    • Bloc.NET

      Public
      A predictable state management library for C# that helps implement the BLoC design pattern.
      C#
      MIT License
      12000Updated Jun 14, 2023Jun 14, 2023
    • go_dot_dep

      Public archive
      Node-based dependency injection for C# Godot games.
      C#
      MIT License
      01700Updated May 15, 2023May 15, 2023
    • A Godot 4 C# project with Steamworks.NET.
      C#
      MIT License
      1500Updated Mar 23, 2023Mar 23, 2023
    • godot_3_game

      Public archive
      Godot 3 C# game template for use with VSCode. Includes debugging, testing, and support for collecting test coverage.
      C#
      0100Updated Dec 4, 2022Dec 4, 2022
    • LightMoq

      Public
      Extensions for LightMock.Generator to make it more like Moq.
      C#
      MIT License
      0100Updated Oct 29, 2022Oct 29, 2022