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Releases: p-svacha/BlockMaps

Capture the Flag v0.0.6

12 Jan 17:24
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  • New map: Desert
  • Added new system so going up/down slopes affect movement cost
  • Added many new objects (rocks, shrubs, cacti, more trees)
  • Added object variants (different textures based on location, i.e. desert/temperate shrubs)
  • Added new object behaviours (like movement slowdown)
  • Various bug fixes and balance changes

Capture the Flag v0.0.5

05 Jan 16:16
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  • Added new skill and stat system:
    --- Characters now have easy-to-read skills that are all on the same scale.
    --- These skills will affect different stats, which are the values that define how characters behave.
    --- Added new UI panel to show skills and new UI window to see all stats and how they are calculated.
  • Added new type of how characters can spawn at the start of the game: Spread across full own territory:
    --- Spawn type can now be selected in lobby
  • Reworked how player entities (flag / character / zones) are generally created for a match:
    --- Characters will now no longer spawn in closed off spaces
  • Added a countdown before a turn starts in multiplayer
  • Increased transparency for last known positions
  • Added map descriptions that are now visible in lobby
  • Fix: Game crashes in singleplayer when the AI doesn't find valid paths
  • Fix: Can't move to nodes that get explored after opening a door

Capture the Flag v0.0.4

02 Jan 13:42
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  • Complete overhaul of AI/Bot behaviour in singleplayer
  • Added jumping aptitude
  • Camera now starts at own flag at start of match

Capture the Flag v0.0.3

30 Dec 12:39
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  • Added stat system for characters
  • Each team member now has unique stats giving them specific strengths and weaknesses
  • Added character descriptions
  • Added aptitude system for specific surfaces, swimming and climbing
  • Added camera movement controls with mouse (edge scroll / holding rmb to rotate)
  • Reworked and improved vision cutoff system
  • Improved game over screen
  • Reworked tooltip
  • Characters and flag can now spawn in water
  • Jail time is now visible in character labels

Capture the Flag v0.0.2

28 Dec 23:21
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  • New actions to interact with doors and ladders
  • New display options (vision cutoff, grid)
  • Replaced game over screen with new overlay, see full map after the game
  • Improved pathfinding performance
  • Reworked vision cutoff in framework
  • QoL improvements
  • UI improvements
  • Various bug fixes

Capture the Flag v0.0.1

27 Dec 18:07
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First working release of Capture the Flag