Releases: p-svacha/BlockMaps
Releases · p-svacha/BlockMaps
Capture the Flag v0.0.6
- New map: Desert
- Added new system so going up/down slopes affect movement cost
- Added many new objects (rocks, shrubs, cacti, more trees)
- Added object variants (different textures based on location, i.e. desert/temperate shrubs)
- Added new object behaviours (like movement slowdown)
- Various bug fixes and balance changes
Capture the Flag v0.0.5
- Added new skill and stat system:
--- Characters now have easy-to-read skills that are all on the same scale.
--- These skills will affect different stats, which are the values that define how characters behave.
--- Added new UI panel to show skills and new UI window to see all stats and how they are calculated. - Added new type of how characters can spawn at the start of the game: Spread across full own territory:
--- Spawn type can now be selected in lobby - Reworked how player entities (flag / character / zones) are generally created for a match:
--- Characters will now no longer spawn in closed off spaces - Added a countdown before a turn starts in multiplayer
- Increased transparency for last known positions
- Added map descriptions that are now visible in lobby
- Fix: Game crashes in singleplayer when the AI doesn't find valid paths
- Fix: Can't move to nodes that get explored after opening a door
Capture the Flag v0.0.4
- Complete overhaul of AI/Bot behaviour in singleplayer
- Added jumping aptitude
- Camera now starts at own flag at start of match
Capture the Flag v0.0.3
- Added stat system for characters
- Each team member now has unique stats giving them specific strengths and weaknesses
- Added character descriptions
- Added aptitude system for specific surfaces, swimming and climbing
- Added camera movement controls with mouse (edge scroll / holding rmb to rotate)
- Reworked and improved vision cutoff system
- Improved game over screen
- Reworked tooltip
- Characters and flag can now spawn in water
- Jail time is now visible in character labels
Capture the Flag v0.0.2
- New actions to interact with doors and ladders
- New display options (vision cutoff, grid)
- Replaced game over screen with new overlay, see full map after the game
- Improved pathfinding performance
- Reworked vision cutoff in framework
- QoL improvements
- UI improvements
- Various bug fixes
Capture the Flag v0.0.1
First working release of Capture the Flag