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Capture the Flag v0.0.5

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@p-svacha p-svacha released this 05 Jan 16:16
· 29 commits to main since this release
  • Added new skill and stat system:
    --- Characters now have easy-to-read skills that are all on the same scale.
    --- These skills will affect different stats, which are the values that define how characters behave.
    --- Added new UI panel to show skills and new UI window to see all stats and how they are calculated.
  • Added new type of how characters can spawn at the start of the game: Spread across full own territory:
    --- Spawn type can now be selected in lobby
  • Reworked how player entities (flag / character / zones) are generally created for a match:
    --- Characters will now no longer spawn in closed off spaces
  • Added a countdown before a turn starts in multiplayer
  • Increased transparency for last known positions
  • Added map descriptions that are now visible in lobby
  • Fix: Game crashes in singleplayer when the AI doesn't find valid paths
  • Fix: Can't move to nodes that get explored after opening a door