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Added new skill and stat system:
--- Characters now have easy-to-read skills that are all on the same scale.
--- These skills will affect different stats, which are the values that define how characters behave.
--- Added new UI panel to show skills and new UI window to see all stats and how they are calculated.
Added new type of how characters can spawn at the start of the game: Spread across full own territory:
--- Spawn type can now be selected in lobby
Reworked how player entities (flag / character / zones) are generally created for a match:
--- Characters will now no longer spawn in closed off spaces
Added a countdown before a turn starts in multiplayer
Increased transparency for last known positions
Added map descriptions that are now visible in lobby
Fix: Game crashes in singleplayer when the AI doesn't find valid paths
Fix: Can't move to nodes that get explored after opening a door