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Greybox

qnf613 edited this page Nov 30, 2020 · 4 revisions

In the field of game design, there is a phase called a greybox. In the greybox phase, designers create only the frame or base structure of the level, such as floors, walls, gates, etc, without the textures. The greybox acts as a level's prototype, through which designers test and coordinate the overall flow or spatiality of the level.

I made all the areas and passages in order of floor - wall - door frame - ceiling. The reason is that the overall size of the level has become too small after I produced it from the previous multiplayer map project.

Although not all regions have detailed plans yet, the most important thing I think about my level is that each region provides different feelings/experiences. To that end, each area will be constructed as differently as possible (Covers are not included in this stage because the covers are directly related to the encounter, so I need to be more concerned about the placement).

Walk through video link (click image below)

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