1.5.0
1.5.0 Changelog ↓
- Fix AnimationSet v5 / Animation Description v16 extraction. @r-ex @IcePixelx @IJARika
- Fix Model v16 extraction. @r-ex @IJARika
- Fix highest mip extraction for RPak Textures (Properly displays certain textures now) @IcePixelx
- SRGB Texture Fix @floxay
- You can now export raw material shader data.
- Nightly Builds. They can be found here. Update every night. Thanks @floxay
- More R2 TT support. @IJARika
Download here
Auto-Generated Changelog:
- added the --loadsettingssets to the readme by @biast12 in #37
- Downgrading preview shaders from OpenGL 4.3 to 3.3 by @floxay in #39
- read new model submeshes properly by @r-ex in #44
- Better r2tt support by @IJARika in #28
- rson asset exporting by @r-ex in #42
- "Full Asset Path Setting breaks BSP Exporting" fix by @biast12 in #41
- Added RSON load setting and flag by @biast12 in #47
- Hardcoding Up filter for PNG by @floxay in #43
- Export Material CPU Raw by @IcePixelx in #51
- Added a MatCPU flag and changed the label naming (for the mat-cpu-raw branche) by @biast12 in #52
- Automated Nightly build releases by @floxay in #53
- Settings Layout Export by @DataCluster0 in #58
- Changed the size of the Nightly build text so it's not cut off by @biast12 in #59
- Aseq Export & Datatable row type output by @DataCluster0 in #64
- Fix BuildInfo Order by @DataCluster0 in #66
- Added The Legion Version to the main Window top text by @biast12 in #62
- better ps4 handling by @IJARika in #70
- changed the settings and reordered the code to match in the settings, and added --loadanimationseqs to the readme by @biast12 in #65
- Unpack tangent & binormal sign by @floxay in #73
- v5 raw animrig & rmdl v16 weight fix by @IJARika in #74
- sRGB texture fix & updated DirectXTex to Oct 2022 release by @floxay in #75
- Fix offset for textures in rpak datapage. by @IcePixelx in #76
- S15 App Theme by @biast12 in #72
Full Changelog: 1.4.3...1.5.0