Releases: r-ex/LegionPlus
Releases · r-ex/LegionPlus
Nightly Build
Cool nightly builds will appear here.
1.9.2
This release fixes automatic texture naming when exporting a material with a loaded shaderset.
Previously, textures would sometimes be named incorrectly due to improper handling of the material texture slots.
The fix may result in more unnamed textures being exported in each material, as not all textures in a material are actually used by the game's shaders, however any named textures should have the correct type suffix.
1.9.1
1.9.0
S19 Theme
Full Changelog: 1.8.0...1.9.0
1.8.0
1.7.0
1.6.1
1.6.0
What's Changed
- Add missing
xnalara_ascii
andtga
options to README by @floxay in #106 - JPG SplashImage to reduce executable size by @floxay in #105
- Rewrote the List function and a small name cleanup by @biast12 in #95
- Fix v16 model extraction by @floxay in #111
- S16 Theme by @biast12 in #112
Full Changelog: 1.5.2...1.6.0
1.5.1
1.5.1 Changelog ↓
- Fix wav export. @r-ex.
- You can now preview skins in Legion+. @floxay @r-ex
- Fix a ton of memory leaks. @IcePixelx @IJARika
- Adjust/Fix weights. @floxay
- Phy/VG fix. @IJARika
- R2 TT BSP support. @r-ex
- Efct name preview across all season. @IcePixelx
- Fix MatCPU exporting on v16. @floxay
- You will be warned now if you export a bsp and use a model format that isn't Cast.
- You will be warned now if you export a bsp and use a texture format that isn't PNG.
For beta builds please refer to here
Download here
What's Changed
- Fix --nologfile argument by @floxay in #77
- anim cleanup by @IJARika in #79
- fix v16 mdl seqs by @IJARika in #81
- use starpak offset by @floxay in #83
- Skin preview by @floxay in #90
- Shows the skins in the info column by @biast12 in #91
- export 'vvw' and cleanup more names by @IJARika in #94
- Fixed typo in tangent unpacking by @floxay in #98
- phy/vg fix by @IJARika in #99
- v16 mdl changes and memory stream stuff by @IJARika in #100
- Early return MatCPU export & export MatCPU on v16 model export by @floxay in #102
- fix weights by @floxay in #103
Full Changelog: 1.5.0...1.5.1
1.5.0
1.5.0 Changelog ↓
- Fix AnimationSet v5 / Animation Description v16 extraction. @r-ex @IcePixelx @IJARika
- Fix Model v16 extraction. @r-ex @IJARika
- Fix highest mip extraction for RPak Textures (Properly displays certain textures now) @IcePixelx
- SRGB Texture Fix @floxay
- You can now export raw material shader data.
- Nightly Builds. They can be found here. Update every night. Thanks @floxay
- More R2 TT support. @IJARika
Download here
Auto-Generated Changelog:
- added the --loadsettingssets to the readme by @biast12 in #37
- Downgrading preview shaders from OpenGL 4.3 to 3.3 by @floxay in #39
- read new model submeshes properly by @r-ex in #44
- Better r2tt support by @IJARika in #28
- rson asset exporting by @r-ex in #42
- "Full Asset Path Setting breaks BSP Exporting" fix by @biast12 in #41
- Added RSON load setting and flag by @biast12 in #47
- Hardcoding Up filter for PNG by @floxay in #43
- Export Material CPU Raw by @IcePixelx in #51
- Added a MatCPU flag and changed the label naming (for the mat-cpu-raw branche) by @biast12 in #52
- Automated Nightly build releases by @floxay in #53
- Settings Layout Export by @DataCluster0 in #58
- Changed the size of the Nightly build text so it's not cut off by @biast12 in #59
- Aseq Export & Datatable row type output by @DataCluster0 in #64
- Fix BuildInfo Order by @DataCluster0 in #66
- Added The Legion Version to the main Window top text by @biast12 in #62
- better ps4 handling by @IJARika in #70
- changed the settings and reordered the code to match in the settings, and added --loadanimationseqs to the readme by @biast12 in #65
- Unpack tangent & binormal sign by @floxay in #73
- v5 raw animrig & rmdl v16 weight fix by @IJARika in #74
- sRGB texture fix & updated DirectXTex to Oct 2022 release by @floxay in #75
- Fix offset for textures in rpak datapage. by @IcePixelx in #76
- S15 App Theme by @biast12 in #72
Full Changelog: 1.4.3...1.5.0