Releases: starbounded-dev/LuxEngine
Releases · starbounded-dev/LuxEngine
First Version of StarEngine
StarEngine 2025.1 — First Public Binary Release
First public binary release of **StarEngine ** + Editor preview.
This version is focused on establishing the foundation of the engine/editor workflow and making the project easier to try on Windows.
🚀 Highlights
Engine
- First public Windows binary release
- Core engine foundation in C++
- Early rendering / application framework foundation
- Project structure prepared for engine/editor separation
- Open-source project (GPL-3.0)
Editor (Preview)
- First public editor companion build (early-stage / preview)
- Integrated workflow with the engine codebase
- Initial tooling foundation for future editor features
📦 What’s Included
StarEnginebinaryEditorbinary (preview)- Required runtime files / assets (if applicable)
- Example project / sandbox (if included)
- README / setup notes
If something is missing, please open an issue and I’ll fix it in the next release.
✅ Current Focus of 2025.1
This release is about:
- Getting a working first binary out publicly
- Establishing the engine + editor base
- Making future iterations easier (rendering, tooling, scripting, assets)
This is an early release, so expect rough edges.
🛠️ Platform / Requirements (Current)
- Windows (primary target for now)
- Visual Studio 2022 recommended for source builds
- Vulkan SDK required when building from source (per repository setup flow)
📚 Getting Started
Option A — Use the binary (recommended)
- Download the release assets below
- Extract the
.zip - Run the editor / engine executable
- (Optional) Try the included sandbox/example content
Option B — Build from source
- Clone the repository with submodules
- Run the setup scripts
- Generate projects
- Open in Visual Studio 2022 and build
⚠️ Known Issues (2025.1)
- This is an early-stage release and some features are incomplete
- Editor functionality may be limited / experimental
- API / project structure may change in future versions
- Performance and stability are still being improved
🧭 Roadmap (Next Steps)
Planned areas of growth include:
- Faster 2D rendering
- More advanced 3D rendering
- Better editor tooling
- Scripting improvements
- Asset pipeline improvements
- Cross-platform support (later)
🐛 Feedback / Bug Reports
If you find a bug or want to suggest a feature:
- Open an Issue on GitHub
- Include logs / screenshots / steps to reproduce if possible
❤️ Thanks
Thanks to everyone checking out the first public version of LuxEngine.
This is the start — more updates coming as the engine and editor improve.