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Releases: starbounded-dev/LuxEngine

First Version of StarEngine

21 Feb 06:00
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StarEngine 2025.1 — First Public Binary Release

First public binary release of **StarEngine ** + Editor preview.
This version is focused on establishing the foundation of the engine/editor workflow and making the project easier to try on Windows.


🚀 Highlights

Engine

  • First public Windows binary release
  • Core engine foundation in C++
  • Early rendering / application framework foundation
  • Project structure prepared for engine/editor separation
  • Open-source project (GPL-3.0)

Editor (Preview)

  • First public editor companion build (early-stage / preview)
  • Integrated workflow with the engine codebase
  • Initial tooling foundation for future editor features

📦 What’s Included

  • StarEngine binary
  • Editor binary (preview)
  • Required runtime files / assets (if applicable)
  • Example project / sandbox (if included)
  • README / setup notes

If something is missing, please open an issue and I’ll fix it in the next release.


✅ Current Focus of 2025.1

This release is about:

  • Getting a working first binary out publicly
  • Establishing the engine + editor base
  • Making future iterations easier (rendering, tooling, scripting, assets)

This is an early release, so expect rough edges.


🛠️ Platform / Requirements (Current)

  • Windows (primary target for now)
  • Visual Studio 2022 recommended for source builds
  • Vulkan SDK required when building from source (per repository setup flow)

📚 Getting Started

Option A — Use the binary (recommended)

  1. Download the release assets below
  2. Extract the .zip
  3. Run the editor / engine executable
  4. (Optional) Try the included sandbox/example content

Option B — Build from source

  1. Clone the repository with submodules
  2. Run the setup scripts
  3. Generate projects
  4. Open in Visual Studio 2022 and build

⚠️ Known Issues (2025.1)

  • This is an early-stage release and some features are incomplete
  • Editor functionality may be limited / experimental
  • API / project structure may change in future versions
  • Performance and stability are still being improved

🧭 Roadmap (Next Steps)

Planned areas of growth include:

  • Faster 2D rendering
  • More advanced 3D rendering
  • Better editor tooling
  • Scripting improvements
  • Asset pipeline improvements
  • Cross-platform support (later)

🐛 Feedback / Bug Reports

If you find a bug or want to suggest a feature:

  • Open an Issue on GitHub
  • Include logs / screenshots / steps to reproduce if possible

❤️ Thanks

Thanks to everyone checking out the first public version of LuxEngine.
This is the start — more updates coming as the engine and editor improve.