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深圳市瑞立视多媒体科技有限公司
- 深圳/南山区
- https://www.jianshu.com/u/275cca6e5f17
Shader
Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.
A feature rich toon shader for unity and VR Chat
A custom renderer feature for screen space outlines
💎 An anime-style crystal shader with Delaunay Triangle in URP.
A render feature to recover Unity 5.x's offical volumetric fog in Adam demo
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Recreating the Celestial Brush system from Okami
An application of 3D Chinese Ink Painting Style shader using Unity
A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.
Modular utilities for shader stripping to drastically improve Unity build times
采用普通渲染管线写的Shader 。 1)使用Unity的Shaderforge,编写的的能量盾的溶解与出现
Shading models for Unity’s Universal Render Pipeline.
A shader project for Unity URP featuring impossible geometry shaders like those seen in the game Antichamber.
Demos for custom Unity Scriptable Render Pipeline.