Releases: themuffinator/PakFu
Nightly v0.1.19.9
PakFu Nightly v0.1.19.9
Generated: 2026-03-06 00:10 UTC
Commit range: v0.1.19.8..HEAD
Nightly Changes
[0.1.19.9] - 2026-03-06
Other
- Windows updater: wait for installer and relaunch
- Modernize file dialogs with persistent state
Full Changelog
Changelog
All notable changes to PakFu are documented here.
[0.1.19.9] - 2026-03-06
Other
- Windows updater: wait for installer and relaunch
- Modernize file dialogs with persistent state
[Unreleased]
Added
- Extend batch image conversion output coverage to all supported image formats, including legacy/paletted targets (
pcx,wal,swl,mip,lmp) and custom writers forftx/dds. - Add format-aware image conversion settings (quality, compression, palette source, dithering, alpha threshold, embedded palette controls).
Fixed
- Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.
- Revise all open/save file and folder dialogs to use platform-native navigation by default, with persistent recent locations, filters, and sidebar bookmarks across sessions.
- Fix potential GUI hangs when opening file dialogs on systems with slow/unreachable volumes by removing synchronous volume probing from dialog state restore.
[0.1.18.1] - 2026-02-19
Other
- Add file association icons & viewer windows
[0.1.17.1] - 2026-02-19
Other
- Add UI button icons and resource integration
[0.1.16.1] - 2026-02-19
Other
- Add fly camera and dynamic grid rendering
[0.1.15.1] - 2026-02-17
Other
- WAD detection, BSP model parsing, asset decoders
[0.1.14.1] - 2026-02-16
Other
- Add Doom .resources archive support
[0.1.13.1] - 2026-02-16
Other
- Support new formats, games, and BSP variants
- Switch to builddir and implement MDL strip/fan logic
[0.1.12.1] - 2026-02-16
Other
- Support embedded MDL skins and robust loaders
[0.1.11.1] - 2026-02-16
Other
- Add idTech asset inspectors and sprite loader
[0.1.10.1] - 2026-02-10
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add WAD2/WAD3 archive support
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.9.1] - 2026-02-09
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.8.1] - 2026-02-05
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.7.1] - 2026-02-05
CI
- dispatch release after tagging
[0.1.6.1] - 2026-02-05
Build
- compile miniz as static library
CI
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.5.1] - 2026-02-05
CI
- release from auto-version tag
[0.1.4.1] - 2026-02-05
Build
- compile miniz as static library
CI
- trigger release after auto-version
Chore
- improve release automation
- test rele...
Nightly v0.1.19.8
PakFu Nightly v0.1.19.8
Generated: 2026-03-05 00:00 UTC
Commit range: v0.1.19.7..HEAD
Nightly Changes
[0.1.19.8] - 2026-03-05
Other
- Add comprehensive image writer and batch options
- Add About dialog; update nightly release flow
- Add practical QA CLI and drag/drop file-ops support
Full Changelog
Changelog
All notable changes to PakFu are documented here.
[0.1.19.8] - 2026-03-05
Other
- Add comprehensive image writer and batch options
- Add About dialog; update nightly release flow
- Add practical QA CLI and drag/drop file-ops support
[Unreleased]
Added
- Extend batch image conversion output coverage to all supported image formats, including legacy/paletted targets (
pcx,wal,swl,mip,lmp) and custom writers forftx/dds. - Add format-aware image conversion settings (quality, compression, palette source, dithering, alpha threshold, embedded palette controls).
Fixed
- Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.
[0.1.18.1] - 2026-02-19
Other
- Add file association icons & viewer windows
[0.1.17.1] - 2026-02-19
Other
- Add UI button icons and resource integration
[0.1.16.1] - 2026-02-19
Other
- Add fly camera and dynamic grid rendering
[0.1.15.1] - 2026-02-17
Other
- WAD detection, BSP model parsing, asset decoders
[0.1.14.1] - 2026-02-16
Other
- Add Doom .resources archive support
[0.1.13.1] - 2026-02-16
Other
- Support new formats, games, and BSP variants
- Switch to builddir and implement MDL strip/fan logic
[0.1.12.1] - 2026-02-16
Other
- Support embedded MDL skins and robust loaders
[0.1.11.1] - 2026-02-16
Other
- Add idTech asset inspectors and sprite loader
[0.1.10.1] - 2026-02-10
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add WAD2/WAD3 archive support
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.9.1] - 2026-02-09
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.8.1] - 2026-02-05
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.7.1] - 2026-02-05
CI
- dispatch release after tagging
[0.1.6.1] - 2026-02-05
Build
- compile miniz as static library
CI
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.5.1] - 2026-02-05
CI
- release from auto-version tag
[0.1.4.1] - 2026-02-05
Build
- compile miniz as static library
CI
- trigger release after auto-version
Chore
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectabl...
Nightly v0.1.19.7
PakFu Nightly v0.1.19.7
Generated: 2026-03-03 23:56 UTC
Commit range: v0.1.19.6..HEAD
Nightly Changes
[0.1.19.7] - 2026-03-03
Other
- Normalize dir prefixes and fix path prefix checks
Full Changelog
Changelog
All notable changes to PakFu are documented here.
[0.1.19.7] - 2026-03-03
Other
- Normalize dir prefixes and fix path prefix checks
[Unreleased]
Fixed
- Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.
[0.1.18.1] - 2026-02-19
Other
- Add file association icons & viewer windows
[0.1.17.1] - 2026-02-19
Other
- Add UI button icons and resource integration
[0.1.16.1] - 2026-02-19
Other
- Add fly camera and dynamic grid rendering
[0.1.15.1] - 2026-02-17
Other
- WAD detection, BSP model parsing, asset decoders
[0.1.14.1] - 2026-02-16
Other
- Add Doom .resources archive support
[0.1.13.1] - 2026-02-16
Other
- Support new formats, games, and BSP variants
- Switch to builddir and implement MDL strip/fan logic
[0.1.12.1] - 2026-02-16
Other
- Support embedded MDL skins and robust loaders
[0.1.11.1] - 2026-02-16
Other
- Add idTech asset inspectors and sprite loader
[0.1.10.1] - 2026-02-10
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add WAD2/WAD3 archive support
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.9.1] - 2026-02-09
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.8.1] - 2026-02-05
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.7.1] - 2026-02-05
CI
- dispatch release after tagging
[0.1.6.1] - 2026-02-05
Build
- compile miniz as static library
CI
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.5.1] - 2026-02-05
CI
- release from auto-version tag
[0.1.4.1] - 2026-02-05
Build
- compile miniz as static library
CI
- trigger release after auto-version
Chore
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM...
Nightly v0.1.19.6
PakFu Nightly v0.1.19.6
Generated: 2026-03-03 00:21 UTC
Commit range: v0.1.19.5..HEAD
Nightly Changes
[0.1.19.6] - 2026-03-03
Changed
- No user-facing changes.
Full Changelog
Changelog
All notable changes to PakFu are documented here.
[0.1.19.6] - 2026-03-03
Changed
- No user-facing changes.
[Unreleased]
Fixed
- Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.
[0.1.18.1] - 2026-02-19
Other
- Add file association icons & viewer windows
[0.1.17.1] - 2026-02-19
Other
- Add UI button icons and resource integration
[0.1.16.1] - 2026-02-19
Other
- Add fly camera and dynamic grid rendering
[0.1.15.1] - 2026-02-17
Other
- WAD detection, BSP model parsing, asset decoders
[0.1.14.1] - 2026-02-16
Other
- Add Doom .resources archive support
[0.1.13.1] - 2026-02-16
Other
- Support new formats, games, and BSP variants
- Switch to builddir and implement MDL strip/fan logic
[0.1.12.1] - 2026-02-16
Other
- Support embedded MDL skins and robust loaders
[0.1.11.1] - 2026-02-16
Other
- Add idTech asset inspectors and sprite loader
[0.1.10.1] - 2026-02-10
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add WAD2/WAD3 archive support
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.9.1] - 2026-02-09
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.8.1] - 2026-02-05
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.7.1] - 2026-02-05
CI
- dispatch release after tagging
[0.1.6.1] - 2026-02-05
Build
- compile miniz as static library
CI
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.5.1] - 2026-02-05
CI
- release from auto-version tag
[0.1.4.1] - 2026-02-05
Build
- compile miniz as static library
CI
- trigger release after auto-version
Chore
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfac...
Nightly v0.1.19.5
PakFu Nightly v0.1.19.5
Generated: 2026-03-02 23:55 UTC
Commit range: v0.1.19.4..HEAD
Nightly Changes
[0.1.19.5] - 2026-03-02
Other
- Add model animation & skeleton support
Full Changelog
Changelog
All notable changes to PakFu are documented here.
[0.1.19.5] - 2026-03-02
Other
- Add model animation & skeleton support
[Unreleased]
Fixed
- Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.
[0.1.18.1] - 2026-02-19
Other
- Add file association icons & viewer windows
[0.1.17.1] - 2026-02-19
Other
- Add UI button icons and resource integration
[0.1.16.1] - 2026-02-19
Other
- Add fly camera and dynamic grid rendering
[0.1.15.1] - 2026-02-17
Other
- WAD detection, BSP model parsing, asset decoders
[0.1.14.1] - 2026-02-16
Other
- Add Doom .resources archive support
[0.1.13.1] - 2026-02-16
Other
- Support new formats, games, and BSP variants
- Switch to builddir and implement MDL strip/fan logic
[0.1.12.1] - 2026-02-16
Other
- Support embedded MDL skins and robust loaders
[0.1.11.1] - 2026-02-16
Other
- Add idTech asset inspectors and sprite loader
[0.1.10.1] - 2026-02-10
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add WAD2/WAD3 archive support
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.9.1] - 2026-02-09
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.8.1] - 2026-02-05
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.7.1] - 2026-02-05
CI
- dispatch release after tagging
[0.1.6.1] - 2026-02-05
Build
- compile miniz as static library
CI
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.5.1] - 2026-02-05
CI
- release from auto-version tag
[0.1.4.1] - 2026-02-05
Build
- compile miniz as static library
CI
- trigger release after auto-version
Chore
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and...
Nightly v0.1.19.4
PakFu Nightly v0.1.19.4
Generated: 2026-02-26 23:59 UTC
Commit range: v0.1.19.3..HEAD
Nightly Changes
[0.1.19.4] - 2026-02-26
Other
- Create FUNDING.yml
- Add Extract/Convert actions and batch converter
Full Changelog
Changelog
All notable changes to PakFu are documented here.
[0.1.19.4] - 2026-02-26
Other
- Create FUNDING.yml
- Add Extract/Convert actions and batch converter
[0.1.18.1] - 2026-02-19
Other
- Add file association icons & viewer windows
[0.1.17.1] - 2026-02-19
Other
- Add UI button icons and resource integration
[0.1.16.1] - 2026-02-19
Other
- Add fly camera and dynamic grid rendering
[0.1.15.1] - 2026-02-17
Other
- WAD detection, BSP model parsing, asset decoders
[0.1.14.1] - 2026-02-16
Other
- Add Doom .resources archive support
[0.1.13.1] - 2026-02-16
Other
- Support new formats, games, and BSP variants
- Switch to builddir and implement MDL strip/fan logic
[0.1.12.1] - 2026-02-16
Other
- Support embedded MDL skins and robust loaders
[0.1.11.1] - 2026-02-16
Other
- Add idTech asset inspectors and sprite loader
[0.1.10.1] - 2026-02-10
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add WAD2/WAD3 archive support
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.9.1] - 2026-02-09
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.8.1] - 2026-02-05
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.7.1] - 2026-02-05
CI
- dispatch release after tagging
[0.1.6.1] - 2026-02-05
Build
- compile miniz as static library
CI
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.5.1] - 2026-02-05
CI
- release from auto-version tag
[0.1.4.1] - 2026-02-05
Build
- compile miniz as static library
CI
- trigger release after auto-version
Chore
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- A...
Nightly v0.1.19.3
PakFu Nightly v0.1.19.3
Generated: 2026-02-24 11:22 UTC
Commit range: v0.1.19.2..HEAD
Nightly Changes
[0.1.19.3] - 2026-02-24
Other
- Restrict updater to full releases only
- Improve deferred installer launch and wording
- Register extensions via OpenWith/SupportedTypes
Full Changelog
Changelog
All notable changes to PakFu are documented here.
[0.1.19.3] - 2026-02-24
Other
- Restrict updater to full releases only
- Improve deferred installer launch and wording
- Register extensions via OpenWith/SupportedTypes
[0.1.18.1] - 2026-02-19
Other
- Add file association icons & viewer windows
[0.1.17.1] - 2026-02-19
Other
- Add UI button icons and resource integration
[0.1.16.1] - 2026-02-19
Other
- Add fly camera and dynamic grid rendering
[0.1.15.1] - 2026-02-17
Other
- WAD detection, BSP model parsing, asset decoders
[0.1.14.1] - 2026-02-16
Other
- Add Doom .resources archive support
[0.1.13.1] - 2026-02-16
Other
- Support new formats, games, and BSP variants
- Switch to builddir and implement MDL strip/fan logic
[0.1.12.1] - 2026-02-16
Other
- Support embedded MDL skins and robust loaders
[0.1.11.1] - 2026-02-16
Other
- Add idTech asset inspectors and sprite loader
[0.1.10.1] - 2026-02-10
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add WAD2/WAD3 archive support
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.9.1] - 2026-02-09
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.8.1] - 2026-02-05
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.7.1] - 2026-02-05
CI
- dispatch release after tagging
[0.1.6.1] - 2026-02-05
Build
- compile miniz as static library
CI
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.5.1] - 2026-02-05
CI
- release from auto-version tag
[0.1.4.1] - 2026-02-05
Build
- compile miniz as static library
CI
- trigger release after auto-version
Chore
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
...
Nightly v0.1.19.2
PakFu Nightly v0.1.19.2
Generated: 2026-02-24 00:03 UTC
Commit range: v0.1.19.1..HEAD
Nightly Changes
[0.1.19.2] - 2026-02-24
Other
- Add linuxdeployqt AppImage payload
Full Changelog
Changelog
All notable changes to PakFu are documented here.
[0.1.19.2] - 2026-02-24
Other
- Add linuxdeployqt AppImage payload
[0.1.18.1] - 2026-02-19
Other
- Add file association icons & viewer windows
[0.1.17.1] - 2026-02-19
Other
- Add UI button icons and resource integration
[0.1.16.1] - 2026-02-19
Other
- Add fly camera and dynamic grid rendering
[0.1.15.1] - 2026-02-17
Other
- WAD detection, BSP model parsing, asset decoders
[0.1.14.1] - 2026-02-16
Other
- Add Doom .resources archive support
[0.1.13.1] - 2026-02-16
Other
- Support new formats, games, and BSP variants
- Switch to builddir and implement MDL strip/fan logic
[0.1.12.1] - 2026-02-16
Other
- Support embedded MDL skins and robust loaders
[0.1.11.1] - 2026-02-16
Other
- Add idTech asset inspectors and sprite loader
[0.1.10.1] - 2026-02-10
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add WAD2/WAD3 archive support
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.9.1] - 2026-02-09
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.8.1] - 2026-02-05
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.7.1] - 2026-02-05
CI
- dispatch release after tagging
[0.1.6.1] - 2026-02-05
Build
- compile miniz as static library
CI
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.5.1] - 2026-02-05
CI
- release from auto-version tag
[0.1.4.1] - 2026-02-05
Build
- compile miniz as static library
CI
- trigger release after auto-version
Chore
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PC...
Nightly v0.1.19.1
PakFu Nightly v0.1.19.1
Generated: 2026-02-23 11:41 UTC
Commit range: HEAD
Nightly Changes
[0.1.19.1] - 2026-02-23
Build
- compile miniz as static library
CI
- accept AppImage output from repo root
- skip Qt plugins with unresolved Linux deps
- fix nightly Linux AppImage and Windows MSI packaging
- unblock Linux AppImage and Windows MSI packaging
- fix packaging path resolution on Linux and Windows
- fix nightly Linux/Windows packaging regressions
- fix macOS nightly validation runtime paths
- Enhance GitHub Actions for MSVC and Qt
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Improve pakfu binary preparation
- Support FTX/TAN formats, Alice game; improve drag/drop
- Add IDWAV audio playback support
- Locate Qt RHI headers and add include dirs
- Use linux_gcc_64 and update Qt modules
- Revamp README: restructure, badges, TOC
- auto-updater work
- Add file association icons & viewer windows
- Add UI button icons and resource integration
- Add fly camera and dynamic grid rendering
- WAD detection, BSP model parsing, asset decoders
- Add Doom .resources archive support
- Support new formats, games, and BSP variants
- Switch to builddir and implement MDL strip/fan logic
- Support embedded MDL skins and robust loaders
- Add idTech asset inspectors and sprite loader
- Add WAD2/WAD3 archive support
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
Full Changelog
Changelog
All notable changes to PakFu are documented here.
[0.1.19.1] - 2026-02-23
Build
- compile miniz as static library
CI
- accept AppImage output from repo root
- skip Qt plugins with unresolved Linux deps
- fix nightly Linux AppImage and Windows MSI packaging
- unblock Linux AppImage and Windows MSI packaging
- fix packaging path resolution on Linux and Windows
- fix nightly Linux/Windows packaging regressions
- fix macOS nightly validation runtime paths
- Enhance GitHub Actions for MSVC and Qt
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Improve pakfu binary preparation
- Support FTX/TAN formats, Alice game; improve drag/drop
- Add IDWAV audio playback support
- Locate Qt RHI headers and add include dirs
- Use linux_gcc_64 and update Qt modules
- Revamp README: restructure, badges, TOC
- auto-updater work
- Add file association icons & viewer windows
- Add UI button icons and resource integration
- Add fly camera and dynamic grid rendering
- WAD detection, BSP model parsing, asset decoders
- Add Doom .resources archive support
- Support new formats, games, and BSP variants
- Switch to builddir and implement MDL strip/fan logic
- Support embedded MDL skins and robust loaders
- Add idTech asset inspectors and sprite loader
- Add WAD2/WAD3 archive support
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.18.1] - 2026-02-19
Other
- Add file association icons & viewer windows
[0.1.17.1] - 2026-02-19
Other
- Add UI button icons and resource integration
[0.1.16.1] - 2026-02-19
Other
- Add fly camera and dynamic grid rendering
[0.1.15.1] - 2026-02-17
Other
- WAD detection, BSP model parsing, asset decoders
[0.1.14.1] - 2026-02-16
Other
- Add Doom .resources archive support
[0.1.13.1] - 2026-02-16
Other
- Support new formats, games, and BSP variants
- Switch to builddir and implement MDL strip/fan logic
[0.1.12.1] - 2026-02-16
Other
- Support embedded MDL skins and robust loaders
[0.1.11.1] - 2026-02-16
Other
- Add idTech asset inspectors and sprite loader
[0.1.10.1] - 2026-02-10
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add WAD2/WAD3 archive support
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.9.1] - 2026-02-09
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installati...