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Releases: themuffinator/PakFu

Nightly v0.1.19.9

06 Mar 00:10

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PakFu Nightly v0.1.19.9

Generated: 2026-03-06 00:10 UTC
Commit range: v0.1.19.8..HEAD

Nightly Changes

[0.1.19.9] - 2026-03-06

Other

  • Windows updater: wait for installer and relaunch
  • Modernize file dialogs with persistent state

Full Changelog

Changelog

All notable changes to PakFu are documented here.

[0.1.19.9] - 2026-03-06

Other

  • Windows updater: wait for installer and relaunch
  • Modernize file dialogs with persistent state

[Unreleased]

Added

  • Extend batch image conversion output coverage to all supported image formats, including legacy/paletted targets (pcx, wal, swl, mip, lmp) and custom writers for ftx/dds.
  • Add format-aware image conversion settings (quality, compression, palette source, dithering, alpha threshold, embedded palette controls).

Fixed

  • Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.
  • Revise all open/save file and folder dialogs to use platform-native navigation by default, with persistent recent locations, filters, and sidebar bookmarks across sessions.
  • Fix potential GUI hangs when opening file dialogs on systems with slow/unreachable volumes by removing synchronous volume probing from dialog state restore.

[0.1.18.1] - 2026-02-19

Other

  • Add file association icons & viewer windows

[0.1.17.1] - 2026-02-19

Other

  • Add UI button icons and resource integration

[0.1.16.1] - 2026-02-19

Other

  • Add fly camera and dynamic grid rendering

[0.1.15.1] - 2026-02-17

Other

  • WAD detection, BSP model parsing, asset decoders

[0.1.14.1] - 2026-02-16

Other

  • Add Doom .resources archive support

[0.1.13.1] - 2026-02-16

Other

  • Support new formats, games, and BSP variants
  • Switch to builddir and implement MDL strip/fan logic

[0.1.12.1] - 2026-02-16

Other

  • Support embedded MDL skins and robust loaders

[0.1.11.1] - 2026-02-16

Other

  • Add idTech asset inspectors and sprite loader

[0.1.10.1] - 2026-02-10

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add WAD2/WAD3 archive support
  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.9.1] - 2026-02-09

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.8.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.7.1] - 2026-02-05

CI

  • dispatch release after tagging

[0.1.6.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.5.1] - 2026-02-05

CI

  • release from auto-version tag

[0.1.4.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • trigger release after auto-version

Chore

  • improve release automation
  • test rele...
Read more

Nightly v0.1.19.8

05 Mar 00:00

Choose a tag to compare

PakFu Nightly v0.1.19.8

Generated: 2026-03-05 00:00 UTC
Commit range: v0.1.19.7..HEAD

Nightly Changes

[0.1.19.8] - 2026-03-05

Other

  • Add comprehensive image writer and batch options
  • Add About dialog; update nightly release flow
  • Add practical QA CLI and drag/drop file-ops support

Full Changelog

Changelog

All notable changes to PakFu are documented here.

[0.1.19.8] - 2026-03-05

Other

  • Add comprehensive image writer and batch options
  • Add About dialog; update nightly release flow
  • Add practical QA CLI and drag/drop file-ops support

[Unreleased]

Added

  • Extend batch image conversion output coverage to all supported image formats, including legacy/paletted targets (pcx, wal, swl, mip, lmp) and custom writers for ftx/dds.
  • Add format-aware image conversion settings (quality, compression, palette source, dithering, alpha threshold, embedded palette controls).

Fixed

  • Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.

[0.1.18.1] - 2026-02-19

Other

  • Add file association icons & viewer windows

[0.1.17.1] - 2026-02-19

Other

  • Add UI button icons and resource integration

[0.1.16.1] - 2026-02-19

Other

  • Add fly camera and dynamic grid rendering

[0.1.15.1] - 2026-02-17

Other

  • WAD detection, BSP model parsing, asset decoders

[0.1.14.1] - 2026-02-16

Other

  • Add Doom .resources archive support

[0.1.13.1] - 2026-02-16

Other

  • Support new formats, games, and BSP variants
  • Switch to builddir and implement MDL strip/fan logic

[0.1.12.1] - 2026-02-16

Other

  • Support embedded MDL skins and robust loaders

[0.1.11.1] - 2026-02-16

Other

  • Add idTech asset inspectors and sprite loader

[0.1.10.1] - 2026-02-10

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add WAD2/WAD3 archive support
  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.9.1] - 2026-02-09

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.8.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.7.1] - 2026-02-05

CI

  • dispatch release after tagging

[0.1.6.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.5.1] - 2026-02-05

CI

  • release from auto-version tag

[0.1.4.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • trigger release after auto-version

Chore

  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectabl...
Read more

Nightly v0.1.19.7

03 Mar 23:57

Choose a tag to compare

Nightly v0.1.19.7 Pre-release
Pre-release

PakFu Nightly v0.1.19.7

Generated: 2026-03-03 23:56 UTC
Commit range: v0.1.19.6..HEAD

Nightly Changes

[0.1.19.7] - 2026-03-03

Other

  • Normalize dir prefixes and fix path prefix checks

Full Changelog

Changelog

All notable changes to PakFu are documented here.

[0.1.19.7] - 2026-03-03

Other

  • Normalize dir prefixes and fix path prefix checks

[Unreleased]

Fixed

  • Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.

[0.1.18.1] - 2026-02-19

Other

  • Add file association icons & viewer windows

[0.1.17.1] - 2026-02-19

Other

  • Add UI button icons and resource integration

[0.1.16.1] - 2026-02-19

Other

  • Add fly camera and dynamic grid rendering

[0.1.15.1] - 2026-02-17

Other

  • WAD detection, BSP model parsing, asset decoders

[0.1.14.1] - 2026-02-16

Other

  • Add Doom .resources archive support

[0.1.13.1] - 2026-02-16

Other

  • Support new formats, games, and BSP variants
  • Switch to builddir and implement MDL strip/fan logic

[0.1.12.1] - 2026-02-16

Other

  • Support embedded MDL skins and robust loaders

[0.1.11.1] - 2026-02-16

Other

  • Add idTech asset inspectors and sprite loader

[0.1.10.1] - 2026-02-10

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add WAD2/WAD3 archive support
  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.9.1] - 2026-02-09

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.8.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.7.1] - 2026-02-05

CI

  • dispatch release after tagging

[0.1.6.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.5.1] - 2026-02-05

CI

  • release from auto-version tag

[0.1.4.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • trigger release after auto-version

Chore

  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM...
Read more

Nightly v0.1.19.6

03 Mar 00:21

Choose a tag to compare

Nightly v0.1.19.6 Pre-release
Pre-release

PakFu Nightly v0.1.19.6

Generated: 2026-03-03 00:21 UTC
Commit range: v0.1.19.5..HEAD

Nightly Changes

[0.1.19.6] - 2026-03-03

Changed

  • No user-facing changes.

Full Changelog

Changelog

All notable changes to PakFu are documented here.

[0.1.19.6] - 2026-03-03

Changed

  • No user-facing changes.

[Unreleased]

Fixed

  • Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.

[0.1.18.1] - 2026-02-19

Other

  • Add file association icons & viewer windows

[0.1.17.1] - 2026-02-19

Other

  • Add UI button icons and resource integration

[0.1.16.1] - 2026-02-19

Other

  • Add fly camera and dynamic grid rendering

[0.1.15.1] - 2026-02-17

Other

  • WAD detection, BSP model parsing, asset decoders

[0.1.14.1] - 2026-02-16

Other

  • Add Doom .resources archive support

[0.1.13.1] - 2026-02-16

Other

  • Support new formats, games, and BSP variants
  • Switch to builddir and implement MDL strip/fan logic

[0.1.12.1] - 2026-02-16

Other

  • Support embedded MDL skins and robust loaders

[0.1.11.1] - 2026-02-16

Other

  • Add idTech asset inspectors and sprite loader

[0.1.10.1] - 2026-02-10

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add WAD2/WAD3 archive support
  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.9.1] - 2026-02-09

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.8.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.7.1] - 2026-02-05

CI

  • dispatch release after tagging

[0.1.6.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.5.1] - 2026-02-05

CI

  • release from auto-version tag

[0.1.4.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • trigger release after auto-version

Chore

  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfac...
Read more

Nightly v0.1.19.5

02 Mar 23:55

Choose a tag to compare

Nightly v0.1.19.5 Pre-release
Pre-release

PakFu Nightly v0.1.19.5

Generated: 2026-03-02 23:55 UTC
Commit range: v0.1.19.4..HEAD

Nightly Changes

[0.1.19.5] - 2026-03-02

Other

  • Add model animation & skeleton support

Full Changelog

Changelog

All notable changes to PakFu are documented here.

[0.1.19.5] - 2026-03-02

Other

  • Add model animation & skeleton support

[Unreleased]

Fixed

  • Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.

[0.1.18.1] - 2026-02-19

Other

  • Add file association icons & viewer windows

[0.1.17.1] - 2026-02-19

Other

  • Add UI button icons and resource integration

[0.1.16.1] - 2026-02-19

Other

  • Add fly camera and dynamic grid rendering

[0.1.15.1] - 2026-02-17

Other

  • WAD detection, BSP model parsing, asset decoders

[0.1.14.1] - 2026-02-16

Other

  • Add Doom .resources archive support

[0.1.13.1] - 2026-02-16

Other

  • Support new formats, games, and BSP variants
  • Switch to builddir and implement MDL strip/fan logic

[0.1.12.1] - 2026-02-16

Other

  • Support embedded MDL skins and robust loaders

[0.1.11.1] - 2026-02-16

Other

  • Add idTech asset inspectors and sprite loader

[0.1.10.1] - 2026-02-10

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add WAD2/WAD3 archive support
  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.9.1] - 2026-02-09

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.8.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.7.1] - 2026-02-05

CI

  • dispatch release after tagging

[0.1.6.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.5.1] - 2026-02-05

CI

  • release from auto-version tag

[0.1.4.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • trigger release after auto-version

Chore

  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and...
Read more

Nightly v0.1.19.4

26 Feb 23:59

Choose a tag to compare

Nightly v0.1.19.4 Pre-release
Pre-release

PakFu Nightly v0.1.19.4

Generated: 2026-02-26 23:59 UTC
Commit range: v0.1.19.3..HEAD

Nightly Changes

[0.1.19.4] - 2026-02-26

Other

  • Create FUNDING.yml
  • Add Extract/Convert actions and batch converter

Full Changelog

Changelog

All notable changes to PakFu are documented here.

[0.1.19.4] - 2026-02-26

Other

  • Create FUNDING.yml
  • Add Extract/Convert actions and batch converter

[0.1.18.1] - 2026-02-19

Other

  • Add file association icons & viewer windows

[0.1.17.1] - 2026-02-19

Other

  • Add UI button icons and resource integration

[0.1.16.1] - 2026-02-19

Other

  • Add fly camera and dynamic grid rendering

[0.1.15.1] - 2026-02-17

Other

  • WAD detection, BSP model parsing, asset decoders

[0.1.14.1] - 2026-02-16

Other

  • Add Doom .resources archive support

[0.1.13.1] - 2026-02-16

Other

  • Support new formats, games, and BSP variants
  • Switch to builddir and implement MDL strip/fan logic

[0.1.12.1] - 2026-02-16

Other

  • Support embedded MDL skins and robust loaders

[0.1.11.1] - 2026-02-16

Other

  • Add idTech asset inspectors and sprite loader

[0.1.10.1] - 2026-02-10

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add WAD2/WAD3 archive support
  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.9.1] - 2026-02-09

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.8.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.7.1] - 2026-02-05

CI

  • dispatch release after tagging

[0.1.6.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.5.1] - 2026-02-05

CI

  • release from auto-version tag

[0.1.4.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • trigger release after auto-version

Chore

  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • A...
Read more

Nightly v0.1.19.3

24 Feb 11:22

Choose a tag to compare

Nightly v0.1.19.3 Pre-release
Pre-release

PakFu Nightly v0.1.19.3

Generated: 2026-02-24 11:22 UTC
Commit range: v0.1.19.2..HEAD

Nightly Changes

[0.1.19.3] - 2026-02-24

Other

  • Restrict updater to full releases only
  • Improve deferred installer launch and wording
  • Register extensions via OpenWith/SupportedTypes

Full Changelog

Changelog

All notable changes to PakFu are documented here.

[0.1.19.3] - 2026-02-24

Other

  • Restrict updater to full releases only
  • Improve deferred installer launch and wording
  • Register extensions via OpenWith/SupportedTypes

[0.1.18.1] - 2026-02-19

Other

  • Add file association icons & viewer windows

[0.1.17.1] - 2026-02-19

Other

  • Add UI button icons and resource integration

[0.1.16.1] - 2026-02-19

Other

  • Add fly camera and dynamic grid rendering

[0.1.15.1] - 2026-02-17

Other

  • WAD detection, BSP model parsing, asset decoders

[0.1.14.1] - 2026-02-16

Other

  • Add Doom .resources archive support

[0.1.13.1] - 2026-02-16

Other

  • Support new formats, games, and BSP variants
  • Switch to builddir and implement MDL strip/fan logic

[0.1.12.1] - 2026-02-16

Other

  • Support embedded MDL skins and robust loaders

[0.1.11.1] - 2026-02-16

Other

  • Add idTech asset inspectors and sprite loader

[0.1.10.1] - 2026-02-10

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add WAD2/WAD3 archive support
  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.9.1] - 2026-02-09

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.8.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.7.1] - 2026-02-05

CI

  • dispatch release after tagging

[0.1.6.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.5.1] - 2026-02-05

CI

  • release from auto-version tag

[0.1.4.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • trigger release after auto-version

Chore

  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
    ...
Read more

Nightly v0.1.19.2

24 Feb 00:03

Choose a tag to compare

Nightly v0.1.19.2 Pre-release
Pre-release

PakFu Nightly v0.1.19.2

Generated: 2026-02-24 00:03 UTC
Commit range: v0.1.19.1..HEAD

Nightly Changes

[0.1.19.2] - 2026-02-24

Other

  • Add linuxdeployqt AppImage payload

Full Changelog

Changelog

All notable changes to PakFu are documented here.

[0.1.19.2] - 2026-02-24

Other

  • Add linuxdeployqt AppImage payload

[0.1.18.1] - 2026-02-19

Other

  • Add file association icons & viewer windows

[0.1.17.1] - 2026-02-19

Other

  • Add UI button icons and resource integration

[0.1.16.1] - 2026-02-19

Other

  • Add fly camera and dynamic grid rendering

[0.1.15.1] - 2026-02-17

Other

  • WAD detection, BSP model parsing, asset decoders

[0.1.14.1] - 2026-02-16

Other

  • Add Doom .resources archive support

[0.1.13.1] - 2026-02-16

Other

  • Support new formats, games, and BSP variants
  • Switch to builddir and implement MDL strip/fan logic

[0.1.12.1] - 2026-02-16

Other

  • Support embedded MDL skins and robust loaders

[0.1.11.1] - 2026-02-16

Other

  • Add idTech asset inspectors and sprite loader

[0.1.10.1] - 2026-02-10

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add WAD2/WAD3 archive support
  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.9.1] - 2026-02-09

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.8.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.7.1] - 2026-02-05

CI

  • dispatch release after tagging

[0.1.6.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.5.1] - 2026-02-05

CI

  • release from auto-version tag

[0.1.4.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • trigger release after auto-version

Chore

  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PC...
Read more

Nightly v0.1.19.1

23 Feb 11:41

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Nightly v0.1.19.1 Pre-release
Pre-release

PakFu Nightly v0.1.19.1

Generated: 2026-02-23 11:41 UTC
Commit range: HEAD

Nightly Changes

[0.1.19.1] - 2026-02-23

Build

  • compile miniz as static library

CI

  • accept AppImage output from repo root
  • skip Qt plugins with unresolved Linux deps
  • fix nightly Linux AppImage and Windows MSI packaging
  • unblock Linux AppImage and Windows MSI packaging
  • fix packaging path resolution on Linux and Windows
  • fix nightly Linux/Windows packaging regressions
  • fix macOS nightly validation runtime paths
  • Enhance GitHub Actions for MSVC and Qt
  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Improve pakfu binary preparation
  • Support FTX/TAN formats, Alice game; improve drag/drop
  • Add IDWAV audio playback support
  • Locate Qt RHI headers and add include dirs
  • Use linux_gcc_64 and update Qt modules
  • Revamp README: restructure, badges, TOC
  • auto-updater work
  • Add file association icons & viewer windows
  • Add UI button icons and resource integration
  • Add fly camera and dynamic grid rendering
  • WAD detection, BSP model parsing, asset decoders
  • Add Doom .resources archive support
  • Support new formats, games, and BSP variants
  • Switch to builddir and implement MDL strip/fan logic
  • Support embedded MDL skins and robust loaders
  • Add idTech asset inspectors and sprite loader
  • Add WAD2/WAD3 archive support
  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

Full Changelog

Changelog

All notable changes to PakFu are documented here.

[0.1.19.1] - 2026-02-23

Build

  • compile miniz as static library

CI

  • accept AppImage output from repo root
  • skip Qt plugins with unresolved Linux deps
  • fix nightly Linux AppImage and Windows MSI packaging
  • unblock Linux AppImage and Windows MSI packaging
  • fix packaging path resolution on Linux and Windows
  • fix nightly Linux/Windows packaging regressions
  • fix macOS nightly validation runtime paths
  • Enhance GitHub Actions for MSVC and Qt
  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Improve pakfu binary preparation
  • Support FTX/TAN formats, Alice game; improve drag/drop
  • Add IDWAV audio playback support
  • Locate Qt RHI headers and add include dirs
  • Use linux_gcc_64 and update Qt modules
  • Revamp README: restructure, badges, TOC
  • auto-updater work
  • Add file association icons & viewer windows
  • Add UI button icons and resource integration
  • Add fly camera and dynamic grid rendering
  • WAD detection, BSP model parsing, asset decoders
  • Add Doom .resources archive support
  • Support new formats, games, and BSP variants
  • Switch to builddir and implement MDL strip/fan logic
  • Support embedded MDL skins and robust loaders
  • Add idTech asset inspectors and sprite loader
  • Add WAD2/WAD3 archive support
  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.18.1] - 2026-02-19

Other

  • Add file association icons & viewer windows

[0.1.17.1] - 2026-02-19

Other

  • Add UI button icons and resource integration

[0.1.16.1] - 2026-02-19

Other

  • Add fly camera and dynamic grid rendering

[0.1.15.1] - 2026-02-17

Other

  • WAD detection, BSP model parsing, asset decoders

[0.1.14.1] - 2026-02-16

Other

  • Add Doom .resources archive support

[0.1.13.1] - 2026-02-16

Other

  • Support new formats, games, and BSP variants
  • Switch to builddir and implement MDL strip/fan logic

[0.1.12.1] - 2026-02-16

Other

  • Support embedded MDL skins and robust loaders

[0.1.11.1] - 2026-02-16

Other

  • Add idTech asset inspectors and sprite loader

[0.1.10.1] - 2026-02-10

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add WAD2/WAD3 archive support
  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.9.1] - 2026-02-09

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installati...
Read more