PakFu Nightly v0.1.19.9
Generated: 2026-03-06 00:10 UTC
Commit range: v0.1.19.8..HEAD
Nightly Changes
[0.1.19.9] - 2026-03-06
Other
- Windows updater: wait for installer and relaunch
- Modernize file dialogs with persistent state
Full Changelog
Changelog
All notable changes to PakFu are documented here.
[0.1.19.9] - 2026-03-06
Other
- Windows updater: wait for installer and relaunch
- Modernize file dialogs with persistent state
[Unreleased]
Added
- Extend batch image conversion output coverage to all supported image formats, including legacy/paletted targets (
pcx,wal,swl,mip,lmp) and custom writers forftx/dds. - Add format-aware image conversion settings (quality, compression, palette source, dithering, alpha threshold, embedded palette controls).
Fixed
- Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.
- Revise all open/save file and folder dialogs to use platform-native navigation by default, with persistent recent locations, filters, and sidebar bookmarks across sessions.
- Fix potential GUI hangs when opening file dialogs on systems with slow/unreachable volumes by removing synchronous volume probing from dialog state restore.
[0.1.18.1] - 2026-02-19
Other
- Add file association icons & viewer windows
[0.1.17.1] - 2026-02-19
Other
- Add UI button icons and resource integration
[0.1.16.1] - 2026-02-19
Other
- Add fly camera and dynamic grid rendering
[0.1.15.1] - 2026-02-17
Other
- WAD detection, BSP model parsing, asset decoders
[0.1.14.1] - 2026-02-16
Other
- Add Doom .resources archive support
[0.1.13.1] - 2026-02-16
Other
- Support new formats, games, and BSP variants
- Switch to builddir and implement MDL strip/fan logic
[0.1.12.1] - 2026-02-16
Other
- Support embedded MDL skins and robust loaders
[0.1.11.1] - 2026-02-16
Other
- Add idTech asset inspectors and sprite loader
[0.1.10.1] - 2026-02-10
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add WAD2/WAD3 archive support
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.9.1] - 2026-02-09
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.8.1] - 2026-02-05
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.7.1] - 2026-02-05
CI
- dispatch release after tagging
[0.1.6.1] - 2026-02-05
Build
- compile miniz as static library
CI
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.5.1] - 2026-02-05
CI
- release from auto-version tag
[0.1.4.1] - 2026-02-05
Build
- compile miniz as static library
CI
- trigger release after auto-version
Chore
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.3.1] - 2026-02-05
Build
- compile miniz as static library
Chore
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit