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Calico

Calico; anti-lag improvements & client optimizations for WEBFISHING.

InstallConfigurationTroubleshooting

About

Calico aims to improve the performance of WEBFISHING in multiplayer scenarios.

Improvements & optimizations

  • Dedicated thread for compression and sending packets
  • Dedicated thread for receiving and decompressing packets
  • GPU instancing of common meshes (all trees, logs, bushes, mushrooms, etc.)
  • Smoothing camera panning/motion by decoupling it from physics updates
  • Reducing physics update rate
  • Skipping cosmetics loading for players that have not changed
  • Optimize player animation updates
  • Other player processing optimizations (caught item, held item, sound effects)
  • Lobby IDs which cannot be spoofed for joining lobbies
  • Other bug fixes

Install

Thunderstore (Recommended)

Visit the Thunderstore page for Calico.

Manual

  1. Download the latest release zip
  2. Unzip into your WEBFISHING directory such that the Teemaw.Calico folder ends up in WEBFISHING\GDWeave\mods\
  3. Optionally edit the configuration file in WEBFISHING\GDWeave\configs\Teemaw.Calico.json
  4. You're done!

Configuration

The Teemaw.Calico.json configuration file has the following schema and default values:

{
  "DynamicZonesEnabled": true,
  "LobbyQolEnabled": true,
  "MapSoundOptimizationsEnabled": true,
  "MeshGpuInstancingEnabled": true,
  "MultiThreadNetworkingEnabled": true,
  "PlayerOptimizationsEnabled": true,
  "ReducePhysicsUpdatesEnabled": false,
  "SmoothCameraEnabled": true,
  "ZzCompatOverrideMayCauseCrash": false
}

DynamicZonesEnabled

Normally, the game will load and hold all zones (shop, aquarium, islands, etc.) in the scene tree regardless of where your character currently is. Enabling this will dynamically attach and detach zones from the scene tree as you move between them.

Files modified:

  • res://Scenes/Map/main_map.gdc
  • res://Scenes/Map/Tools/transition_zone.gdc

LobbyQolEnabled

This brings a few QoL features to lobbies:

  • Lobby IDs - unique to each lobby and cannot be spoofed.
    • A new button in the Esc menu lets you see and copy this ID.
    • Other players with Calico installed can join with this ID.
  • Fixes a bug in vanilla where player/entity movement in larger lobbies gets desynced.
  • Fixes a bug in vanilla where player names are blank in some places.

Files modified:

  • res://Scenes/Entities/Player/player.gdc
  • res://Scenes/HUD/Esc Menu/esc_menu.gdc
  • res://Scenes/Menus/Main Menu/main_menu.gdc
  • res://Scenes/Singletons/SteamNetwork.gdc

MapSoundOptimizationsEnabled

This enables optimizations relating to sound effects of the map.

File modified:

  • res://Scenes/Map/Props/bush_particle_detect.gdc

MeshGpuInstancingEnabled

Enabling this will reduce the number of GPU draw calls by combining calls for multiple copies of the same mesh into a single call. Game objects which currently benefit from this include trees, bushes, mushrooms, water, etc.

File modified:

  • res://Scenes/Map/main_map.gdc

MultiThreadNetworkingEnabled

This enables dedicated send and receive threads for sending and reading network packets. Packet compression and decompression are also offloaded from the main thread.

File modified:

  • res://Scenes/Singletons/SteamNetwork.gdc

PlayerOptimizationsEnabled

This enables patching of player scripts to optimize cosmetic loading, animation updates, sound effects, etc.

Files modified:

  • res://Scenes/Entities/actor.gdc
  • res://Scenes/Entities/Player/guitar_string_sound.gdc
  • res://Scenes/Entities/Player/held_item.gdc
  • res://Scenes/Entities/Player/player.gdc
  • res://Scenes/Entities/Player/sound_manager.gdc

ReducePhysicsUpdatesEnabled (Disabled by default)

Important

It's highly recommended to set SmoothCameraEnabled to true if this option is enabled. Normally, the game camera's movement is tied to the physics update rate. If you enable reduced physics updates without smooth camera, it may feel like the game is running slower during camera panning or player movement. SmoothCameraEnabled will decouple camera updates from physics updates.

This reduces the physics update rate to free up CPU cycles for other tasks. This will patch a few processes that are tied to the normal physics update rate such that they feel the same with a reduced update rate.

There are many game processes which are tied to the physics update rate. If you see animations being slow or weird, this is probably why. Like any issue you may have with the mod, please feel free to create an issue or PR.

Files modified:

  • res://Scenes/Entities/Player/Face/player_face.gdc
  • res://Scenes/Entities/Player/player.gdc
  • res://Scenes/HUD/playerhud.gdc
  • res://Scenes/Minigames/Fishing3/fishing3.gdc
  • res://Scenes/Singletons/globals.gdc

SmoothCameraEnabled

This option decouples camera position updates from the physics cycle. This will help make the game feel more responsive if your framerate is faster than the physics update rate. Normally, the game runs physics at 60Hz. Without this option enabled, it may feel like your game is locked to 60fps during camera panning or player movement. This is much more noticeable with the reduced physics update rate of ReducePhysicsUpdatesEnabled, so is highly recommended to be enabled along with ReducePhysicsUpdatesEnabled.

Files modified:

  • res://Scenes/Entities/Player/player.gdc
  • res://Scenes/Entities/Player/player_headhud.gdc
  • res://Scenes/Entities/Player/tail_root.gdc

ZzCompatOverrideMayCauseCrash

By default, Calico will check your loaded mods list against a list of known incompatible mods. This allows Calico to disable certain patches that would have caused a crash. However, Calico cannot know if a previously conflicting mod has been updated with a fix.

If a previously conflicting mod has been fixed, setting this option to true will override the compatibility checks. Calico will then faithfully respect the patches enabled in your config.

Files modified when set to false:

  • res://Scenes/Menus/Splash/splash.gdc

(There are no modified files when set to true.)

Troubleshooting

If Calico is causing your game to crash, it's likely that there is a conflict with another mod. Here are some general guidelines to help get your game running by disabling some of Calico's features.

Tip

If you are experiencing a conflict using Calico with some other mod, feel free to open an issue or PR. While we work on a fix, try the following.

I have a guitar mod

Try disabling PlayerOptimizationsEnabled.

I have a fishing mod

Try disabling ReducePhysicsUpdatesEnabled.

I have a custom map

Try disabling DynamicZonesEnabled, MeshGpuInstancingEnabled, MapSoundOptimizationsEnabled, or some combination of the above.

I have other camera mods

Try disabling SmoothCameraEnabled, ReducePhysicsUpdatesEnabled, or both.

I have other networking related mods

Try disabling MultiThreadNetworkingEnabled.

Building

To build the project, you need to set the GDWeavePath environment variable to your game install's GDWeave directory ( e.g. G:\games\steam\steamapps\common\WEBFISHING\GDWeave). This can also be done in Rider with File | Settings | Build, Execution, Deployment | Toolset and Build | MSBuild global properties or with a .user file in Visual Studio.