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Releases: tma02/calico

0.7.0

04 Jan 01:51
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  • Updated patches for WEBFISHING v1.12
    • 0.6.0 also works on v1.12 but contains unnecessary patches.
    • Removed the player desync fix from LobbyQolEnabled.
      • This is now fixed in the vanilla game.
  • Added peer moderation features to LobbyQolEnabled.
    • The lobby host can grant moderation permissions to other players from the lobby list.
    • Moderators are able to kick, ban, and unban other players as if they were the host.
  • Fixed compatibility with BetterCosmeticDefaulter (#19).
    • This was a regression following WEBFISHING v1.11.
  • ReducePhysicsUpdatesEnabled now defaults to false.
    • This was changed in 0.6.0 but was not added to the changelog.

Full Changelog: 0.6.0...0.7.0

0.6.0

01 Jan 00:54
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  • Updated to support WEBFISHING v1.11
    • Previous WEBFISHING versions are no longer supported.
  • Added a fix for player/fishing-line/entity desync to LobbyQolEnabled.
  • Added a fix for blank player usernames to LobbyQolEnabled.
  • Removed the "Most players" filter option from LobbyQolEnabled.
    • This is now included in the vanilla game.

Full Changelog: 0.5.2...0.6.0

0.5.2

17 Dec 02:24
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  • Disables patches if known incompatible mods are loaded (#15).
    • Added a popup to show which features/mods are incompatible.
    • Added a config option to override this check.
  • Fixed crashing when loading into most custom maps with MeshGpuInstancingEnabled (#14).
    • Meshes will not be instanced, but the game will no longer crash.

Full Changelog: 0.5.1...0.5.2

0.5.1

14 Dec 02:16
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  • Made the lobby list scroll grabber larger (#17).
  • Fixed the player count sort filter overflowing (#16).

Full Changelog: 0.5.0...0.5.1

0.5.0

12 Dec 01:48
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  • Fixed compatibility issues with Lure (#12).
    • This fixes a crash when joining a lobby with Lure and certain mods installed.
  • Added lobby QoL patches option.
    • Lobby IDs are now included in this option.
    • Adds an option at the main menu to sort lobbies by player count.
    • Fixes the lobby list not showing 1000 lobbies.
    • Hides join/leave messages for players who are blocked.
  • LobbyIdsEnabled has been removed. It is now part of LobbyQolEnabled.

Full Changelog: 0.4.2...0.5.0

0.4.2

11 Dec 06:45
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  • Added searching for lobbies by unique ID.
    • This is currently experimental and disabled by default.
    • This adds the option to view and copy the lobby's unique ID from the Esc menu.
    • If enabled, lobby IDs copied from the menu can be used as a lobby code.

Full Changelog: 0.4.1...0.4.2

0.4.1

11 Dec 03:08
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  • Fixed loading screen timeout patching.
    • It actually works now.

Full Changelog: 0.4.0...0.4.1

0.4.0

11 Dec 02:47
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  • Added loading screen timeout.
    • This will get you past the loading screen when you're unable to connect to another player in the lobby.
  • Added map sound optimizations.
    • This detaches inactive audio player nodes from the scene tree.
  • Optimized actor signals with PlayerOptimizationsEnabled.
  • Optimized player sound effects and guitar audio with PlayerOptimizationsEnabled.
    • This detaches inactive audio player nodes from the scene tree.

Full Changelog: 0.3.4...0.4.0

0.4.0-rc3

10 Dec 04:02
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0.4.0-rc3 Pre-release
Pre-release

Since RC2:

  • Fixed compatibility with BetterCosmeticDefaulter (#11)

Full Changelog: 0.4.0-rc2...0.4.0-rc3

0.4.0-rc2

09 Dec 04:12
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0.4.0-rc2 Pre-release
Pre-release

Manifest version has been changed to 0.4.0. Please reference the version control hash in the GDWeave.log or DLL product version to determine if you are using a release candidate.

Since RC1:

  • Some script mod classes have been migrated to TransformationRules as part of #9.
  • Slight improvement to player optimizations.

Full Changelog: 0.4.0-rc1...0.4.0-rc2