Interior distance fields introduced by Rustamov et al.
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Updated
Nov 16, 2020 - C++
Interior distance fields introduced by Rustamov et al.
Unsigned Distance Fields using Fast Sweeping Method
A simple ASCII raymarcher, using Java and Swing.
Storage drawer of shader made on shader toy or elsewhere. Maybe I shoud make this a short of "museum".
Concept for an Amsterdam Light Festival entry
Documentation for the Distance Field Outline plugin for the Unreal Engine 5 - https://www.unrealengine.com/marketplace/en-US/product/429eac200faf4cb4ac3a0b96cd92bdaf
flexible offline generator of small planet models
Rust library to generate signed distance fields
VBM is an efficient exact wave propagation technique that has an O(n) compute and space complexity. Inherently produces globally optimal paths to all grid points. Solves several shortcomings of state-of-the-art FMM.
Ray marching engine in Ada
Simple Path Tracing Renderer in C++
physically based path tracer written in JavaScript
⭐ Realtime Euclidean distance field generation and rendering
Signed Distance Function from triangle mesh.
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