Reynolds’s flock of birds (or boids) using Python (numpy, matplot, scipy.spatial), based on the three rules proposed by Craig Reynolds.
-
Updated
Sep 15, 2022 - Python
Reynolds’s flock of birds (or boids) using Python (numpy, matplot, scipy.spatial), based on the three rules proposed by Craig Reynolds.
Master Dissertation at Lille University about Flocking Boids
This project is meant to illustrate and animate the Boids behaviour in OpenGL.
3D Boid Simulation with Moving/Rotating Camera and Perspective Projection
A flocking algorithm with weighted behaviours.
(Superseded). This project implements Reynolds Rules of Flocking for tactical escort.
Online Demo of 2D Flocking Simulation
🐠 Simulation of the flock behavior, a mathematical model of the coordinated and aligned movement of the crowd
Realistic simulation of flocking birds for Second Life in Linden Scripting Language
🎆 A visualization of Craig Reynold's Boids
This project implements various multi-agent coordination techniques.
2D flocking simulation using GLFW and Glad used to learn C++ optimization.
Implementation of a simple Flocking (steering) behavior AI Plugin for Unreal Engine
Add a description, image, and links to the flocking-boids topic page so that developers can more easily learn about it.
To associate your repository with the flocking-boids topic, visit your repo's landing page and select "manage topics."