Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
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Updated
Apr 13, 2019 - Jupyter Notebook
Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
🎮A high school project where I attempted to create a Street Fighter game. This code had to be decompiled using http://www.javadecompilers.com/ as I could only find the executable file.
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MMSpellbook (Magic Modelling Spellbook) is a magic system for Godot that allows for the creation of custom spells
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First game in Godot to learn the engine and create some game mechanics.
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