Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
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Updated
Apr 13, 2019 - Jupyter Notebook
Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
🎮A high school project where I attempted to create a Street Fighter game. This code had to be decompiled using http://www.javadecompilers.com/ as I could only find the executable file.
A 2d platform prototype
Mathematical modeling and optimization of the game Old School Runescape.
A prototype of card game mechanics.
Official monorepo for Xethya, an RPG mechanics framework built in TypeScript.
dicemechanicsim (DMS) tests game mechanics for Midnight Riders, the tabletop role-playing game (TTRPG)
A* based 2D point-and-click movement system
Attraction and repellent behavior implementation with Unity
This is a Sprint, Dash and ShakeCamera system made in C++.
A Minecraft Serverside Mod adding some vanilla-like quality of life features
Implementing Basic Concepts in Unity
Configurable options to balance the power of the elytra.
Fabric mod that allows to place vegetation on top of almost blocks.
A prototype for testing core game mechanics
MMSpellbook (Magic Modelling Spellbook) is a magic system for Godot that allows for the creation of custom spells
Custom game engine architecture and simple game mechanics utilizing OGRE framework.
First game in Godot to learn the engine and create some game mechanics.
A classic Space Invaders game built with JavaScript, featuring a grid-based layout where players control a shooter to defend against descending alien invaders. The game includes basic mechanics such as moving the shooter left and right, shooting laser beams, and handling game start/reset functions.
A community-maintained collection of factory-recipes for SpaceXcalibur.
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