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A SimpleGAS is a set of tutorials for entry-level Unreal Engine enthusiasts who wants to leverage the power of the Gameplay Ability System in their prototypes with minimum C++ setup and focus on creating abilities using Blueprints.
The Gameplay Ability System is a powerful framework designed for handling complex gameplay mechanics, including character abilities, buffs, debuffs, and more. It offers a flexible and data-driven approach to manage these mechanics efficiently.
Prototype created for Scension Games. A multiplayer game where 5 teams of 5 go against each other to try to reach the boss arena and defeat him before any other team does. Created using Unreal Engine 5 and Lyra's Plugin.
Hello! I’m Pablo Villanueva, known as Pablyco, an Unreal Engine Developer specialized in programming mainly in gameplay. This portfolio showcases my work in game mechanics.